AMD Radeon RX 6750 XT

AMD Radeon RX 6750 XT

AMD Radeon RX 6750 XT: In-Depth Analysis of the Graphics Card for Gamers and Enthusiasts

April 2025


1. Architecture and Key Features

RDNA 2: The Power Foundation

The AMD Radeon RX 6750 XT is built on the RDNA 2 architecture, which debuted in 2020 and remains relevant due to optimizations. This chip is manufactured using TSMC's 7nm process, offering a balance between energy efficiency and performance.

Unique Technologies

- Ray Accelerators: Hardware support for ray tracing (DXR), but less efficient compared to NVIDIA's competitors.

- FidelityFX Super Resolution (FSR): Upscaling technology up to version 3.0 that increases FPS with minimal quality loss. Supports Quality, Balanced, and Performance modes.

- Smart Access Memory (SAM): Increases bandwidth between the CPU and GPU when used with Ryzen processors.

Differences from NVIDIA

Unlike DLSS 3.5 (with neural network upscaling), FSR 3.0 relies on algorithmic methods but works on any GPU, including NVIDIA cards. Ray tracing on the RX 6750 XT lags behind the RTX 3070 Ti due to fewer Ray Accelerators.


2. Memory: Fast GDDR6

12 GB GDDR6 and 192-bit Bus

The graphics card features 12 GB of GDDR6 memory with a bandwidth of 432 GB/s. This is sufficient for gaming at 1440p and 4K with highly detailed textures, but it is slower compared to GDDR6X (as used in the RTX 4070).

Impact on Performance

The amount of memory comfortably handles games that require more than 8 GB of VRAM (e.g., Cyberpunk 2077: Phantom Liberty or Starfield). However, in professional tasks like 3D model rendering, 12 GB may become a bottleneck.


3. Gaming Performance

1080p: Maximum Comfort

In Apex Legends (ultra settings), the card achieves stable 160–180 FPS, while in Hogwarts Legacy — 90–100 FPS. Ray tracing reduces FPS by 30–40%, but with FSR 3.0 (Quality mode), performance recovers to acceptable 60–70 frames.

1440p: Ideal Balance

In Cyberpunk 2077 without ray tracing — 65–75 FPS, with ray tracing and FSR — 50–55 FPS. This is considered the "sweet spot" for most AAA projects.

4K: Only with FSR

In Red Dead Redemption 2 (ultra), the average FPS is 40–45, but activating FSR 3.0 (Balanced) boosts it to 60. A monitor with FreeSync Premium is recommended for 4K use.


4. Professional Tasks

Video Editing and Rendering

In DaVinci Resolve and Premiere Pro, the RX 6750 XT shows average results due to the lack of a CUDA equivalent. OpenCL and Vulkan accelerate rendering, but the NVIDIA RTX 4060 Ti performs 15–20% faster.

3D Modeling and Scientific Calculations

In Blender (Cycles engine), the card lags behind Ada Lovelace-based competitors. However, for tasks using OpenCL (e.g., simulations in MATLAB), its performance is adequate.


5. Power Consumption and Thermal Output

TDP 250W: System Requirements

A recommended power supply is 650W with an 8+8 pin cable. The card heats up to 70–75°C under load, but custom models (e.g., Sapphire Nitro+) reduce temperatures to 65°C thanks to three fans.

Cooling Tips

- A case with good ventilation (at least 3 fans).

- Avoid installing the GPU in compact Mini-ITX cases without additional airflow.


6. Comparison with Competitors

NVIDIA RTX 4060 Ti (16 GB)

- Pros of NVIDIA: Better ray tracing, DLSS 3.5, lower power consumption (220W).

- Cons: Higher price ($499 compared to $449 for the RX 6750 XT).

AMD RX 7700 XT

- The new RDNA 3 architecture improves energy efficiency, but starting price is $529.

Conclusion: The RX 6750 XT excels in price/performance ratio for 1440p, but trails in 4K and professional tasks.


