AMD Radeon RX 6600 XT

AMD Radeon RX 6600 XT

AMD Radeon RX 6600 XT in 2025: Review and Relevance for Gamers and Enthusiasts

April 2025

Despite the emergence of new generations of graphics cards, the AMD Radeon RX 6600 XT remains a popular choice for budget builds. Let's explore why this model is still relevant and who should consider it in 2025.


Architecture and Key Features

RDNA 2: The Foundation of Performance

The RX 6600 XT is built on the RDNA 2 architecture, which was a breakthrough for AMD in 2021. The card is manufactured on a 7nm TSMC process, providing a balance between energy efficiency and power.

Key Technologies:

- FidelityFX Super Resolution (FSR 3.0): An upscaling technology that is supported in most games by 2025. Unlike NVIDIA's DLSS, FSR works on any GPU, including competitor cards.

- Ray Accelerators: Blocks for ray tracing. The number of these (32) is fewer than flagship models, but sufficient for 1080p gaming.

- Smart Access Memory (SAM): Optimizes CPU access to video memory when used with Ryzen processors.


Memory: Speed and Limitations

GDDR6 and 8GB: Is it Enough?

The RX 6600 XT is equipped with 8GB GDDR6 with a 128-bit bus and a bandwidth of 256GB/s. This is adequate for gaming at Full HD (1080p) and some projects in Quad HD (1440p), but at 4K or with maximum textures, stuttering can occur.

Problematic Scenarios:

- Modern AAA games with ultra textures (e.g., Avatar: Frontiers of Pandora) can consume up to 10–12GB of VRAM. In such cases, 8GB becomes a bottleneck.

- A wider bus (e.g., 256-bit on the RTX 4060) allows competitors to perform better at 1440p.


Gaming Performance: Numbers and Realities

Full HD — The Ideal Option

In 2025, the RX 6600 XT shows the following results (settings "High," no FSR):

- Cyberpunk 2077: 65–70 FPS (1080p), 45–50 FPS with ray tracing.

- Hogwarts Legacy: 75–80 FPS (1080p), 55–60 FPS with RT.

- Call of Duty: Modern Warfare V: 90–100 FPS (1080p).

FSR 3.0 in Action:

Activating FSR in "Quality" mode adds 15–25% FPS. For example, in Cyberpunk 2077 with RT, the figure rises to 60–65 FPS.

1440p and 4K: Compromises

- In Quad HD, the average FPS in AAA titles drops to 50–60 without RT. To achieve smooth gameplay, you will need to lower settings or actively use FSR.

- 4K is not a primary target for this card. Only in less demanding projects (e.g., Fortnite or CS2) can you reach 60 FPS.


Professional Tasks: Not Its Core Specialty

Editing and Rendering

The RX 6600 XT supports OpenCL and Vulkan, making it usable in programs like Blender or DaVinci Resolve. However, its performance lags behind NVIDIA cards in the same price segment (e.g., RTX 3060) due to optimization for CUDA.

Real-World Results:

- Rendering a 3D scene in Blender (Cycles): 20–25% slower than the RTX 3060.

- Exporting 4K video in Premiere Pro: The difference with the RTX 3060 is minimal thanks to hardware-accelerated encoding.


Power Consumption and Heat Dissipation

Modest Appetite

The card's TDP is 160W, which is lower than many competitors. A 500W power supply is sufficient for the build (80+ Bronze certification is recommended).

Cooling:

- Reference models and versions with dual fans (e.g., Sapphire Pulse) handle the load well: 65–75°C under stress testing.

- Options up to 240 mm long (e.g., ASUS Dual Radeon RX 6600 XT) are suitable for compact cases.


Comparison with Competitors

NVIDIA RTX 3060 and RTX 4060

- RTX 3060 (12GB): Better in ray tracing tasks (+15–20% FPS) and professional applications. However, it costs $50–70 more (in 2025, $300–330 vs. $250–280 for RX 6600 XT).

- RTX 4060 (8GB): 25–30% more performant at 1440p, but costs $350–400.

AMD Radeon RX 7600 XT

A direct successor from 2023 with 10GB GDDR6. Faster by 15–20%, but the price of $320–350 makes the RX 6600 XT more appealing for budget builds.


