AMD Radeon RX 6700

AMD Radeon RX 6700

AMD Radeon RX 6700: A Hybrid of Performance and Affordability in 2025

An overview of the architecture, capabilities, and practical value of the graphics card for gamers and professionals.


1. Architecture and Key Features

RDNA 2: The Foundation for Balance

The RX 6700 graphics card is built on AMD's RDNA 2 architecture, which has been a breakthrough in energy efficiency and performance. The chips are manufactured using a 7nm process, allowing for high clock speeds (up to 2450 MHz in Boost mode) with moderate heat output.

Unique Features

- Ray Accelerators: Hardware blocks for ray tracing (RT). Although the RT performance falls short compared to NVIDIA solutions (especially in 2025), FSR 3.0 compensates for FPS loss.

- FidelityFX Super Resolution (FSR): The 3rd generation upscaling technology supports Quality, Balanced, and Performance modes, increasing frame rates by 40-70% with no noticeable loss in detail.

- Smart Access Memory (SAM): When used with Ryzen 5000/7000 processors and B550/X570 chipset motherboards, it provides up to a 10% performance boost by granting full access to video memory.


2. Memory: Fast but Not Maximum

GDDR6 and Bandwidth

The RX 6700 comes with 10GB of GDDR6 memory on a 160-bit bus, resulting in a bandwidth of 320 GB/s. This is sufficient for 1440p gaming, but 4K resolutions or heavy RT use may reveal limitations. In comparison, the NVIDIA RTX 3060 Ti (8GB GDDR6X, 256-bit, 448 GB/s) shows better memory speed but has less capacity.

Impact on Performance

In games with highly detailed textures (e.g., Cyberpunk 2077: Phantom Liberty), 10GB allows for ultra settings at 1440p without data loading issues. However, in professional tasks like rendering 3-layer scenes in Blender, the memory capacity can become a bottleneck.


3. Gaming Performance: The Realm of 1440p

Average FPS in Popular Titles (2024-2025)

- Starfield: Enhanced Edition (1440p, Ultra): 68 FPS (with FSR 3.0 — up to 95 FPS).

- Call of Duty: Black Ops 6 (1440p, Extreme): 82 FPS.

- The Elder Scrolls VI (1440p, Ultra): 58 FPS (with RT — 42 FPS).

Ray Tracing

Enabling RT lowers FPS by 25-40%, but FSR 3.0 and the Ray Reconstruction mode (in supported games) minimize losses. In Alan Wake 2 (1440p, RT Medium + FSR Quality), the card delivers a stable 50 FPS.

4K: Possible but Not Ideal

In 4K, the RX 6700 handles indie projects and esports titles (e.g., Valorant — 120 FPS), but for AAA games, it requires settings to be lowered to High.


4. Professional Tasks: Not Just for Gaming

Video Editing and Rendering

With support for OpenCL and Vulkan, the RX 6700 performs well in DaVinci Resolve (8K timeline with Proxy) and Blender (Cycles). However, the lack of CUDA limits compatibility with Adobe Premiere Pro, where NVIDIA remains dominant.

Scientific Calculations

For machine learning or simulations, the card is limited. It falls behind the NVIDIA RTX 3060 in tasks reliant on Tensor Cores but performs better in OpenCL-optimized projects (e.g., physical calculations in ANSYS).


5. Power Consumption and Thermal Output

TDP and Recommendations

The model's TDP is 175W. For stable operation, it requires:

- Power Supply: At least 550W (recommended 650W for systems with Ryzen 7/9).

- Cooling: Reference coolers suffice, but custom solutions (e.g., Sapphire Pulse) reduce temperatures by 5-7°C (up to 68°C under load).

- Case: A minimum of 2 intake fans and 1 exhaust fan.


6. Comparison with Competitors

NVIDIA RTX 3060 Ti (2025, $370-400)

- Pros: Better RT performance, DLSS 3.5.

- Cons: Less VRAM (8GB).

