AMD Radeon RX 6700M

AMD Radeon RX 6700M

About GPU

The AMD Radeon RX 6700M GPU is a powerful gaming graphics card designed for mobile platforms. With a base clock of 1489MHz and a boost clock of 2400MHz, this GPU offers impressive clock speeds for smooth and responsive gaming performance. The 10GB of GDDR6 memory and a memory clock of 2000MHz ensure that the GPU can handle demanding AAA titles and high-resolution textures without any hiccups. With 2304 shading units and 3MB of L2 cache, the RX 6700M delivers excellent rendering and shading capabilities, resulting in stunning visual effects and realistic graphics. The TDP of 135W is relatively power-efficient for a high-performance mobile GPU, making it suitable for gaming laptops that prioritize battery life and thermal management. In terms of performance, the RX 6700M boasts a theoretical performance of 11.06 TFLOPS, indicating its ability to handle even the most demanding gaming workloads. Benchmark tests, such as 3DMark Time Spy, GTA 5 at 1080p, and Shadow of the Tomb Raider at 1080p, demonstrate the GPU's prowess, achieving impressive frame rates of 9527, 146 fps, and 115 fps, respectively. Overall, the AMD Radeon RX 6700M is a formidable mobile GPU that delivers exceptional gaming performance, making it an ideal choice for gaming enthusiasts who require a high-performance graphics card in a portable form factor.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
May 2021
Model Name
Radeon RX 6700M
Generation
Mobility Radeon
Base Clock
1489MHz
Boost Clock
2400MHz
Bus Interface
PCIe 4.0 x16
Transistors
17,200 million
RT Cores
36
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
10GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
160bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
320.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
153.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
345.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
22.12 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
691.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.281 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
128 KB per Array
L2 Cache
3MB
TDP
135W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64

Benchmarks

Shadow of the Tomb Raider 2160p
Score
34 fps
Shadow of the Tomb Raider 1440p
Score
67 fps
Shadow of the Tomb Raider 1080p
Score
113 fps
GTA 5 2160p
Score
55 fps
GTA 5 1440p
Score
59 fps
GTA 5 1080p
Score
143 fps
FP32 (float)
Score
11.281 TFLOPS
3DMark Time Spy
Score
9718
Blender
Score
1222
Vulkan
Score
79612
OpenCL
Score
77001

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
69 +102.9%
45 +32.4%
24 -29.4%
10 -70.6%
Shadow of the Tomb Raider 1440p / fps
49 -26.9%
27 -59.7%
Shadow of the Tomb Raider 1080p / fps
214 +89.4%
163 +44.2%
85 -24.8%
51 -54.9%
GTA 5 2160p / fps
146 +165.5%
68 +23.6%
27 -50.9%
GTA 5 1440p / fps
153 +159.3%
103 +74.6%
GTA 5 1080p / fps
213 +49%
69 -51.7%
FP32 (float) / TFLOPS
12.407 +10%
11.946 +5.9%
10.904 -3.3%
3DMark Time Spy
18299 +88.3%
12297 +26.5%
Blender
12832 +950.1%
2669 +118.4%
521 -57.4%
203 -83.4%
Vulkan
219989 +176.3%
113016 +42%
49804 -37.4%
26189 -67.1%
OpenCL
187894 +144%
119659 +55.4%
59526 -22.7%
34827 -54.8%