AMD Radeon VII

AMD Radeon VII

AMD Radeon VII in 2025: Is It Worth Buying the Legend of the Past?

Professional Analysis of Architecture, Performance, and Relevance


Architecture and Key Features: Vega 20 and 7nm

Launched in 2019, the AMD Radeon VII was the first consumer GPU built on TSMC's 7nm process technology. It is based on the Vega 20 architecture, a successor to GCN (Graphics Core Next), optimized for high loads.

Unique Features:

- FidelityFX — a suite of AMD technologies to enhance graphics (contrast adaptive sharpening, shader effects).

- Radeon Image Sharpening (RIS) — improves image clarity without sacrificing performance.

- HBCC (High-Bandwidth Cache Controller) — intelligent memory management to reduce latency.

Missing Features:

- Hardware ray tracing (introduced in RDNA 2).

- Analogues to DLSS (AMD's FSR 3.0 came out later and is not supported).


Memory: 16GB HBM2 - A Professional's Dream

The Radeon VII is equipped with 16GB HBM2 featuring a 4096-bit bus and a bandwidth of 1TB/s. For comparison, even in 2025, many mid-range gaming GPUs (such as the RX 7600 XT) use GDDR6 with bandwidths up to 576GB/s.

Impact on Performance:

- In games from 2024–2025 at 4K, HBM2 reduces the risk of memory shortages, but the weak optimization of the Vega architecture limits FPS.

- In professional tasks (rendering, modeling), the amount of memory is critically important. The Radeon VII still manages 8K textures in Blender or DaVinci Resolve.


Gaming Performance: Modest Results in 2025

In testing the Cyberpunk 2077: Phantom Liberty (2024) at ultra settings:

- 1080p: 45–55 FPS (without Ray Tracing).

- 1440p: 30–40 FPS.

- 4K: 20–25 FPS.

In less demanding titles, such as Apex Legends, the card demonstrates over 100 FPS at 1440p.

Ray Tracing:

The lack of hardware support for RT cores makes enabling RTX in games pointless — FPS drops below 15 frames even at 1080p.


Professional Tasks: Hidden Potential

The Radeon VII was designed as a hybrid card for gamers and professionals. In 2025, it still remains relevant in:

- 3D Rendering (Blender, Maya): thanks to OpenCL and 16GB of memory, rendering complex scenes is 20–30% faster than with the RTX 3060 12GB.

- Video Editing: encoding acceleration in Premiere Pro via AMD AMF.

- Scientific Calculations: ROCm support allows leveraging the GPU for machine learning, although performance lags behind NVIDIA with CUDA.


Power Consumption and Heat Generation: "Heats Up and Eats Power"

- TDP: 300W. For comparison, the modern RX 7800 XT (2024) has a TDP of 263W while delivering twice the performance.

- Recommendations:

- Power supply of at least 750W with 80+ Gold certification.

- Case with good ventilation (minimum of 3 fans).

- Replacement of stock thermal paste is often necessary due to overheating (temperature up to 85°C under load).


Comparison with Competitors: The Battle of Generations

In 2025, the Radeon VII can only be purchased on the second-hand market (new units are rare, priced around $300–400). Competitors include:

- NVIDIA RTX 3060 12GB ($330): higher FPS in games, has RT cores and DLSS, but less memory.

- AMD RX 7600 XT ($350): supports FSR 3.0, modest power consumption, but only 8GB GDDR6.

- Intel Arc A770 16GB ($300): better optimization for DirectX 12, but weak driver software.

Conclusion: The Radeon VII only excels in tasks requiring a large amount of memory.


Practical Tips: How to Avoid Problems

1. Power Supply: 750W + a cable with two 8-pin connectors.

2. Compatibility:

- Motherboard with PCIe 4.0 x16 (the card is backwards compatible with 3.0, but will lose 2–3% performance).

- Monitor with FreeSync to minimize tearing at low FPS.

3. Drivers: use Adrenalin 23.x — the last version with full support (updates stopped in 2024).


Pros and Cons

Pros:

- 16GB HBM2 for professional tasks.

- Supports PCIe 4.0.

- Affordable price range of $300–400.

Cons:

- High power consumption.

- No ray tracing or FSR 3.0.

- Noisy cooling system.


Final Verdict: Who Should Consider the Radeon VII in 2025?

This graphics card is suitable for:

1. Professionals on a budget: 16GB of memory is useful for rendering and editing.

2. Gamers playing older titles or indie games at 4K.

3. Enthusiasts building a PC with unique hardware.

However, for modern AAA games with RTX or working with neural networks, it’s better to look at newer GPUs. The Radeon VII remains a niche solution, a reminder of how far the industry has advanced in six years.


Basic

Label Name
AMD
Platform
Desktop
Launch Date
February 2019
Model Name
Radeon VII
Generation
Vega II
Base Clock
1400MHz
Boost Clock
1750MHz
Bus Interface
PCIe 3.0 x16
Transistors
13,230 million
Compute Units
60
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
240
Foundry
TSMC
Process Size
7 nm
Architecture
GCN 5.1

Memory Specifications

Memory Size
16GB
Memory Type
HBM2
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
4096bit
Memory Clock
1000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
1024 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
112.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
420.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
26.88 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.360 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
13.709 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3840
L1 Cache
16 KB (per CU)
L2 Cache
4MB
TDP
295W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
2x 8-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
600W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
43 fps
Shadow of the Tomb Raider 1440p
Score
80 fps
Shadow of the Tomb Raider 1080p
Score
112 fps
Battlefield 5 2160p
Score
66 fps
Battlefield 5 1440p
Score
116 fps
Battlefield 5 1080p
Score
156 fps
GTA 5 2160p
Score
67 fps
GTA 5 1440p
Score
61 fps
GTA 5 1080p
Score
133 fps
FP32 (float)
Score
13.709 TFLOPS
3DMark Time Spy
Score
9090
Blender
Score
807
Vulkan
Score
91792
OpenCL
Score
89834
Hashcat
Score
521915 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
104 +141.9%
31 -27.9%
Shadow of the Tomb Raider 1440p / fps
170 +112.5%
115 +43.8%
Shadow of the Tomb Raider 1080p / fps
82 -26.8%
Battlefield 5 2160p / fps
131 +98.5%
89 +34.8%
56 -15.2%
Battlefield 5 1440p / fps
150 +29.3%
98 -15.5%
81 -30.2%
Battlefield 5 1080p / fps
203 +30.1%
188 +20.5%
128 -17.9%
GTA 5 2160p / fps
146 +117.9%
68 +1.5%
27 -59.7%
GTA 5 1440p / fps
153 +150.8%
103 +68.9%
82 +34.4%
GTA 5 1080p / fps
213 +60.2%
136 +2.3%
FP32 (float) / TFLOPS
14.808 +8%
14.372 +4.8%
13.709
13.25 -3.3%
12.946 -5.6%
3DMark Time Spy
11433 +25.8%
9090
4864 -46.5%
Blender
2522.8 +212.6%
1452 +79.9%
377 -53.3%
178.31 -77.9%
Vulkan
382809 +317%
140875 +53.5%
91792
61331 -33.2%
34688 -62.2%
OpenCL
L4
140467 +56.4%
89834
65116 -27.5%
42810 -52.3%
Hashcat / H/s
529739 +1.5%
528693 +1.3%
521915
521597 -0.1%
505860 -3.1%