7. Practical Tips

Power Supply and Compatibility

- Minimum 650W (Gold certification recommended).

- Compatible with PCIe 4.0 but also works on PCIe 3.0 with minimal losses.

Drivers and Optimization

- Use Adrenalin Edition 2025: improved stability and support for FSR 3.1.

- For streaming, enable Radeon Anti-Lag and Noise Suppression.


8. Pros and Cons

Pros:

- Excellent performance at 1440p.

- 12 GB of memory for future-proofing.

- Support for FSR 3.0 and SAM.

- Price starting at $449 (cheaper than NVIDIA counterparts).

Cons:

- Weaker ray tracing capabilities.

- High power consumption.

- No hardware support for neural networks (similar to Tensor Cores).


9. Final Verdict: Who is the RX 6750 XT For?

This graphics card is an ideal choice for:

- Gamers focused on 1440p with high FPS.

- Budget-conscious enthusiasts willing to sacrifice ray tracing for affordability.

- Users of the AMD ecosystem (Ryzen processors, FreeSync monitors).

In 2025, the RX 6750 XT remains relevant, especially after price reductions. However, for 4K gaming or working with AI tools, it's advisable to consider newer models.


Basic

Label Name
AMD
Platform
Desktop
Launch Date
March 2022
Model Name
Radeon RX 6750 XT
Generation
Navi II
Base Clock
2150MHz
Boost Clock
2600MHz
Bus Interface
PCIe 4.0 x16
Transistors
17,200 million
RT Cores
40
Compute Units
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
432.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
166.4 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
416.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
26.62 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
832.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
13.044 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
L1 Cache
128 KB per Array
L2 Cache
3MB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
600W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
55 fps
Shadow of the Tomb Raider 1440p
Score
102 fps
Shadow of the Tomb Raider 1080p
Score
151 fps
Cyberpunk 2077 2160p
Score
40 fps
Cyberpunk 2077 1440p
Score
51 fps
Cyberpunk 2077 1080p
Score
73 fps
Battlefield 5 2160p
Score
80 fps
Battlefield 5 1440p
Score
150 fps
GTA 5 2160p
Score
81 fps
GTA 5 1440p
Score
107 fps
GTA 5 1080p
Score
169 fps
FP32 (float)
Score
13.044 TFLOPS
3DMark Time Spy
Score
13826
Blender
Score
1620
Vulkan
Score
113016
OpenCL
Score
104438

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +250.9%
69 +25.5%
34 -38.2%
24 -56.4%
Shadow of the Tomb Raider 1440p / fps
292 +186.3%
128 +25.5%
67 -34.3%
Shadow of the Tomb Raider 1080p / fps
310 +105.3%
101 -33.1%
72 -52.3%
Cyberpunk 2077 2160p / fps
73 +82.5%
20 -50%
Cyberpunk 2077 1440p / fps
108 +111.8%
38 -25.5%
31 -39.2%
Cyberpunk 2077 1080p / fps
128 +75.3%
56 -23.3%
32 -56.2%
Battlefield 5 2160p / fps
194 +142.5%
106 +32.5%
Battlefield 5 1440p / fps
203 +35.3%
165 +10%
GTA 5 2160p / fps
174 +114.8%
100 +23.5%
GTA 5 1440p / fps
191 +78.5%
73 -31.8%
GTA 5 1080p / fps
231 +36.7%
176 +4.1%
141 -16.6%
86 -49.1%
FP32 (float) / TFLOPS
13.847 +6.2%
12.524 -4%
3DMark Time Spy
36233 +162.1%
16792 +21.5%
9097 -34.2%
Blender
6343.5 +291.6%
2971 +83.4%
889 -45.1%
445 -72.5%
Vulkan
382809 +238.7%
140875 +24.7%
61331 -45.7%
34688 -69.3%
OpenCL
368974 +253.3%
161327 +54.5%
74179 -29%
56310 -46.1%