NVIDIA GeForce MX450 25W

NVIDIA GeForce MX450 25W

NVIDIA GeForce MX450 25W: A Compact Graphics Card for Basic Tasks and Mobile Gaming

Relevant as of April 2025


Introduction

The NVIDIA GeForce MX450 25W is a discrete graphics card designed for ultrathin laptops and compact PCs. Despite its age (released in 2020), it remains popular in the budget segment thanks to its balance of price, energy efficiency, and sufficient performance for everyday tasks. In 2025, this model is still found in new ultrabooks priced between $500 and $800. Let's explore who the MX450 is suitable for and what compromises should be considered.


1. Architecture and Key Features

Architecture: The MX450 is built on the NVIDIA Turing architecture — the same platform as the RTX 2000 series, but without the hardware RT Cores and Tensor Cores. This means the card does not support ray tracing (RTX) and DLSS, which limits its capabilities with modern games.

Manufacturing Process: The chip is fabricated using TSMC's 12nm FinFET technology. By 2025, this is considered an outdated standard (new GPUs use 5nm and 4nm), but the MX450 remains energy-efficient within its category.

Unique Features:

- Adaptive Shading: Optimizes shader load for increased FPS in games.

- NVENC: Hardware video encoder for streaming and editing.

- Supports DirectX 12, Vulkan, and OpenGL 4.6.

It's important to note that the MX450 is not compatible with RTX technologies, DLSS 3.0, or FidelityFX Super Resolution 2.0, making it less appealing to gamers looking for "ultra" settings.


2. Memory: Type, Size, and Impact on Performance

Memory Type: GDDR6 (with some versions using GDDR5). Bandwidth is up to 80 GB/s (for GDDR6).

Capacity: Available in 2 GB and 4 GB variants. For gaming in 2025, 2 GB is already insufficient even at low settings (for example, Cyberpunk 2077 requires a minimum of 4 GB). It is recommended to choose 4 GB versions.

Bus Width: 64-bit — the main bottleneck. This limits data transfer rates, especially in resource-intensive scenarios (4K video, complex 3D scenes).

Tip: If you work with graphics, avoid 2 GB variants. For office tasks and video playback, the difference is negligible.


3. Gaming Performance

The MX450 is positioned as a solution for "light" gaming. Here are examples of FPS (settings: medium, 1080p):

- Fortnite: 45–55 FPS (without Ray Tracing).

- Apex Legends: 40–50 FPS.

- GTA V: 60–70 FPS.

- The Witcher 3: 35–45 FPS.

- Elden Ring: 25–30 FPS (requires resolution drop to 720p).

Resolution Support:

- 1080p: Comfortable for less demanding titles and older games.

- 1440p and 4K: Not recommended — insufficient power and memory.

Ray Tracing: No hardware support. Enabling RTX in games (via software emulation) results in FPS dropping below 15 frames.


4. Professional Tasks

Video Editing: Thanks to NVENC, it accelerates rendering in Premiere Pro and DaVinci Resolve. Converting a 1080p video takes 30% less time than on integrated graphics.

3D Modeling: In Blender and Maya, the MX450 handles simple scenes but lacks VRAM for complex projects. Rendering a mid-level model takes 2–3 hours.

Scientific Calculations: CUDA support allows the card to be used in machine learning (basic neural networks) and calculations via Python/TensorFlow. However, 4 GB of memory limits dataset sizes.

Tip: For professional work, it’s better to select cards with 6+ GB of memory and support for RT Cores (for example, the RTX 3050 Mobile).


5. Power Consumption and Heat Output

TDP: 25W — ideal for passive cooling or compact coolers.

Temperatures: In laptops, the MX450 rarely heats above 70°C under load. However, in thin cases (such as the Xiaomi Mi Notebook Ultra), throttling may occur during prolonged use.

Recommendations:

- Use cooling pads for laptops.

- Regularly clean air vents of dust.

- Avoid gaming sessions longer than 2–3 hours without breaks.


6. Comparison with Competitors

AMD Radeon RX 640 (15W): Performs 10–15% worse in games but is cheaper. Suitable for office tasks.

Intel Arc A350M (25W): Handles DX12 games better (for example, Forza Horizon 5 — 50 FPS compared to 35 for the MX450), but drivers are less stable.

NVIDIA GeForce RTX 2050 Mobile (30–45W): 40% more powerful, supports DLSS and RTX, but is more expensive (laptops starting at $900).

Summary: The MX450 outperforms competitors from 2020–2022, but in 2025 it lags behind newer budget models like the RTX 3050 Lite (20W).


7. Practical Tips

Power Supply: For laptops with an MX450, a standard 65W adapter is sufficient. External GPU docks are not supported.

Compatibility:

- Laptops: Lenovo Yoga, ASUS VivoBook, Acer Swift.

- Platforms: Works on Windows 10/11 and Linux (Nouveau drivers).

Drivers: NVIDIA continues to release updates, but optimization for new games is weak. It is recommended to use Game Ready Driver 535.xx (2024) as it is more stable than newer versions.

Important: The MX450 does not support connecting to external monitors via USB-C (only HDMI 2.0b).


8. Pros and Cons

Pros:

- Low power consumption.

- Sufficient for work and less demanding games.

- Affordable price (laptops from $500).

Cons:

- No support for RTX/DLSS.

- Limited memory capacity.

- Outdated architecture.


9. Final Conclusion: Who is the MX450 Suitable For?

This graphics card is a choice for those looking for an inexpensive laptop for:

- Study and office tasks: Working with documents, Zoom conferences.

- Light gaming: Indie games, online projects at medium settings.

- Basic creative work: 1080p video editing, simple 3D design.

Why You Shouldn’t Choose the MX450 in 2025?

If you plan to play new titles like GTA VI or work with 4K video, this is not your option. With a budget of $800 and above, it is better to opt for devices with an RTX 3050 or Intel Arc A550.

Price: Laptops with MX450 25W currently cost $500–$700 (new models). The graphics card itself is not sold separately.


Conclusion

The NVIDIA GeForce MX450 25W is a compromise between price and capabilities. It is ideal as a "temporary" solution or for users whose needs do not exceed basic tasks. However, if you want to "look to the future" with ray tracing and AI rendering, consider more modern GPUs.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
August 2020
Model Name
GeForce MX450 25W
Generation
GeForce MX
Base Clock
720MHz
Boost Clock
930MHz
Bus Interface
PCIe 4.0 x4
Transistors
4,700 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
56
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
2GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
80.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
29.76 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
52.08 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
3.333 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
52.08 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.7 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
14
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
896
L1 Cache
64 KB (per SM)
L2 Cache
512KB
TDP
25W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
7.5
Power Connectors
None
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
1.7 TFLOPS
3DMark Time Spy
Score
1708
Blender
Score
179

Compared to Other GPU

FP32 (float) / TFLOPS
1.822 +7.2%
1.791 +5.4%
1.645 -3.2%
1.613 -5.1%
3DMark Time Spy
5182 +203.4%
3906 +128.7%
2755 +61.3%
1769 +3.6%
Blender
1506.77 +741.8%
848 +373.7%
194 +8.4%