AMD Radeon RX 6700 XT

AMD Radeon RX 6700 XT

AMD Radeon RX 6700 XT: A Guide to the Legend of 1440p in 2025

Updated: April 2025


Introduction

Four years after its release, the AMD Radeon RX 6700 XT remains a popular choice for gamers who value the balance between price and performance. Despite the emergence of new GPUs, this model continues to hold its ground due to driver optimizations and support for modern technologies. Let's explore why it is still relevant in 2025 and who it is suited for.


Architecture and Key Features

RDNA 2: The Power Foundation

The RX 6700 XT is built on the RDNA 2 architecture, which debuted in 2020. The chips are manufactured using TSMC's 7-nm process, ensuring high energy efficiency. Key features include:

- 40 compute units (CUs) with 2560 stream processors.

- Hardware-accelerated ray tracing (Ray Accelerators) — one per CU.

- Support for DirectX 12 Ultimate, including Mesh Shaders and Variable Rate Shading.

Unique Technologies

- FidelityFX Super Resolution (FSR 3.0): Upscaling technology with Frame Generation support, which can double the FPS. Compatible with games released even before 2025.

- Radeon Anti-Lag+: Reduces input lag in competitive games (e.g., CS2 or Valorant).

- Smart Access Memory (SAM): Boosts performance when used with Ryzen 5000/7000 CPUs and motherboards on B550/X570 chipsets and newer.

Comparison with NVIDIA: The DLSS equivalent — FSR 3.0 — works on any GPU, including competitors, but ray tracing on the RX 6700 XT is weaker than in the RTX 3070/4060.


Memory: A Buffer for Future Projects

- Capacity: 12 GB GDDR6.

- Bus: 192-bit, providing 384 GB/s bandwidth (effective memory speed is 16 Gbps).

Why is this important?

- 12 GB is sufficient for 4K gaming with high textures (Cyberpunk 2077: Phantom Liberty, Avatar: Frontiers of Pandora).

- At 1440p (the primary target resolution for the card), memory rarely maxes out, allowing a buffer for future projects.

- The narrow bus (192-bit versus 256-bit on the RTX 3070) is compensated by Infinity Cache technology (96 MB), which accelerates access to frequently used data.


Gaming Performance

Average FPS in Popular Games (2024–2025)

Settings: Ultra, 1440p, no FSR.

- Cyberpunk 2077: 58–62 FPS (without ray tracing), 38–42 FPS (with RT Ultra + FSR 3.0 Quality).

- Starfield: 65–70 FPS (with FSR 3.0 Balanced).

- Call of Duty: Modern Warfare IV: 110–120 FPS.

- Hogwarts Legacy: 55–60 FPS (RT enabled, FSR 3.0 Performance).

Resolutions

- 1080p: Overkill for most games (FPS often exceeds 100).

- 1440p: The optimal choice — smooth gameplay at high settings.

- 4K: Possible with FSR 3.0 Performance/Ultra Performance, but average FPS is 45–55.

Ray Tracing: Performance drops by 30–40%, so enabling FSR is needed for comfortable gameplay with RT.


Professional Tasks

Video Editing and Rendering

- DaVinci Resolve: Acceleration for encoding/decoding via AMD AMF.

- Blender: Supports HIP, but rendering speed is lower than NVIDIA (about 70% of RTX 3070).

3D Modeling

- SolidWorks, AutoCAD: Stable performance, though Radeon Pro drivers are recommended for professional software.

Scientific Calculations

- OpenCL and ROCm: Support is limited compared to CUDA. For machine learning, consider NVIDIA.

Conclusion: The RX 6700 XT is suitable for amateur video editing and 3D design but does not replace professional NVIDIA solutions.


Power Consumption and Heat Generation

- TDP: 230 W.

- Cooling Recommendations:

- Cases with good ventilation (e.g., Lian Li Lancool III or Fractal Design Meshify 2).

- At least 3 fans on the GPU or a hybrid liquid cooling system for overclocking.

- Temperatures:

- Standard models: 70–75°C under load.

- Custom versions (Sapphire Nitro+, PowerColor Red Devil): 65–70°C.


Comparison with Competitors

Analogues from 2023–2025:

- NVIDIA RTX 4060 (8 GB): Weaker in 1440p, but more effective in RT and DLSS 3.5. Price: $300–$330.

- NVIDIA RTX 3070 (8 GB): Comparable performance in rasterization, but 8 GB of memory limits 4K capabilities.

