NVIDIA GeForce RTX 3080

NVIDIA GeForce RTX 3080

NVIDIA GeForce RTX 3080: The Power of Ampere in 2025 — Review and Tips

Introduction

The NVIDIA GeForce RTX 3080, released in 2020, remains relevant even after five years. Thanks to the Ampere architecture and support for modern technologies, this graphics card continues to be a choice for gamers and professionals alike. In this article, we will discuss its strengths, weaknesses, and practical recommendations for users in 2025.


1. Architecture and Key Features

Ampere: The Foundation of Power

The RTX 3080 is built on the Ampere architecture, which was groundbreaking in 2020. The chips are manufactured using Samsung's 8nm process technology, ensuring high transistor density (28 billion) and energy efficiency.

Key Features:

- RTX (Ray Tracing): Second-generation hardware ray tracing. 1.7x acceleration compared to Turing.

- DLSS 3.5: Artificial intelligence enhances image quality and increases FPS. Real-time ray tracing support.

- NVIDIA Reflex: Reduces game latency to 20-30 ms (important for esports).

- Support for FidelityFX Super Resolution (FSR): Compatibility with AMD's technology for alternative scaling.


2. Memory: Speed and Capacity

GDDR6X: Faster than Standard

The RTX 3080 is equipped with 10 GB of GDDR6X memory and a 320-bit bus. The bandwidth is 760 GB/s (19% higher than the RTX 2080 Ti).

Features:

- The 10 GB capacity is sufficient for 4K gaming, but may be lacking in professional tasks (e.g., 8K rendering).

- High memory speed minimizes delays in resource-intensive scenes.


3. Gaming Performance: Real Numbers

4K Without Compromise

In 2025, the RTX 3080 demonstrates stable performance in modern titles:

- Cyberpunk 2077 (with RT Ultra + DLSS Quality): 55-60 FPS at 4K.

- Alan Wake 2 (with Path Tracing): 45-50 FPS at 1440p (with DLSS 3.5).

- Horizon Forbidden West: 70-75 FPS at 1440p (Ultra).

Resolutions:

- 1080p: Excessive for most games (FPS > 120).

- 1440p: The ideal balance between quality and performance.

- 4K: Requires DLSS/FSR activation for stable 60 FPS.

Ray Tracing: Enable RT only with DLSS/FSR, otherwise FPS drops by 40-50%.


4. Professional Tasks: Not Just Gaming

CUDA and AI: Accelerating Workflows

- Video Editing: In DaVinci Resolve, 4K project rendering is accelerated by 30% compared to the RTX 2080.

- 3D Modeling: In Blender (with OptiX), rendering a scene takes 25% less time.

- Scientific Calculations: CUDA and OpenCL support makes the card useful for machine learning (TensorFlow) and simulations.

Limitations: 10 GB of memory may not suffice for large-scale neural networks; in this case, it's better to choose the RTX 4090 (24 GB).


5. Power Consumption and Heat Emission

TDP 320W: System Requirements

- Power Supply: Minimum of 750W (recommended 850W with 80+ Gold certification).

- Cooling:

- Reference models (Founders Edition) use a dual-fan setup.

- Custom versions (ASUS ROG Strix, MSI Suprim) have three-slot coolers with core temperatures up to 70°C under load.

- Case: Good ventilation is essential (at least 3 fans: 2 for intake, 1 for exhaust).


6. Comparison with Competitors

AMD Radeon RX 7800 XT and RTX 4070

- RX 7800 XT (2024): Cheaper ($500), but weaker in ray tracing (15-20% performance loss in 4K).

- RTX 4070 (2023): Less power-hungry (200W) but lags behind the RTX 3080 in raw performance (by 10-15%).

- Intel Arc A770: An alternative for budget builds, but drivers are still underdeveloped.

Conclusion: The RTX 3080 maintains its position in the upper mid-range segment thanks to its price/performance ratio.


7. Practical Tips

What to Consider When Buying?

- Power Supply: Don't skimp! It's better to go for a Corsair RM850x or Be Quiet! Straight Power 11.

- Compatibility:

- Motherboard with PCIe 4.0 (backward compatibility with 3.0 exists, but may result in up to 5% performance loss).

