AMD Radeon VII

AMD Radeon VII

About GPU

The AMD Radeon VII GPU is a high-performance graphics card tailored for desktop gaming and content creation. With a base clock of 1400MHz and a boost clock of 1750MHz, this GPU offers fast and smooth rendering for a wide range of applications. One of the standout features of the Radeon VII is its 16GB of HBM2 memory, which allows for exceptional texture and model loading speeds, making it ideal for high-resolution gaming and resource-intensive design work. The 3840 shading units and 4MB L2 cache further contribute to its impressive rendering capabilities, while the 295W TDP ensures that it can handle demanding workloads without overheating. In terms of real-world performance, the Radeon VII delivers outstanding results. In benchmark tests, it achieved a Theoretical Performance rating of 13.44 TFLOPS and scored an impressive 9276 in 3DMark Time Spy. When it comes to gaming, the GPU excels, delivering silky-smooth framerates across the board. In Grand Theft Auto V at 1080p, it achieved 136 fps, while in Battlefield 5 and Shadow of the Tomb Raider, it achieved 153 fps and 114 fps respectively. Overall, the AMD Radeon VII GPU is a powerhouse graphics card that offers phenomenal performance for both gaming and content creation. Its generous memory size, high clock speeds, and impressive benchmark results make it an excellent choice for anyone in need of a top-tier GPU.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
February 2019
Model Name
Radeon VII
Generation
Vega II
Base Clock
1400MHz
Boost Clock
1750MHz
Bus Interface
PCIe 3.0 x16
Transistors
13,230 million
Compute Units
60
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
240
Foundry
TSMC
Process Size
7 nm
Architecture
GCN 5.1

Memory Specifications

Memory Size
16GB
Memory Type
HBM2
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
4096bit
Memory Clock
1000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
1024 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
112.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
420.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
26.88 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.360 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
13.709 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3840
L1 Cache
16 KB (per CU)
L2 Cache
4MB
TDP
295W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
2x 8-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
600W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
43 fps
Shadow of the Tomb Raider 1440p
Score
80 fps
Shadow of the Tomb Raider 1080p
Score
112 fps
Battlefield 5 2160p
Score
66 fps
Battlefield 5 1440p
Score
116 fps
Battlefield 5 1080p
Score
156 fps
GTA 5 2160p
Score
67 fps
GTA 5 1440p
Score
61 fps
GTA 5 1080p
Score
133 fps
FP32 (float)
Score
13.709 TFLOPS
3DMark Time Spy
Score
9090
Blender
Score
807
Vulkan
Score
91792
OpenCL
Score
89834

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
104 +141.9%
31 -27.9%
Shadow of the Tomb Raider 1440p / fps
170 +112.5%
115 +43.8%
Shadow of the Tomb Raider 1080p / fps
82 -26.8%
Battlefield 5 2160p / fps
131 +98.5%
89 +34.8%
56 -15.2%
Battlefield 5 1440p / fps
150 +29.3%
98 -15.5%
81 -30.2%
Battlefield 5 1080p / fps
203 +30.1%
188 +20.5%
128 -17.9%
GTA 5 2160p / fps
146 +117.9%
68 +1.5%
27 -59.7%
GTA 5 1440p / fps
153 +150.8%
103 +68.9%
82 +34.4%
GTA 5 1080p / fps
213 +60.2%
136 +2.3%
FP32 (float) / TFLOPS
14.808 +8%
14.372 +4.8%
13.709
13.25 -3.3%
12.946 -5.6%
3DMark Time Spy
11433 +25.8%
9090
4864 -46.5%
Blender
1693 +109.8%
354 -56.1%
116 -85.6%
Vulkan
254749 +177.5%
L4
120950 +31.8%
91792
54373 -40.8%
30994 -66.2%
OpenCL
267514 +197.8%
143520 +59.8%
89834
65038 -27.6%
42289 -52.9%