Intel Arc A550M

Intel Arc A550M

About GPU

The Intel Arc A550M GPU is a new entry into the mobile graphics market and it brings some impressive specs to the table. With a base clock of 300MHz and a boost clock of 900MHz, this GPU offers solid performance for a variety of mobile computing tasks. The 8GB of GDDR6 memory and a memory clock of 1750MHz ensure smooth and efficient operation for demanding applications and games. The GPU also boasts 2048 shading units, 8MB of L2 cache, and a TDP of 60W, which makes it a capable and power-efficient option for mobile devices. With a theoretical performance of 3.686 TFLOPS, the Intel Arc A550M GPU is positioned as a strong competitor in the mid-range mobile graphics market. One of the most impressive features of the Intel Arc A550M GPU is its 8GB of GDDR6 memory, which allows for high-quality textures and smooth gameplay in modern games. The 2048 shading units also ensure that the GPU can handle complex visual effects and high-resolution textures with ease. Overall, the Intel Arc A550M GPU is a compelling option for anyone in need of a mid-range mobile graphics solution. Its combination of performance, power efficiency, and memory capacity make it a strong contender in the mobile GPU market. Whether you are a gamer, content creator, or professional in need of reliable graphics performance, the Intel Arc A550M GPU is certainly worth considering.

Basic

Label Name
Intel
Platform
Mobile
Launch Date
January 2022
Model Name
Arc A550M
Generation
Alchemist
Base Clock
300MHz
Boost Clock
900MHz
Bus Interface
PCIe 4.0 x16
Transistors
21,700 million
RT Cores
16
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
6 nm
Architecture
Generation 12.7

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
57.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
115.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
7.373 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.612 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L2 Cache
8MB
TDP
60W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64

Benchmarks

FP32 (float)
Score
3.612 TFLOPS
3DMark Time Spy
Score
5182
Blender
Score
848

Compared to Other GPU

FP32 (float) / TFLOPS
3.814 +5.6%
3.612
3.411 -5.6%
3.342 -7.5%
3DMark Time Spy
9357 +80.6%
7394 +42.7%
5182
3906 -24.6%
2755 -46.8%
Blender
L40
4336 +411.3%
1917 +126.1%
848
376 -55.7%
128 -84.9%