Intel Arc A550M

Intel Arc A550M

Intel Arc A550M: A Powerful Player for Gamers and Professionals

April 2025

With the release of the Intel Arc lineup, the company has firmly established its position in the discrete GPU market. The Arc A550M graphics card, introduced in 2023, has undergone a series of optimizations over two years, making it a reliable choice for budget gaming laptops and compact PCs. Let's explore what attracts users and how it performs compared to its competitors.


1. Architecture and Key Features

Xe-HPG Architecture: The A550M is built on the Xe-HPG microarchitecture, designed specifically for gaming and professional tasks. The chip is manufactured using TSMC's 6nm process, ensuring a balance between energy efficiency and performance.

Unique Features:

- Ray Tracing (RT): Hardware support for ray tracing through Xe cores. Unlike NVIDIA's RTX 30 series, Intel's implementation is more modest— for example, in Cyberpunk 2077, enabling RT reduces FPS by 25-30%.

- XeSS (Xe Super Sampling): An alternative to DLSS and FSR. It uses AI algorithms to increase resolution with minimal quality loss. In games that support XeSS (such as Horizon Forbidden West), FPS gains can reach up to 40% in "Performance" mode.

- Compatibility with FidelityFX: Support for AMD technologies, including FSR 3.0, which expands the list of optimized projects.


2. Memory: Fast but Not Without Compromises

GDDR6 and Bandwidth: The A550M is equipped with 8 GB of GDDR6 memory on a 256-bit bus. The bandwidth is 384 GB/s (12 GHz frequency). This is sufficient for gaming at 1440p, but 4K gaming may suffer from stuttering due to limited VRAM capacity.

Impact on Performance: In tests for Call of Duty: Modern Warfare V (1440p, Ultra), the card uses 7.2 GB of memory, which is close to its limit. For professional tasks (like rendering in Blender), 8 GB is the minimum acceptable level, but it is sufficient for basic editing in DaVinci Resolve.


3. Gaming Performance: A Solid Mid-Range Performer

1080p:

- Apex Legends (Ultra): 110-120 FPS.

- Elden Ring (High, RT off): 75-85 FPS.

- Starfield (Medium): 60-70 FPS.

1440p:

- Average FPS drops by 25-35%. In Cyberpunk 2077 (High, RT off), for instance, it achieves around 45 FPS. With XeSS or FSR 3.0, stable 60 FPS can be attained.

4K:

- Only suitable for less demanding titles (CS2, Valorant) or with significantly reduced settings.

Ray Tracing: Activating RT in Control decreases FPS from 80 to 55 frames (1080p). It is recommended to combine RT with XeSS to compensate for performance loss.


4. Professional Tasks: Not Just for Gaming

Video Editing: In Premiere Pro, the A550M shows performance comparable to the NVIDIA RTX 3050 thanks to Intel Quick Sync support. Rendering a 10-minute 4K video takes about 8 minutes.

3D Modeling: In Blender (Cycles), the card lags behind CUDA-enabled alternatives but shows acceptable speed when using OpenCL—rendering a medium complexity scene takes about 12-15 minutes.

Scientific Calculations: Support for OpenCL and SYCL allows the GPU to be utilized for machine learning (TensorFlow), but for complex tasks, models with larger memory capacity are preferable.


5. Power Consumption and Thermal Output

TDP: 90 W. For laptops, this means active cooling systems are necessary, but in compact PC cases, the card remains cooler than AMD counterparts.

Recommendations:

- Cooling: At least two fans or liquid cooling in the PC. For laptops, choose models with ventilation openings on the back panel.

- Case: Good ventilation (for example, Fractal Design Meshify C) and a minimum of 3 case fans.


6. Comparison with Competitors

NVIDIA RTX 3050 Ti Mobile (8 GB):

- In gaming, the A550M is 10-15% faster due to its wider memory bus.

- RT performance is higher on NVIDIA, but the gap narrows with XeSS.

- Price: $349 (NVIDIA) vs. $299 (Intel).

AMD RX 6600M (8 GB):

- In DX12 projects, AMD wins by 5-7%, but in Vulkan (for example, Doom Eternal), the A550M catches up to the competitor.

- Both cards support FSR 3.0, but Intel's drivers are more stable (as of 2025).


7. Practical Tips

Power Supply: At least 450 W (for PCs). It’s better to choose models with an 80+ Bronze certification (Corsair CX450).

Compatibility:

- Requires PCIe 4.0 x8. Performance loss can be up to 5% on older platforms (PCIe 3.0).

- For laptops: Check system TDP— the A550M should not be installed in ultrabooks with passive cooling.

Drivers: Stability improved after the 2024 update. It is recommended to enable automatic updates through the Intel Driver & Support Assistant.


8. Pros and Cons

Pros:

- Price: $299 for a new card (April 2025).

- Support for XeSS and FSR 3.0.

- Good performance at 1080p and 1440p.

Cons:

- Limited memory capacity for 4K and professional tasks.

- RT performance is lower than NVIDIA's.


9. Final Verdict: Who is the Arc A550M For?

This graphics card is an ideal choice for:

- Gamers on a budget of up to $1000: Maximum quality at 1440p without overspending on a brand.

- Mobile users: Laptops based on the A550M are lighter and more affordable than those with RTX 3060.

- Content creators: Basic editing and 3D work without investing in professional GPUs.

The Intel Arc A550M demonstrates that even in 2025, you can achieve decent performance without a premium price tag. The key is to have a clear understanding of your tasks and not to expect miracles from ray tracing.

Basic

Label Name
Intel
Platform
Mobile
Launch Date
January 2022
Model Name
Arc A550M
Generation
Alchemist
Base Clock
300MHz
Boost Clock
900MHz
Bus Interface
PCIe 4.0 x16
Transistors
21,700 million
RT Cores
16
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
6 nm
Architecture
Generation 12.7

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
57.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
115.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
7.373 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.612 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L2 Cache
8MB
TDP
60W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64

Benchmarks

FP32 (float)
Score
3.612 TFLOPS
3DMark Time Spy
Score
5182
Blender
Score
848

Compared to Other GPU

FP32 (float) / TFLOPS
3.814 +5.6%
3.612
3.411 -5.6%
3.342 -7.5%
3DMark Time Spy
9357 +80.6%
7394 +42.7%
5182
3906 -24.6%
2755 -46.8%
Blender
2717.23 +220.4%
1506.77 +77.7%
848
194 -77.1%