Practical Assembly Tips

1. Power Supply: Don't cut corners — even 500W is enough, but choose trusted models (Corsair CX550, EVGA 500 BQ).

2. Compatibility:

- PCIe 4.0 x8 — ensure the motherboard supports PCIe 4.0 for optimal performance.

- Ryzen 5000/7000 processors will unlock SAM's potential.

3. Drivers: The Adrenalin Edition 2025 is stable, but there may be delays in optimization for new games (check for patches).


Pros and Cons

✅ Strengths:

- Optimal price ($250–280) for 1080p gaming.

- Low power consumption.

- Support for FSR 3.0 and frequent driver updates.

❌ Weaknesses:

- 8GB VRAM limits performance at 1440p and future projects.

- Ray tracing is not this model's strong point.

- Lack of hardware support for AI algorithms like NVIDIA.


Final Conclusion: Who is the RX 6600 XT Suitable For?

This graphics card is an ideal choice for:

1. Gamers with 1080p monitors, who want to play on high settings without overspending.

2. Owners of compact PCs, where energy efficiency and moderate heat are important.

3. Budget builds with processors like the Ryzen 5 5600 or Intel Core i5-12400F.

In 2025, the RX 6600 XT is still relevant, but if you plan to move to 1440p or are interested in ray tracing technology, consider more modern models like the RX 7600 XT or RTX 4060.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
July 2021
Model Name
Radeon RX 6600 XT
Generation
Navi II
Base Clock
1968MHz
Boost Clock
2589MHz
Bus Interface
PCIe 4.0 x8
Transistors
11,060 million
RT Cores
32
Compute Units
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
165.7 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
331.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
21.21 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
662.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
10.812 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
128 KB per Array
L2 Cache
2MB
TDP
160W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
1x 8-pin
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
39 fps
Shadow of the Tomb Raider 1440p
Score
73 fps
Shadow of the Tomb Raider 1080p
Score
121 fps
Cyberpunk 2077 2160p
Score
30 fps
Cyberpunk 2077 1440p
Score
35 fps
Cyberpunk 2077 1080p
Score
59 fps
Battlefield 5 2160p
Score
59 fps
Battlefield 5 1440p
Score
109 fps
Battlefield 5 1080p
Score
141 fps
GTA 5 2160p
Score
62 fps
GTA 5 1440p
Score
80 fps
GTA 5 1080p
Score
146 fps
FP32 (float)
Score
10.812 TFLOPS
3DMark Time Spy
Score
9840
Blender
Score
1128
Vulkan
Score
87752
OpenCL
Score
80858
Hashcat
Score
505860 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
82 +110.3%
26 -33.3%
15 -61.5%
Shadow of the Tomb Raider 1440p / fps
145 +98.6%
53 -27.4%
32 -56.2%
Shadow of the Tomb Raider 1080p / fps
253 +109.1%
94 -22.3%
70 -42.1%
Cyberpunk 2077 2160p / fps
67 +123.3%
37 +23.3%
8 -73.3%
Cyberpunk 2077 1440p / fps
79 +125.7%
11 -68.6%
Cyberpunk 2077 1080p / fps
127 +115.3%
21 -64.4%
Battlefield 5 2160p / fps
122 +106.8%
79 +33.9%
Battlefield 5 1440p / fps
185 +69.7%
93 -14.7%
73 -33%
Battlefield 5 1080p / fps
195 +38.3%
GTA 5 2160p / fps
146 +135.5%
68 +9.7%
27 -56.5%
GTA 5 1440p / fps
153 +91.3%
103 +28.8%
82 +2.5%
29 -63.8%
GTA 5 1080p / fps
213 +45.9%
69 -52.7%
FP32 (float) / TFLOPS
11.642 +7.7%
11.113 +2.8%
3DMark Time Spy
12568 +27.7%
7770 -21%
Blender
3547 +214.5%
2039.9 +80.8%
294 -73.9%
Vulkan
260990 +197.4%
135830 +54.8%
60350 -31.2%
A2
34563 -60.6%
OpenCL
186397 +130.5%
122331 +51.3%
61514 -23.9%
37494 -53.6%
Hashcat / H/s
521915 +3.2%
521597 +3.1%
452205 -10.6%
442022 -12.6%