NVIDIA GeForce RTX 3060 8 GB
About GPU
The NVIDIA GeForce RTX 3060 8 GB GPU is a powerful option for anyone looking to upgrade their desktop computer's graphics performance. With a base clock speed of 1320MHz and a boost clock speed of 1777MHz, this GPU is capable of handling even the most demanding of games and applications with ease.
The 8GB of GDDR6 memory and a memory clock speed of 1875MHz ensure that the RTX 3060 can handle high-resolution textures and complex environments without breaking a sweat. This is further supported by the 3584 shading units and 3MB of L2 cache, which allow for smooth and fluid rendering of graphics.
In terms of performance, the RTX 3060 excels across the board. With a TDP of 170W and a theoretical performance of 12.74 TFLOPS, this GPU is more than capable of handling modern games at high settings. In 3DMark Time Spy, it scored an impressive 7332, showcasing its ability to handle demanding benchmarking tests.
When it comes to actual gaming performance, the RTX 3060 truly shines. In popular titles such as GTA 5, Battlefield 5, Cyberpunk 2077, and Shadow of the Tomb Raider, it achieved frame rates of 154fps, 140fps, 61fps, and 132fps respectively at 1080p resolution, demonstrating its ability to handle high-performance gaming at a smooth and consistent frame rate.
Overall, the NVIDIA GeForce RTX 3060 8GB GPU is a fantastic option for anyone looking to upgrade their desktop's graphics performance. With its impressive specs and outstanding gaming performance, it delivers excellent value for the price.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
October 2022
Model Name
GeForce RTX 3060 8 GB
Generation
GeForce 30
Base Clock
1320MHz
Boost Clock
1777MHz
Bus Interface
PCIe 4.0 x16
Transistors
12,000 million
RT Cores
28
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
112
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere
Memory Specifications
Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1875MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
240.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
85.30 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
199.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
12.74 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
199.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
12.485
TFLOPS
Miscellaneous
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
28
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3584
L1 Cache
128 KB (per SM)
L2 Cache
3MB
TDP
170W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
1x 12-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
450W
Benchmarks
Shadow of the Tomb Raider 2160p
Score
46
fps
Shadow of the Tomb Raider 1440p
Score
87
fps
Shadow of the Tomb Raider 1080p
Score
129
fps
Cyberpunk 2077 2160p
Score
30
fps
Cyberpunk 2077 1440p
Score
37
fps
Cyberpunk 2077 1080p
Score
60
fps
Battlefield 5 2160p
Score
52
fps
Battlefield 5 1440p
Score
96
fps
Battlefield 5 1080p
Score
143
fps
GTA 5 2160p
Score
80
fps
GTA 5 1440p
Score
80
fps
GTA 5 1080p
Score
151
fps
FP32 (float)
Score
12.485
TFLOPS
3DMark Time Spy
Score
7479
Blender
Score
2484
OctaneBench
Score
288
Compared to Other GPU
Shadow of the Tomb Raider 2160p
/ fps
Shadow of the Tomb Raider 1440p
/ fps
Shadow of the Tomb Raider 1080p
/ fps
Cyberpunk 2077 2160p
/ fps
Cyberpunk 2077 1440p
/ fps
Cyberpunk 2077 1080p
/ fps
Battlefield 5 2160p
/ fps
Battlefield 5 1440p
/ fps
Battlefield 5 1080p
/ fps
GTA 5 2160p
/ fps
GTA 5 1440p
/ fps
GTA 5 1080p
/ fps
FP32 (float)
/ TFLOPS
3DMark Time Spy
Blender
OctaneBench