AMD Radeon RX 7800 XT

AMD Radeon RX 7800 XT

AMD Radeon RX 7800 XT: A Guide to the Flagship for 1440p Gaming and Beyond

April 2025


1. Architecture and Key Features

RDNA 4: Evolution of Efficiency

The RX 7800 XT graphics card is built on AMD's RDNA 4 architecture, which responds to the growing demands for energy efficiency and performance. The chips are manufactured using TSMC’s 4nm process, allowing for a 20% increase in transistor density compared to RDNA 3. This directly translates to an IPC (instructions per cycle) gain of up to 15% compared to the previous generation.

Technologies that Matter

- FidelityFX Super Resolution 3 (FSR 3): Upscaling with support for Fluid Motion Frames is now available in over 50 games. In Quality mode, FSR 3 delivers an FPS increase of 80-100% without noticeable detail loss.

- Hybrid Ray Tracing: Improved RT cores have reduced the load on the GPU during ray tracing. Combined with FSR 3, FPS drops in ray-traced games have decreased to 25-35% (compared to 40-50% in the RX 6800 XT).

- Anti-Lag+: This system reduces input lag by up to 15 ms in competitive titles like CS2 and Valorant.


2. Memory: Fast, Abundant, Efficient

GDDR6 with Optimized Bus

The RX 7800 XT is equipped with 16 GB of GDDR6 memory with a 256-bit bus and a speed of 20 Gbps. This results in a bandwidth of 640 GB/s, sufficient for 4K textures and complex scenes. Unlike the GDDR6X used in the NVIDIA RTX 4070 Ti, AMD focused on achieving a balance between speed and power consumption: at similar 1440p performance, the RX 7800 XT consumes 10% less memory.

Why 16 GB Matters

- Future-Proofing: Games like Starfield with Ultra HD mods already "consume" 12-14 GB of VRAM.

- Professional Tasks: Rendering 8K video in DaVinci Resolve requires a minimum of 12 GB.


3. Gaming Performance: The Numbers Speak for Themselves

1440p — The Ideal Choice

In ultra settings tests (without RT):

- Cyberpunk 2077: 85-90 FPS.

- Hogwarts Legacy: 110 FPS.

- Call of Duty: Modern Warfare IV: 144 FPS.

4K: Possible, but with Compromises

With FSR 3 in Balanced mode:

- Alan Wake 2: 60-65 FPS.

- Horizon Forbidden West: 70 FPS.

Ray Tracing: A Moderate Trade-off for Beauty

Activating RT in Cyberpunk 2077 (Ultra RT) drops FPS to 55-60, but with FSR 3 Quality, it rises to 75-80. In Metro Exodus Enhanced Edition (full RT) — a steady 60 FPS at 1440p.


4. Professional Work: Not Just Gaming

Video Editing and 3D Rendering

- DaVinci Resolve: 8K projects render 30% faster than on the RX 6800 XT, thanks to optimizations for ROCm 3.0.

- Blender: HIP support enables the RX 7800 XT to be used for final rendering. A scene in BMW27 is processed in 4.2 minutes (compared to 5.5 minutes on RTX 4070).

Scientific Calculations

With OpenCL and Vulkan API, the card shows good results in machine learning (TensorFlow via ROCm), but it lags behind NVIDIA in CUDA-optimized tasks.


5. Power Consumption and Thermal Management

TDP 250W: Not as Scary as it Seems

- Recommended PSU: 650W (for non-overclocked systems).

- Cooling Systems: The reference model with two fans maintains core temperatures at 75°C under load. Custom solutions (like Sapphire Nitro+) reduce this to 65-68°C.

Assembly Tips:

- A case with 3-4 fans is ideal for optimal airflow.

- Avoid compact cases — minimum card length is 320 mm.


6. Comparison with Competitors

NVIDIA RTX 4070 Ti (16 GB):

- Pros of NVIDIA: Better RT performance (+15%), DLSS 3.5.

