AMD Radeon RX 5700 XT

AMD Radeon RX 5700 XT

About GPU

The AMD Radeon RX 5700 XT is a powerful and high-performing GPU that delivers exceptional gaming and graphics performance on the desktop platform. With a base clock of 1605MHz and a boost clock of 1905MHz, it offers smooth and efficient operation for all types of gaming experiences. The 8GB GDDR6 memory size and 1750MHz memory clock provide ample capacity for handling high-resolution textures and graphics, while the 2560 shading units and 4MB L2 cache ensure quick and efficient processing of complex visual data. With a TDP of 225W and a theoretical performance of 9.754 TFLOPS, this GPU is more than capable of handling the demands of modern gaming and content creation. In benchmark tests, the AMD Radeon RX 5700 XT achieves impressive results, scoring 9548 in 3DMark Time Spy and delivering high frame rates in popular games such as GTA 5 (186 fps at 1080p), Battlefield 5 (142 fps at 1080p), Cyberpunk 2077 (57 fps at 1080p), and Shadow of the Tomb Raider (111 fps at 1080p). Overall, the AMD Radeon RX 5700 XT is a top-tier GPU that offers exceptional performance, high frame rates, and smooth operation for gaming and graphics-intensive tasks. Its impressive specifications and benchmark results make it a strong contender for anyone in need of a reliable and powerful graphics card for their desktop system.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
July 2019
Model Name
Radeon RX 5700 XT
Generation
Navi
Base Clock
1605MHz
Boost Clock
1905MHz
Bus Interface
PCIe 4.0 x16
Transistors
10,300 million
Compute Units
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 1.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
121.9 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
304.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
19.51 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
609.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
9.949 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
L2 Cache
4MB
TDP
225W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
550W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
38 fps
Shadow of the Tomb Raider 1440p
Score
75 fps
Shadow of the Tomb Raider 1080p
Score
113 fps
Cyberpunk 2077 2160p
Score
25 fps
Cyberpunk 2077 1440p
Score
34 fps
Cyberpunk 2077 1080p
Score
58 fps
Battlefield 5 2160p
Score
58 fps
Battlefield 5 1440p
Score
115 fps
Battlefield 5 1080p
Score
139 fps
GTA 5 2160p
Score
64 fps
GTA 5 1440p
Score
82 fps
GTA 5 1080p
Score
190 fps
FP32 (float)
Score
9.949 TFLOPS
3DMark Time Spy
Score
9357
Blender
Score
974
Vulkan
Score
71147
OpenCL
Score
77174

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
81 +113.2%
26 -31.6%
Shadow of the Tomb Raider 1440p / fps
147 +96%
54 -28%
Shadow of the Tomb Raider 1080p / fps
210 +85.8%
161 +42.5%
51 -54.9%
Cyberpunk 2077 2160p / fps
Cyberpunk 2077 1440p / fps
79 +132.4%
Cyberpunk 2077 1080p / fps
127 +119%
21 -63.8%
Battlefield 5 2160p / fps
116 +100%
39 -32.8%
Battlefield 5 1440p / fps
196 +70.4%
141 +22.6%
95 -17.4%
78 -32.2%
Battlefield 5 1080p / fps
169 +21.6%
122 -12.2%
90 -35.3%
GTA 5 2160p / fps
146 +128.1%
68 +6.3%
27 -57.8%
GTA 5 1440p / fps
65 -20.7%
GTA 5 1080p / fps
231 +21.6%
156 -17.9%
141 -25.8%
86 -54.7%
FP32 (float) / TFLOPS
10.822 +8.8%
10.398 +4.5%
8.774 -11.8%
3DMark Time Spy
17947 +91.8%
11809 +26.2%
7394 -21%
5182 -44.6%
Blender
2384 +144.8%
446 -54.2%
161 -83.5%
Vulkan
170158 +139.2%
99529 +39.9%
43484 -38.9%
18717 -73.7%
OpenCL
190608 +147%
121443 +57.4%
59644 -22.7%
A2
35144 -54.5%