Intel Arc A770 16GB ($320-350)

- Pros: Cheaper, more memory.

- Cons: Weaker driver optimization for older games.

Conclusion: The RX 6700 is an optimal choice for those who value memory capacity and price balance.


7. Practical Tips

- Power Supply: Choose models with an 80+ Bronze certification or higher (e.g., Corsair CX650).

- Compatibility: Ensure that the motherboard supports PCIe 4.0 for maximum speed.

- Drivers: Use Adrenalin 2025 Edition with automatic overclocking and frequency adjustment through Radeon Boost.


8. Pros and Cons

Pros:

- Excellent performance at 1440p.

- Support for FSR 3.0 and SAM.

- Reasonable price ($340-380 in 2025).

Cons:

- Limited RT capabilities.

- No hardware support for DLSS-like frame generation.


9. Final Conclusion

Who is the RX 6700 For?

- Gamers: For those playing at 1440p and valuing stable FPS without overspending on "ultra" settings.

- Content Creators: For editing in DaVinci Resolve or working with OpenCL programs.

- AMD Enthusiasts: For fans of the Smart Access Memory ecosystem and Future Proofing.

In 2025, the RX 6700 remains relevant due to FSR updates and availability, offering the best in its price segment.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
June 2021
Model Name
Radeon RX 6700
Generation
Navi II
Base Clock
1941MHz
Boost Clock
2450MHz
Bus Interface
PCIe 4.0 x16
Transistors
17,200 million
RT Cores
36
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
10GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
160bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
320.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
156.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
352.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
22.58 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
705.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.064 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
128 KB per Array
L2 Cache
3MB
TDP
175W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
1x 8-pin
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
43 fps
Shadow of the Tomb Raider 1440p
Score
94 fps
Shadow of the Tomb Raider 1080p
Score
161 fps
Cyberpunk 2077 2160p
Score
33 fps
Cyberpunk 2077 1440p
Score
42 fps
Cyberpunk 2077 1080p
Score
60 fps
Battlefield 5 2160p
Score
58 fps
Battlefield 5 1440p
Score
124 fps
Battlefield 5 1080p
Score
172 fps
GTA 5 2160p
Score
61 fps
GTA 5 1440p
Score
86 fps
GTA 5 1080p
Score
142 fps
FP32 (float)
Score
11.064 TFLOPS
3DMark Time Spy
Score
11433
Blender
Score
1399.99
Vulkan
Score
92202
OpenCL
Score
89509

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
103 +139.5%
31 -27.9%
Shadow of the Tomb Raider 1440p / fps
292 +210.6%
128 +36.2%
67 -28.7%
49 -47.9%
Shadow of the Tomb Raider 1080p / fps
310 +92.5%
101 -37.3%
72 -55.3%
Cyberpunk 2077 2160p / fps
37 +12.1%
8 -75.8%
Cyberpunk 2077 1440p / fps
11 -73.8%
Cyberpunk 2077 1080p / fps
127 +111.7%
21 -65%
Battlefield 5 2160p / fps
74 +27.6%
50 -13.8%
Battlefield 5 1440p / fps
203 +63.7%
165 +33.1%
Battlefield 5 1080p / fps
213 +23.8%
139 -19.2%
122 -29.1%
GTA 5 2160p / fps
146 +139.3%
68 +11.5%
27 -55.7%
GTA 5 1440p / fps
168 +95.3%
106 +23.3%
35 -59.3%
GTA 5 1080p / fps
213 +50%
69 -51.4%
FP32 (float) / TFLOPS
11.995 +8.4%
11.567 +4.5%
10.653 -3.7%
10.329 -6.6%
3DMark Time Spy
34299 +200%
9090 -20.5%
Blender
4656.22 +232.6%
2476 +76.9%
1399.99
367 -73.8%
Vulkan
382809 +315.2%
140875 +52.8%
61331 -33.5%
34688 -62.4%
OpenCL
208546 +133%
140145 +56.6%
65038 -27.3%
42289 -52.8%