NVIDIA GeForce RTX 4060
About GPU
The NVIDIA GeForce RTX 4060 GPU is a powerhouse that delivers exceptional performance for gaming and content creation. With a base clock of 1830MHz and a boost clock of 2460MHz, this GPU provides smooth and consistent performance, whether you are playing the latest games or working on intensive graphics and video editing tasks.
The 8GB GDDR6 memory and 2125MHz memory clock ensure that you can handle high-resolution textures and complex scenes without any lag or stuttering. The 3072 shading units and 24MB L2 cache further enhance the GPU's ability to render realistic and detailed visuals.
One of the standout features of the RTX 4060 is its impressive theoretical performance of 15.11 TFLOPS, which translates to outstanding real-world results. In 3DMark Time Spy, it achieves a score of 10567, showcasing its prowess in synthetic benchmarks. In actual gameplay, it delivers exceptional frame rates, with performance numbers like 190 fps in GTA 5 at 1080p, 80 fps in Cyberpunk 2077 at 1080p, and 166 fps in Shadow of the Tomb Raider at 1080p.
The RTX 4060 also impresses with its power efficiency, boasting a TDP of 115W. This means that it provides exceptional performance without consuming excessive amounts of power or generating excessive heat.
Overall, the NVIDIA GeForce RTX 4060 GPU is an outstanding choice for gamers and content creators who demand top-tier performance and reliability from their hardware. Whether you are building a new PC or looking to upgrade your current rig, the RTX 4060 is a compelling option that delivers on all fronts.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
May 2023
Model Name
GeForce RTX 4060
Generation
GeForce 40
Base Clock
1830MHz
Boost Clock
2460MHz
Bus Interface
PCIe 4.0 x8
Transistors
Unknown
RT Cores
24
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
96
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
96
Foundry
TSMC
Process Size
5 nm
Architecture
Ada Lovelace
Memory Specifications
Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2125MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
272.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
118.1 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
236.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
15.11 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
236.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
14.808
TFLOPS
Miscellaneous
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
24
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3072
L1 Cache
128 KB (per SM)
L2 Cache
24MB
TDP
115W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.9
Power Connectors
1x 12-pin
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
300W
Benchmarks
Shadow of the Tomb Raider 2160p
Score
45
fps
Shadow of the Tomb Raider 1440p
Score
96
fps
Shadow of the Tomb Raider 1080p
Score
163
fps
Cyberpunk 2077 2160p
Score
18
fps
Cyberpunk 2077 1440p
Score
53
fps
Cyberpunk 2077 1080p
Score
82
fps
GTA 5 2160p
Score
92
fps
GTA 5 1440p
Score
88
fps
GTA 5 1080p
Score
186
fps
FP32 (float)
Score
14.808
TFLOPS
3DMark Time Spy
Score
10778
Blender
Score
3410
OctaneBench
Score
348
Vulkan
Score
93644
OpenCL
Score
102044
Compared to Other GPU
Shadow of the Tomb Raider 2160p
/ fps
Shadow of the Tomb Raider 1440p
/ fps
Shadow of the Tomb Raider 1080p
/ fps
Cyberpunk 2077 2160p
/ fps
Cyberpunk 2077 1440p
/ fps
Cyberpunk 2077 1080p
/ fps
GTA 5 2160p
/ fps
GTA 5 1440p
/ fps
GTA 5 1080p
/ fps
FP32 (float)
/ TFLOPS
3DMark Time Spy
Blender
OctaneBench
Vulkan
OpenCL