- CPU: Minimum of Ryzen 5 5600X or Intel Core i5-12400F.

- Drivers: Regularly update through GeForce Experience. Avoid beta versions if you're not prepared for bugs.


8. Pros and Cons

Pros:

- High performance in 4K and 1440p.

- Support for DLSS 3.5 and ray tracing.

- Optimal price ($550-600 for new models in 2025).

Cons:

- Limited VRAM for some tasks.

- High power consumption.

- Noisy reference coolers.


9. Final Verdict: Who is the RTX 3080 for?

This graphics card is an ideal choice for:

- Gamers looking to play in 4K with maximum settings.

- Content creators working with video editing and 3D but not ready to invest in Quadro.

- Enthusiasts seeking a balance between price and power.

Alternatives: If you need more VRAM or energy efficiency, consider the RTX 4070 Ti or AMD RX 7900 XT. However, the RTX 3080 remains a worthwhile option for those valuing reliability and proven performance.


In 2025, the GeForce RTX 3080 is not just a legend, but a working tool that continues to impress with its relevance. Choose it if you want to get the most out of your investment.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
September 2020
Model Name
GeForce RTX 3080
Generation
GeForce 30
Base Clock
1440MHz
Boost Clock
1710MHz
Bus Interface
PCIe 4.0 x16
Transistors
28,300 million
RT Cores
68
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
272
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
272
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere

Memory Specifications

Memory Size
10GB
Memory Type
GDDR6X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
320bit
Memory Clock
1188MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
760.3 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
164.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
465.1 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
29.77 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
465.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
29.175 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
68
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
8704
L1 Cache
128 KB (per SM)
L2 Cache
5MB
TDP
320W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
1x 12-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Suggested PSU
700W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
81 fps
Shadow of the Tomb Raider 1440p
Score
136 fps
Shadow of the Tomb Raider 1080p
Score
185 fps
Cyberpunk 2077 2160p
Score
60 fps
Cyberpunk 2077 1440p
Score
71 fps
Cyberpunk 2077 1080p
Score
104 fps
Battlefield 5 2160p
Score
109 fps
Battlefield 5 1440p
Score
165 fps
Battlefield 5 1080p
Score
186 fps
GTA 5 2160p
Score
91 fps
GTA 5 1440p
Score
138 fps
GTA 5 1080p
Score
175 fps
FP32 (float)
Score
29.175 TFLOPS
3DMark Time Spy
Score
17947
Blender
Score
4656.22
Vulkan
Score
152166
OpenCL
Score
173543
Hashcat
Score
881523 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +138.3%
45 -44.4%
34 -58%
24 -70.4%
Shadow of the Tomb Raider 1440p / fps
292 +114.7%
67 -50.7%
Shadow of the Tomb Raider 1080p / fps
310 +67.6%
101 -45.4%
72 -61.1%
Cyberpunk 2077 2160p / fps
24 -60%
Cyberpunk 2077 1440p / fps
185 +160.6%
35 -50.7%
Cyberpunk 2077 1080p / fps
203 +95.2%
48 -53.8%
Battlefield 5 2160p / fps
194 +78%
56 -48.6%
Battlefield 5 1440p / fps
203 +23%
Battlefield 5 1080p / fps
213 +14.5%
139 -25.3%
122 -34.4%
GTA 5 2160p / fps
174 +91.2%
100 +9.9%
GTA 5 1440p / fps
191 +38.4%
73 -47.1%
GTA 5 1080p / fps
176 +0.6%
141 -19.4%
86 -50.9%
FP32 (float) / TFLOPS
35.873 +23%
32.115 +10.1%
23.083 -20.9%
3DMark Time Spy
36233 +101.9%
9097 -49.3%
Blender
15026.3 +222.7%
2020.49 -56.6%
1064 -77.1%
552 -88.1%
Vulkan
382809 +151.6%
91662 -39.8%
61331 -59.7%
34688 -77.2%
OpenCL
385013 +121.9%
109617 -36.8%
75816 -56.3%
57474 -66.9%
Hashcat / H/s
971947 +10.3%
883336 +0.2%
705069 -20%
649725 -26.3%