AMD Radeon RX 5700 XT 50th Anniversary

AMD Radeon RX 5700 XT 50th Anniversary

AMD Radeon RX 5700 XT 50th Anniversary: A Legendary Anniversary in the World of GPUs

Review of Capabilities, Performance, and Relevance in 2025

Introduction

Released in 2019 to celebrate AMD's 50th anniversary, the Radeon RX 5700 XT 50th Anniversary became a symbol of the company's resurgence in the discrete graphics market. Six years later, this model retains its iconic status, especially among enthusiasts who appreciate the balance of price and performance. In 2025, it remains an interesting option for entry-level and mid-range PC builds, despite the emergence of newer architectures. Let’s explore who and why should pay attention to it today.


Architecture and Key Features

RDNA 1.0: The First Step Towards Revolution

The graphics card is built on the RDNA 1.0 architecture – the first generation that replaced the outdated GCN. Key improvements included:

- 7nm TSMC process technology (for comparison, rivals from NVIDIA used 12nm in 2019);

- 40 compute units (CUs) with 2560 stream processors;

- Support for PCIe 4.0 (though backward compatibility with PCIe 3.0 is maintained).

Unique Features

- FidelityFX: A suite of technologies for image enhancement, including Contrast Adaptive Sharpening (CAS) for sharpness without performance loss.

- Radeon Anti-Lag: Reduces input lag in games.

- FreeSync 2 HDR: Support for adaptive sync and HDR displays.

Important: Hardware ray tracing (as seen in NVIDIA's RTX 3000/4000) and DLSS equivalents are absent here. Software emulation of ray tracing through DirectX 12 is possible, but with significant FPS drops.


Memory: Fast, but Not Limitless

- Type and Capacity: 8 GB of GDDR6.

- Bus and Bandwidth: 256-bit width, 448 GB/s (14 Gbps effective speed).

For 2025, 8 GB is the minimum comfortable capacity for gaming at 1440p, but some AAA titles with ultra settings may hit limitations. For example, in Avatar: Frontiers of Pandora (2024), VRAM usage at 4K reaches 10-12 GB. However, for 1080p and 1440p with moderate settings, the memory is sufficient.


Gaming Performance

Real Numbers (Tests in 2025)

The data presented is relevant for Adrenalin drivers 24.4.1 and medium/high settings:

- Cyberpunk 2077: Phantom Liberty (1440p, Ultra, no ray tracing): 48-55 FPS;

- Helldivers 2 (1440p, Ultra): 75-80 FPS;

- Horizon Forbidden West (1080p, Ultra): 60-65 FPS;

- Counter-Strike 2 (1440p, High): 180-200 FPS.

4K Gaming: Possible in less demanding titles (e.g., Fortnite on medium settings—60 FPS), but for modern AAA games, 4K resolution requires reduced detail settings.


Professional Tasks

Editing and Rendering

- Video Editing: In DaVinci Resolve and Premiere Pro, the card shows good rendering speed due to optimization for OpenCL. For example, exporting a 10-minute 4K video takes about 12-15 minutes.

- 3D Modeling: In Blender (using Radeon ProRender), the RX 5700 XT falls behind NVIDIA cards with CUDA but remains a viable option for beginners.

Scientific Calculations

Support for OpenCL 2.1 allows the GPU to be used for machine learning and physics simulations, but the lack of specialized cores (like Tensor Cores) limits speed.


Power Consumption and Heat Generation

- TDP: 225 W.

- Power Supply Recommendations: A power supply of at least 650 W with an 80+ Bronze certification (e.g., Corsair CX650M).

- Cooling: The reference cooler with a radial fan is effective but noisy under load (up to 42 dB). For comfort, it's better to choose a model with custom liquid cooling (e.g., Sapphire Nitro+) or place the card in a case with good ventilation (Lian Li Lancool 216, be quiet! Pure Base 500DX).


Comparison with Competitors

Historical Competitors (2019-2020):

- NVIDIA RTX 2070 Super: Roughly equal performance in rasterization, but the RTX 2070 Super offered ray tracing and DLSS 1.0. By 2025, DLSS 3.5/FSR 3.0 make NVIDIA cards more relevant.

- AMD Radeon RX 6600 XT: A lower-end model from 2021, it lags in memory bandwidth but wins on energy efficiency.

Modern Analogues (2025):

- NVIDIA RTX 3050 8GB: Lower performance, but supports DLSS 3.5 and ray tracing;

- AMD Radeon RX 7600: 15-20% faster in DX12 games but costs more ($250-300).


Practical Tips

Power Supply and Compatibility

- Minimum Power Supply: 650 W with two 8-pin connectors.

- Platform: Compatible with motherboards PCIe 3.0/4.0. No limitations for Ryzen 5000/7000 processors and Intel 12th-14th generation.

Drivers

- Adrenalin 24.x: Stable support continues, but new features (like FSR 3.0) are not available.

- Advice: Disable automatic driver updates via Radeon Software—sometimes new versions can conflict with older hardware.


Pros and Cons

Pros:

- Excellent price on the second-hand market ($150-200 for used);

- High performance at 1440p;

- Support for FreeSync 2 HDR.

Cons:

- No hardware ray tracing;

- Noisy reference cooling system;

- Limited VRAM for 4K.


Final Conclusion

The RX 5700 XT 50th Anniversary in 2025 is suitable for:

1. Gamers with 1080p/1440p monitors willing to play without ray tracing.

2. Enthusiasts building PCs on a budget.

3. Users working with OpenCL applications, where price/performance is vital.

If you find a new card for $250-300, it’s a reasonable choice. However, with a budget of $400 or more, it's better to consider the RX 7600 or RTX 4060, which offer modern features and better energy efficiency.


Conclusion

The RX 5700 XT 50th Anniversary remains a symbol of the era when AMD began to challenge NVIDIA on equal footing. Today, it may not be a top contender, but it is a worthy option for those who appreciate history and do not chase ultra settings.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
July 2019
Model Name
Radeon RX 5700 XT 50th Anniversary
Generation
Navi
Base Clock
1680MHz
Boost Clock
1980MHz
Bus Interface
PCIe 4.0 x16
Transistors
10,300 million
Compute Units
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 1.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
126.7 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
316.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
20.28 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
633.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
10.343 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
L2 Cache
4MB
TDP
225W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
550W

Benchmarks

FP32 (float)
Score
10.343 TFLOPS
Vulkan
Score
71472
OpenCL
Score
76236

Compared to Other GPU

FP32 (float) / TFLOPS
11.113 +7.4%
10.812 +4.5%
Vulkan
158828 +122.2%
99529 +39.3%
44103 -38.3%
19677 -72.5%
OpenCL
168239 +120.7%
112426 +47.5%
57633 -24.4%
34620 -54.6%