- Cons: $100 more expensive (RX 7800 XT priced at $549 vs. $649 for RTX 4070 Ti).

AMD Radeon RX 7700 XT:

- The lower model offers 12 GB of memory and 20% less performance for $449.

Conclusion: The RX 7800 XT offers the best price/performance ratio for 1440p, but for 4K with RT, it’s better to pay extra for the RTX 4080.


7. Practical Advice

- Power Supply: Choose models with 80+ Gold certification (Corsair RM650x, Seasonic Focus GX-650).

- Compatibility: PCIe 4.0 x16 is essential for full speed.

- Drivers: Update Adrenalin Edition monthly — AMD is actively optimizing the performance of FSR 3.1.


8. Pros and Cons

Pros:

- Ideal for 1440p/144 Hz gaming.

- 16 GB of memory for future-proofing.

- Competitive pricing against rivals.

Cons:

- Ray tracing performance is weaker than NVIDIA's.

- No hardware support for an equivalent to DLSS Frame Generation.


9. Final Verdict: Who is the RX 7800 XT For?

This graphics card is an excellent choice for:

- Gamers wanting to play at 1440p on ultra settings without compromise.

- Enthusiasts who value a balance between price and performance.

- Editors and designers working with 4K content but not willing to overpay for NVIDIA Studio.

Price: $549 (new, April 2025). If your budget is limited to $500-600, and RT is not a top priority, the RX 7800 XT will be a reliable companion for the next 3-4 years.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2023
Model Name
Radeon RX 7800 XT
Generation
Navi III
Base Clock
1295MHz
Boost Clock
2430MHz
Bus Interface
PCIe 4.0 x16
Transistors
28,100 million
RT Cores
60
Compute Units
60
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
240
Foundry
TSMC
Process Size
5 nm
Architecture
RDNA 3.0

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2438MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
624.1 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
233.3 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
583.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
74.65 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1166 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
36.574 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3840
L1 Cache
128 KB per Array
L2 Cache
4MB
TDP
263W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
2x 8-pin
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Suggested PSU
700W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
82 fps
Shadow of the Tomb Raider 1440p
Score
157 fps
Shadow of the Tomb Raider 1080p
Score
253 fps
Cyberpunk 2077 2160p
Score
44 fps
Cyberpunk 2077 1440p
Score
115 fps
Cyberpunk 2077 1080p
Score
164 fps
GTA 5 2160p
Score
137 fps
GTA 5 1440p
Score
137 fps
GTA 5 1080p
Score
186 fps
FP32 (float)
Score
36.574 TFLOPS
3DMark Time Spy
Score
20345
Blender
Score
2476
Vulkan
Score
155024
OpenCL
Score
140145

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +135.4%
45 -45.1%
34 -58.5%
24 -70.7%
Shadow of the Tomb Raider 1440p / fps
292 +86%
67 -57.3%
49 -68.8%
Shadow of the Tomb Raider 1080p / fps
310 +22.5%
101 -60.1%
72 -71.5%
Cyberpunk 2077 2160p / fps
90 +104.5%
60 +36.4%
24 -45.5%
Cyberpunk 2077 1440p / fps
185 +60.9%
35 -69.6%
Cyberpunk 2077 1080p / fps
203 +23.8%
48 -70.7%
GTA 5 2160p / fps
GTA 5 1440p / fps
191 +39.4%
73 -46.7%
GTA 5 1080p / fps
231 +24.2%
156 -16.1%
141 -24.2%
86 -53.8%
FP32 (float) / TFLOPS
45.329 +23.9%
40.423 +10.5%
32.15 -12.1%
29.733 -18.7%
3DMark Time Spy
36233 +78.1%
9097 -55.3%
Blender
15026.3 +506.9%
3514.46 +41.9%
1064 -57%
552 -77.7%
Vulkan
382809 +146.9%
91662 -40.9%
61331 -60.4%
34688 -77.6%
OpenCL
385013 +174.7%
167342 +19.4%
75816 -45.9%
57474 -59%