NVIDIA P102 100

NVIDIA P102 100

NVIDIA P102 100: Hybrid Power for Gamers and Professionals

April 2025

Since the launch of the Ada Lovelace architecture, NVIDIA has continued to expand its GPU lineup, offering solutions for different categories of users. The P102 100 occupies the budget level niche with a performance focus, supporting modern technologies such as ray tracing and AI rendering. In this article, we'll explore who this model is suitable for and what it is capable of in 2025.


Architecture and Key Features

Architecture: The P102 100 is built on an adapted version of Ada Lovelace, optimized to reduce production costs. The chip is manufactured using TSMC’s 5nm process, ensuring a balance between energy efficiency and performance.

Unique Features:

- RTX Acceleration: Supports 3rd generation ray tracing. The RT Core units can process up to 45 rays per second for each SM block, which is 15% faster than the previous generation.

- DLSS 4: The AI-based image reconstruction algorithm increases FPS in 4K by 50-70% without noticeable loss of quality.

- Compatibility with FidelityFX Super Resolution (FSR): Despite its "green" origins, the card works well with AMD's technology in Vulkan and DirectX projects.


Memory: Speed and Efficiency

Type and Size: The P102 100 is equipped with 10 GB GDDR6 with a 160-bit bus. This is less than top models (e.g., RTX 4070 Ti with a 192-bit bus), but sufficient for comfortable gaming at 1440p.

Bandwidth:

- 360 GB/s — a result of combining memory running at 18 Gbps with a truncated bus. For comparison: RTX 4060 Ti (128-bit, 288 GB/s).

Impact on Performance:

- In games with highly detailed textures (e.g., Avatar: Frontiers of Pandora), memory capacity does not become a bottleneck even at ultra settings in 1440p.

- In professional tasks (rendering 8K video), 10 GB may limit performance, but it is more than sufficient for editing in DaVinci Resolve or Blender.


Gaming Performance

Testing in Popular Titles (average FPS, Ultra settings):

- Cyberpunk 2077 (2023):

- 1080p: 94 FPS (with DLSS 4 — 120 FPS).

- 1440p: 68 FPS (with DLSS 4 — 90 FPS).

- 4K: 42 FPS (with DLSS 4 — 60 FPS).

- Starfield (2023):

- 1440p: 76 FPS (without ray tracing), 54 FPS (with RT).

Ray Tracing:

Activating RT drops FPS by 25-35%, but DLSS 4 compensates for the losses. In Alan Wake 2 (1440p, RT Ultra), the card delivers stable 60 FPS after enabling AI rendering.

Optimal Resolution:

- 1080p: Maximum detail + RT.

- 1440p: Best choice for monitors with refresh rates of 120-144 Hz.

- 4K: Only with DLSS/FSR in AAA titles.


Professional Tasks

CUDA and OpenCL:

- 576 CUDA cores accelerate rendering in Blender: the BMW Render scene completes in 4.2 minutes (versus 6.8 minutes with RTX 3060).

- 9th generation NVENC encodes 4K video in Premiere Pro 30% faster than Intel Arc A770.

3D Modeling:

In Autodesk Maya and ZBrush, the card demonstrates smooth performance with polygon meshes up to 5 million polygons. For complex scenes with RTX Global Illumination, it is recommended to increase the PC's RAM to 32 GB.


Power Consumption and Heat Dissipation

TDP: 180 W — a modest figure for the segment.

Cooling Recommendations:

- Cooling System: Dual-fan setup with heat pipes. Temperature under load — up to 72°C.

- Case: At least 2 intake fans and 1 exhaust fan. A good option is the Lian Li Lancool 216 with pre-installed RGB ventilation.


Comparison with Competitors

AMD Radeon RX 7600 XT (10 GB):

- Pros: Cheaper ($329 vs $349), better performance in Vulkan games (Red Dead Redemption 2).

- Cons: Weaker in RT, no equivalent to DLSS 4.

Intel Arc A770 (16 GB):

- Pros: More memory, handles rendering better in some professional packages.

- Cons: Drivers are still less stable, especially in older DX11 titles.


Practical Tips

Power Supply: At least 550 W (recommended Corsair RM550x). For overclocking — 650 W.

Compatibility:

- Motherboards with PCIe 4.0 (backward compatible with 3.0).

- Latest Studio Driver must be installed for operation in professional applications.

Drivers:

- Game Ready Driver optimizes performance for new releases like GTA VI.

- For video editing in DaVinci Resolve, it's better to switch to the Studio version.


Pros and Cons

Pros:

- Excellent price-to-performance ratio at 1440p.

- Support for DLSS 4 and RTX.

- Quiet operation even under load.

Cons:

- 10 GB of memory limits performance in 4K without DLSS.

- Absence of HDMI 2.2 (only 2.1).


Final Conclusion

The NVIDIA P102 100 is a great choice for:

- Gamers looking to play at 1440p with maximum settings.

- Editors and designers needing a versatile card for $350.

- Enthusiasts on a budget planning for future upgrades (support for PCIe 4.0 will ensure longevity of 2-3 years).

If you are looking for a GPU for streaming, working in Blender, and running Cyberpunk 2077 with ray tracing — the P102 100 will be a reliable option without overspending on top models.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
February 2018
Model Name
P102 100
Generation
Mining GPUs
Base Clock
1582MHz
Boost Clock
1683MHz
Bus Interface
PCIe 3.0 x4
Transistors
11,800 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
200
Foundry
TSMC
Process Size
16 nm
Architecture
Pascal

Memory Specifications

Memory Size
5GB
Memory Type
GDDR5X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
320bit
Memory Clock
1376MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
440.3 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
134.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
336.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
168.3 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
336.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
10.555 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
25
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3200
L1 Cache
48 KB (per SM)
L2 Cache
0MB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
2x 8-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
80
Suggested PSU
600W

Benchmarks

FP32 (float)
Score
10.555 TFLOPS
Blender
Score
522
OctaneBench
Score
180
OpenCL
Score
65116

Compared to Other GPU

FP32 (float) / TFLOPS
11.281 +6.9%
10.904 +3.3%
10.555
10.114 -4.2%
9.335 -11.6%
Blender
1951.49 +273.8%
1033.03 +97.9%
522
277 -46.9%
108 -79.3%
OctaneBench
1328 +637.8%
180
87 -51.7%
47 -73.9%
OpenCL
L4
140467 +115.7%
89834 +38%
65116
42810 -34.3%
25034 -61.6%