- AMD RX 7700 XT (12 GB): 15–20% faster, priced at $450–$500.

Conclusion: The RX 6700 XT (2025 price: $320–$370) outperforms the RTX 4060 in 1440p but falls short in ray tracing.


Practical Tips

Power Supply

- Minimum: 650 W (80+ Bronze/Gold).

- Recommended Models: Corsair RM650x, Seasonic Focus GX-650.

Compatibility

- Platforms: Best performance with Ryzen 5/7 (5000/7000 series) and PCIe 4.0 motherboards.

- Drivers: Adrenalin 2025 Edition is stable, but update the software on the day of new game releases.


Pros and Cons

Pros:

- Optimal for 1440p.

- 12 GB of memory for future games.

- Support for FSR 3.0 and open-source upscaling standards.

Cons:

- Ray tracing is weaker compared to NVIDIA.

- Higher power consumption than the RTX 4060.


Final Verdict: Who is the RX 6700 XT For?

This graphics card is an ideal choice for:

1. 1440p gamers looking to play at high settings without frequent upgrades.

2. AMD enthusiasts who appreciate the FSR technology and open software.

3. Budget builds with a future-oriented focus (12 GB of memory).

If you need maximum performance in ray tracing or work in professional CUDA-based software — look at NVIDIA. In all other cases, the RX 6700 XT remains a compelling option even in 2025.


Prices are as of April 2025. New device prices in U.S. retail markets are listed.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
March 2021
Model Name
Radeon RX 6700 XT
Generation
Navi II
Base Clock
2321MHz
Boost Clock
2581MHz
Bus Interface
PCIe 4.0 x16
Transistors
17,200 million
RT Cores
40
Compute Units
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
384.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
165.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
413.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
26.43 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
825.9 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
13.474 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
L1 Cache
128 KB per Array
L2 Cache
3MB
TDP
230W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
550W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
51 fps
Shadow of the Tomb Raider 1440p
Score
98 fps
Shadow of the Tomb Raider 1080p
Score
139 fps
Cyberpunk 2077 2160p
Score
40 fps
Cyberpunk 2077 1440p
Score
50 fps
Cyberpunk 2077 1080p
Score
75 fps
Battlefield 5 2160p
Score
74 fps
Battlefield 5 1440p
Score
141 fps
Battlefield 5 1080p
Score
189 fps
GTA 5 2160p
Score
85 fps
GTA 5 1440p
Score
106 fps
GTA 5 1080p
Score
169 fps
FP32 (float)
Score
13.474 TFLOPS
3DMark Time Spy
Score
12568
Blender
Score
1535
Vulkan
Score
104842
OpenCL
Score
97007
Hashcat
Score
617807 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +278.4%
69 +35.3%
34 -33.3%
24 -52.9%
Shadow of the Tomb Raider 1440p / fps
292 +198%
128 +30.6%
67 -31.6%
Shadow of the Tomb Raider 1080p / fps
310 +123%
101 -27.3%
72 -48.2%
Cyberpunk 2077 2160p / fps
Cyberpunk 2077 1440p / fps
Cyberpunk 2077 1080p / fps
157 +109.3%
104 +38.7%
58 -22.7%
Battlefield 5 2160p / fps
194 +162.2%
106 +43.2%
56 -24.3%
Battlefield 5 1440p / fps
203 +44%
165 +17%
Battlefield 5 1080p / fps
213 +12.7%
139 -26.5%
122 -35.4%
GTA 5 2160p / fps
174 +104.7%
100 +17.6%
GTA 5 1440p / fps
191 +80.2%
73 -31.1%
GTA 5 1080p / fps
231 +36.7%
176 +4.1%
141 -16.6%
86 -49.1%
FP32 (float) / TFLOPS
14.602 +8.4%
14.053 +4.3%
13.142 -2.5%
12.883 -4.4%
3DMark Time Spy
36233 +188.3%
16792 +33.6%
9097 -27.6%
Blender
5975.07 +289.3%
863.8 -43.7%
436 -71.6%
Vulkan
382809 +265.1%
140875 +34.4%
61331 -41.5%
34688 -66.9%
OpenCL
260803 +168.8%
147055 +51.6%
69143 -28.7%
48080 -50.4%
Hashcat / H/s
705069 +14.1%
649725 +5.2%
530553 -14.1%
529739 -14.3%