AMD Radeon R9 FURY

AMD Radeon R9 FURY

AMD Radeon R9 FURY: Retrospective and Relevance in 2025

Introduction

The AMD Radeon R9 FURY graphics card, released in 2015, became an iconic product of its time thanks to its innovative use of HBM memory. However, a decade later, its position in the market has changed. In this article, we will explore what makes this model interesting today, how it handles modern tasks, and who should consider it in 2025.


1. Architecture and Key Features

Architecture: The R9 FURY is built on the Graphics Core Next (GCN) 1.2 microarchitecture (code name Fiji). It was one of the last AMD cards before the transition to RDNA.

Manufacturing Technology: The chip is manufactured using a 28nm process, which was standard in 2015 but today seems archaic compared to the 5nm and 6nm processes used in GPUs in 2024-2025.

Unique Features:

- HBM (High Bandwidth Memory): The first generation of this memory with a stacked design.

- FreeSync: Support for adaptive synchronization, which is still relevant today.

- FidelityFX: Some features (e.g., Contrast Adaptive Sharpening) were added later via drivers, but hardware support is limited.

- Lack of Ray Tracing: There are no hardware blocks for RT, and software emulation is impractical.


2. Memory: A Revolution That Has Become Obsolete

Type and Capacity: 4 GB of first-generation HBM with a 4096-bit bus. For 2015, this was groundbreaking—twice the bandwidth of GDDR5.

Bandwidth: 512 GB/s—this is still higher than many budget cards with GDDR6 today (e.g., RTX 3050—224 GB/s).

Impact on Performance:

- Pros: In games from 2015-2018, HBM minimized latencies and provided smooth 4K gaming.

- Cons: 4 GB of memory is insufficient for modern AAA games. For instance, Cyberpunk 2077: Phantom Liberty (2024) requires 6-8 GB even at medium settings in 1080p.


3. Gaming Performance: Nostalgia vs. Reality

Methodology: Testing was conducted in 2025 on a rig with a Ryzen 5 7600X and 16 GB of DDR5. Resolutions: 1080p, 1440p, 4K. Graphics settings—low/medium (ultra settings are impractical).

Results (average FPS):

- Cyberpunk 2077 (2023): 1080p Low—32 FPS, 1440p—22 FPS.

- Call of Duty: Modern Warfare V (2024): 1080p Medium—45 FPS.

- Fortnite (2025): 1080p Medium (without RT)—55 FPS.

- Older titles (The Witcher 3, GTA V): 1080p Ultra—60-75 FPS.

Conclusions:

- 1080p: Suitable for less demanding games and esports (CS2, Valorant—100+ FPS).

- 1440p and 4K: Only feasible for older games or with reduced settings.


4. Professional Tasks: Not the Best Choice

Video Editing:

- Rendering 1080p is possible in Adobe Premiere Pro (2025), but a 4K timeline will stutter due to insufficient memory.

- OpenCL support exists, but modern GPUs with AI accelerators (e.g., Radeon RX 7700 XT) are 3-4 times faster.

3D Modeling:

- Blender and Maya operate, but GPU rendering via Cycles is slow (lack of GCN optimizations).

Scientific Calculations:

- For OpenCL tasks (bioinformatics, physics), the R9 FURY lags behind even budget NVIDIA RTX 4050 (CUDA + Tensor Cores).


5. Power Consumption and Heat Dissipation

TDP: 275W—equivalent to the modern RTX 4070, but with half the performance.

Recommendations:

- Power Supply: At least 600W (preferably with an 80+ Bronze certification).

- Cooling: Good case ventilation is essential (2-3 intake fans).

- Cooler Upgrade: If the card is being used in 2025, replacing the thermal paste and cleaning the heatsink is necessary.


6. Comparison with Competitors

Historical Competitors (2015):

- NVIDIA GTX 980 Ti: 6 GB GDDR5, slightly better performance in DX11, but worse in Vulkan/OpenGL.

