AMD Radeon RX 590

AMD Radeon RX 590

AMD Radeon RX 590 in 2025: Is It Worth Buying? A Comprehensive Analysis

Introduction

In 2024-2025, the graphics card market is experiencing a boom in technology: ray tracing, neural network upscalers, and architectures on 3-5 nm have become the standard. However, even seven years after its release, the AMD Radeon RX 590 continues to attract the attention of budget gamers. What is its secret, and how relevant is it today? Let’s dive into the details.


1. Architecture and Key Features

Polaris Architecture: A 2018 Legacy

The RX 590 is built on an updated Polaris architecture (codename Polaris 30), which is an optimized version of Polaris 10/20. The card utilizes a 12nm manufacturing process by GlobalFoundries, which is a step forward compared to its 14nm predecessor (RX 580), but still far from the modern 5nm solutions of AMD's RDNA 3.

Technologies and Features

- FidelityFX Suite: Support for AMD's open technology suite, including FSR 1.0 (FidelityFX Super Resolution). In 2025, FSR 3.0 and Fluid Motion Frames will be unavailable for the RX 590 due to hardware limitations.

- Lack of Hardware Ray Tracing: Like all Polaris cards, the RX 590 does not support RT cores, making it unsuitable for real-time ray tracing games.

- FreeSync: Compatibility with adaptive synchronization via DisplayPort and HDMI.


2. Memory: GDDR5 in the GDDR6X Era

Memory Specifications

- Volume: 8 GB GDDR5 — sufficient for most games in 2025 on medium settings.

- Bus and Bandwidth: A 256-bit bus provides 256 GB/s (memory frequency — 8 GHz). In comparison, modern budget cards with GDDR6 (like the RX 6600) offer up to 448 GB/s.

Impact on Performance

GDDR5 falls short in energy efficiency and speed, but due to its large memory capacity (8 GB), the RX 590 avoids VRAM shortages in games like Hogwarts Legacy or Starfield at medium settings. However, performance drops may occur at 4K or when using HD textures.


3. Gaming Performance: What Does It Show in 2025?

1080p: Comfortable Gaming

- Cyberpunk 2077: Average FPS 35-40 (medium settings, FSR 1.0 on “Quality”).

- Fortnite: 60-70 FPS (high settings, without ray tracing).

- Apex Legends: 75-85 FPS (high settings).

1440p: A Compromise Option

For a resolution of 2560×1440, settings will need to be lowered to medium:

- Elden Ring: 45-50 FPS (FSR 1.0 activated).

- Call of Duty: Warzone: 50-55 FPS.

4K: Only for Less Demanding Titles

In games like CS2 or Dota 2, 60 FPS can be achieved on high settings, but in AAA titles, 4K is unachievable without significant compromises.

Ray Tracing: Not Supported

Attempts to run RT games (like Alan Wake 2) result in FPS dropping below 20 even at low settings.


4. Professional Tasks: Basic Capabilities

Video Editing and Rendering

- DaVinci Resolve: Working with 1080p projects in basic presets is possible, but a 4K timeline will cause lag.

- Blender: OpenCL support allows the RX 590 to be used for simple rendering, but the speed is 2-3 times lower than modern Radeon RX 7600.

Scientific Calculations

The card is suitable for training simple neural networks through ROCm (support is limited) or tasks in MATLAB, but its 3.2 TFLOPS power (FP32) is weak for serious research.


5. Power Consumption and Heat Output

TDP and PSU Requirements

- TDP: 225 W — a high figure even for 2025.

- Power Supply: Minimum 500 W (recommended 550 W with 80+ Bronze certification).

Cooling and Cases

- Temperatures: Reference models are prone to overheating (up to 85°C under load).

- Tips: A case with 3-4 fans and mandatory ventilation from below (if the card is installed horizontally).


6. Comparison with Competitors

2025 Analogues

- AMD Radeon RX 6600: Priced at $200-250, offers 8 GB GDDR6, FSR 3.0 support, and 1.5 times higher performance.

- NVIDIA RTX 3050 6GB: Priced at $180-220, comes with DLSS 3.5, ray tracing, but only 6 GB of memory.

- Intel Arc A580: Priced at $170-200, features 8 GB GDDR6, good DX12 support, but weak drivers for older games.

Conclusion: The RX 590 falls short compared to modern budget cards but can be a good buy if priced below $150.


7. Practical Tips

Power Supply

- Minimum 500 W with two 8-pin connectors. Avoid cheap noname models.

Compatibility

- Platform: Compatible with PCIe 3.0 and 4.0 (performance not limited).

- Drivers: Use Adrenalin 23.x (latest available for GCN 4.0). Support for new games through patches, but some 2024-2025 projects may not be optimized.


8. Pros and Cons

Pros:

- Low price ($120-150 for a new one in 2025).

- 8 GB memory — sufficient for most games.

- Support for FSR 1.0 and FreeSync.

Cons:

- High power consumption.

- No ray tracing or FSR 3.0.

- Outdated architecture.


9. Final Verdict: Who Is the RX 590 For?

This graphics card is a choice for:

- Budget gamers playing in 1080p on medium settings.

- Old PC owners seeking an upgrade without changing the power supply.

- Enthusiasts building retro systems based on Windows 10.

Why Not? If you plan to play new releases in 2025 with ray tracing or want to future-proof your build, it’s better to pay more for an RX 6600 or RTX 3050.


Conclusion

The AMD Radeon RX 590 in 2025 is an example of a “surviving” veteran. It does not impress in performance but remains an accessible option for less demanding tasks. As a temporary solution or part of a budget build — it has its place, but time takes its toll: it’s time to look for modern alternatives.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
November 2018
Model Name
Radeon RX 590
Generation
Polaris
Base Clock
1469MHz
Boost Clock
1545MHz
Bus Interface
PCIe 3.0 x16
Transistors
5,700 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
GlobalFoundries
Process Size
12 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
49.44 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
222.5 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
7.119 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
445.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.977 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
175W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
1x 8-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
24 fps
Shadow of the Tomb Raider 1440p
Score
45 fps
Shadow of the Tomb Raider 1080p
Score
70 fps
Battlefield 5 2160p
Score
38 fps
Battlefield 5 1440p
Score
73 fps
Battlefield 5 1080p
Score
103 fps
GTA 5 2160p
Score
43 fps
GTA 5 1440p
Score
68 fps
GTA 5 1080p
Score
112 fps
FP32 (float)
Score
6.977 TFLOPS
3DMark Time Spy
Score
4864

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
39 +62.5%
26 +8.3%
1 -95.8%
Shadow of the Tomb Raider 1440p / fps
95 +111.1%
75 +66.7%
54 +20%
Shadow of the Tomb Raider 1080p / fps
141 +101.4%
107 +52.9%
79 +12.9%
Battlefield 5 2160p / fps
26 -31.6%
1 -97.4%
Battlefield 5 1440p / fps
109 +49.3%
93 +27.4%
17 -76.7%
Battlefield 5 1080p / fps
145 +40.8%
126 +22.3%
GTA 5 2160p / fps
146 +239.5%
68 +58.1%
55 +27.9%
GTA 5 1440p / fps
103 +51.5%
82 +20.6%
29 -57.4%
GTA 5 1080p / fps
213 +90.2%
136 +21.4%
FP32 (float) / TFLOPS
7.858 +12.6%
7.332 +5.1%
6.61 -5.3%
6.522 -6.5%
3DMark Time Spy
9090 +86.9%
3754 -22.8%
2394 -50.8%