AMD Radeon RX 5600M

AMD Radeon RX 5600M

AMD Radeon RX 5600M: The Perfect Balance for Mobile Gamers and Beyond

April 2025


Introduction

The AMD Radeon RX 5600M is a mobile graphics card that has established itself as a reliable solution for mid-range gaming laptops since its release in 2020. As of 2025, it remains relevant due to driver optimizations and an attractive price point. In this article, we will explore who the GPU is suitable for, how it handles modern tasks, and what to consider when purchasing.


Architecture and Key Features

RDNA (Radeon DNA) 1st Generation forms the basis of the RX 5600M. The card is built on a 7nm manufacturing process, which ensures high energy efficiency. Although its architecture lags behind RDNA 2/3 in supporting hardware ray tracing, it is optimized for games focusing on high FPS at Full HD.

Unique features:

- FidelityFX Super Resolution (FSR) — a scaling technology that boosts performance without significant quality loss (supported in 100+ games, including Cyberpunk 2077 and Elden Ring).

- Radeon Image Sharpening — enhances image clarity.

- FreeSync Premium — eliminates screen tearing on compatible monitors.

The lack of hardware Ray Tracing is the main distinction from NVIDIA's RTX 30 series competitors. However, FSR 1.0 and 2.0 partially compensate for this in games with software ray tracing.


Memory: Fast but Not without Compromises

- Memory Type: GDDR6.

- Size: 6 GB.

- Bus: 192-bit.

- Bandwidth: 336 GB/s (14 Gbps * 192 bits / 8).

This is sufficient for most games at 1080p, but in projects with heavy textures (for example, Microsoft Flight Simulator 2024), there may be stuttering at ultra settings. For 1440p, memory size becomes a bottleneck — reducing detail is recommended.


Gaming Performance: Only Full HD?

Average FPS in popular games (1080p, high settings, without FSR):

- Apex Legends: 90–100 FPS.

- Cyberpunk 2077: 45–55 FPS (with FSR 2.0 — up to 65–70).

- Fortnite (Performance Mode): 120–130 FPS.

- Hogwarts Legacy: 40–50 FPS (FSR is required for stability).

1440p: In less demanding games (CS2, Valorant), the card can achieve 100+ FPS, but in AAA titles, the frame rate drops to 30–40. 4K is impractical even with FSR.

Ray Tracing: Implemented through software methods (Proton on Linux, DXR 1.0 on Windows). Performance drops by 2–3 times, making RT impractical.


Professional Tasks: Modest Capabilities

The RX 5600M is suitable for basic tasks:

- Video Editing: In DaVinci Resolve and Premiere Pro, rendering runs smoothly due to support for OpenCL and Vulkan. However, NVIDIA CUDA remains faster in comparable laptops.

- 3D Modeling: In Blender and Maya, the card handles simple scenes, but complex projects require more VRAM.

- Scientific Computations: OpenCL support allows the GPU to be used for machine learning (at a basic level), but specialized solutions (NVIDIA Tensor Cores) are more efficient.


Power Consumption and Thermal Management

- TDP: 85–100 W (depends on the laptop manufacturer).

- Cooling Recommendations:

- Laptops with dual-fan systems and copper heat pipes (e.g., Dell G5 SE or Lenovo Legion 5).

- Use cooling pads to lower temperatures by 5–10°C.

- Heat Generation: Under peak loads, the GPU heats up to 85–90°C, but throttling is rare with a proper chassis design.


Comparison with Competitors

NVIDIA GeForce RTX 3060 Mobile (6 GB):

- +15–20% performance in games.

- Support for DLSS 2.0 and hardware Ray Tracing.

- Laptop prices: starting from $1100 (compared to $800–$1000 for models with RX 5600M).

AMD Radeon RX 6600M:

- RDNA 2 architecture, 8 GB GDDR6.

- +25–30% speed increase, but TDP of 100–120 W.

- Laptops are $150–$200 more expensive.

Conclusion: The RX 5600M is the choice for those seeking an optimal balance of price and performance without the need for RT.


Practical Tips

1. Power Supply: Laptops with RX 5600M come with a PSU rated at 180–230 W. When upgrading RAM/SSD, ensure there is enough power headroom.

2. Compatibility: The card works with AMD Ryzen 5/7 4000/5000 series processors and Intel Core i5/i7 11th generation and newer.

3. Drivers: Regularly update Adrenalin Edition — AMD actively optimizes older GPUs for new games (e.g., FSR 3.0 was added in 2024).

4. Optimization: In driver settings, enable Radeon Chill to reduce power consumption and Radeon Boost for dynamic resolution.


Pros and Cons

Pros:

- Excellent performance at 1080p.

- Low laptop prices (starting at $800).

- Support for FSR 3.0 and frequent driver updates.

Cons:

- 6 GB of VRAM limits future upgrades.

- No hardware Ray Tracing.

- Professional tasks are at a minimal level.


Final Conclusion

The RX 5600M is suitable for:

- Gamers who need a laptop for Full HD gaming without overpaying for "ultra" graphics.

- Students and office users valuing a balance between work and leisure.

- AMD enthusiasts willing to accept compromises for savings.

As of 2025, this graphics card is a solid choice for entering the world of PC gaming, but for professional tasks or 1440p gaming, it’s advisable to look at newer models.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
July 2020
Model Name
Radeon RX 5600M
Generation
Mobility Radeon
Base Clock
1035MHz
Boost Clock
1265MHz
Bus Interface
PCIe 4.0 x16
Transistors
10,300 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 1.0

Memory Specifications

Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
80.96 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
182.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
11.66 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
364.3 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.712 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L2 Cache
3MB
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
None
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64

Benchmarks

FP32 (float)
Score
5.712 TFLOPS
3DMark Time Spy
Score
6169
Blender
Score
670
Vulkan
Score
51831
OpenCL
Score
57633

Compared to Other GPU

FP32 (float) / TFLOPS
6.232 +9.1%
5.951 +4.2%
5.586 -2.2%
5.419 -5.1%
3DMark Time Spy
10604 +71.9%
4558 -26.1%
3421 -44.5%
Blender
2328 +247.5%
1320 +97%
354 -47.2%
Vulkan
113016 +118%
79612 +53.6%
27256 -47.4%
10525 -79.7%
OpenCL
112426 +95.1%
34620 -39.9%
17264 -70%