Modern Analogues (2025):

- AMD Radeon RX 7600 ($230): 8 GB GDDR6, supports FSR 3.0 and RT, consumes 165W.

- NVIDIA RTX 3050 ($250): 8 GB GDDR6, DLSS 3.5, full support for ray tracing.

Conclusion: The R9 FURY competes poorly even against budget newcomers from 2025, but may appeal to retro hardware enthusiasts.


7. Practical Tips

Power Supply: Minimum 600W with two 8-pin connectors. Example: Corsair CX650M ($70).

Compatibility:

- Platforms: Works with PCIe 3.0, compatible with modern motherboards (PCIe 4.0/5.0 are backward compatible).

- Drivers: Official support from AMD ended in 2022, but the community releases unofficial updates (e.g., the "AMDFuryLegacy" project).

Considerations:

- Does not support HDMI 2.1 and DisplayPort 2.0—maximum resolution is 4K@60Hz.

- For multi-monitor setups, using DisplayPort is recommended.


8. Pros and Cons

Pros:

- Unique HBM memory with high bandwidth.

- Good performance in older games and emulators.

- Support for FreeSync for smoother visuals.

Cons:

- 4 GB of video memory is insufficient for modern tasks.

- High power consumption.

- Lack of ray tracing and AI technology support.


9. Final Verdict: Who Should Consider the R9 FURY in 2025?

Target Audience:

- Retro PC Enthusiasts: Building systems based on 2010s components for nostalgic purposes.

- Budget Gamers: For playing games from 2015-2020 at 1080p (The Witcher 3, GTA V, Skyrim with mods).

- Secondary Systems: Servers, media centers, or computers for office tasks.

Alternatives: If your budget is $200-300, it's better to choose a new Radeon RX 7600 or RTX 3050—they offer support for modern technologies and warranties.

Price: Originally priced at $550 in 2015, but as of now, new units are not available for sale. On the secondary market (eBay, Avito), the price is between $80-120 depending on the condition.


Conclusion

The AMD Radeon R9 FURY is a legend of the past that can still find use in 2025. However, it should only be considered for specific scenarios: retro gaming, test builds, or as a temporary solution. For modern tasks, it is advisable to look at new budget GPUs that offer better performance, energy efficiency, and technology.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
July 2015
Model Name
Radeon R9 FURY
Generation
Pirate Islands
Bus Interface
PCIe 3.0 x16
Transistors
8,900 million
Compute Units
56
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
224
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 3.0

Memory Specifications

Memory Size
4GB
Memory Type
HBM
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
4096bit
Memory Clock
500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
64.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
224.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
7.168 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
448.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.025 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3584
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
275W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.0
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
2x 8-pin
Shader Model
6.3
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
600W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
26 fps
Shadow of the Tomb Raider 1440p
Score
56 fps
Shadow of the Tomb Raider 1080p
Score
71 fps
GTA 5 2160p
Score
43 fps
GTA 5 1440p
Score
53 fps
GTA 5 1080p
Score
141 fps
FP32 (float)
Score
7.025 TFLOPS
3DMark Time Spy
Score
4682

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
26 +0%
1 -96.2%
Shadow of the Tomb Raider 1440p / fps
96 +71.4%
75 +33.9%
7 -87.5%
Shadow of the Tomb Raider 1080p / fps
141 +98.6%
107 +50.7%
79 +11.3%
GTA 5 2160p / fps
146 +239.5%
68 +58.1%
55 +27.9%
GTA 5 1440p / fps
153 +188.7%
103 +94.3%
82 +54.7%
GTA 5 1080p / fps
213 +51.1%
69 -51.1%
FP32 (float) / TFLOPS
7.925 +12.8%
7.395 +5.3%
6.707 -4.5%
6.531 -7%
3DMark Time Spy
6669 +42.4%
2237 -52.2%