AMD Radeon RX 7700 XT

AMD Radeon RX 7700 XT

About GPU

The AMD Radeon RX 7700 XT is a high-performance GPU that is sure to appeal to gamers and graphics professionals alike. With a base clock of 1700MHz and a boost clock of 2544MHz, this GPU is capable of handling even the most demanding tasks with ease. Featuring a generous 12GB of GDDR6 memory and a memory clock of 2250MHz, the Radeon RX 7700 XT is well-equipped to handle large datasets and high-resolution textures. With 3456 shading units and 2MB of L2 cache, this GPU delivers impressive visual fidelity and smooth, responsive performance. With a TDP of 245W, the Radeon RX 7700 XT is a power-hungry GPU, but its theoretical performance of 35.17 TFLOPS more than justifies its energy consumption. In benchmark tests, such as 3DMark Time Spy, the GPU achieved an impressive score of 16270, showcasing its ability to handle the latest graphical technologies with ease. In real-world gaming scenarios, the Radeon RX 7700 XT shines, delivering an impressive 145 frames per second in Cyberpunk 2077 at 1080p and 218 frames per second in Shadow of the Tomb Raider at 1080p. These results demonstrate the GPU's ability to deliver a smooth and enjoyable gaming experience even at the highest graphic settings. Overall, the AMD Radeon RX 7700 XT is a powerful and capable GPU that offers exceptional performance for both gaming and professional applications. Its impressive specifications and real-world performance make it a compelling choice for anyone in need of a high-end graphics solution.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2023
Model Name
Radeon RX 7700 XT
Generation
Navi III
Base Clock
1700MHz
Boost Clock
2544MHz
Bus Interface
PCIe 4.0 x16
Transistors
28,100 million
RT Cores
54
Compute Units
54
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
216
Foundry
TSMC
Process Size
5 nm
Architecture
RDNA 3.0

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
432.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
244.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
549.5 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
70.34 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1099 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
35.873 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3456
L1 Cache
128 KB per Array
L2 Cache
2MB
TDP
245W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
2x 8-pin
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Suggested PSU
550W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
63 fps
Shadow of the Tomb Raider 1440p
Score
131 fps
Shadow of the Tomb Raider 1080p
Score
214 fps
Cyberpunk 2077 2160p
Score
37 fps
Cyberpunk 2077 1440p
Score
97 fps
Cyberpunk 2077 1080p
Score
142 fps
GTA 5 2160p
Score
108 fps
GTA 5 1440p
Score
114 fps
FP32 (float)
Score
35.873 TFLOPS
3DMark Time Spy
Score
15945
Blender
Score
2323
Vulkan
Score
136465
OpenCL
Score
126692

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +206.3%
69 +9.5%
34 -46%
24 -61.9%
Shadow of the Tomb Raider 1440p / fps
292 +122.9%
67 -48.9%
49 -62.6%
Shadow of the Tomb Raider 1080p / fps
310 +44.9%
101 -52.8%
72 -66.4%
Cyberpunk 2077 2160p / fps
8 -78.4%
Cyberpunk 2077 1440p / fps
185 +90.7%
35 -63.9%
Cyberpunk 2077 1080p / fps
203 +43%
48 -66.2%
GTA 5 2160p / fps
174 +61.1%
GTA 5 1440p / fps
191 +67.5%
FP32 (float) / TFLOPS
45.329 +26.4%
28.567 -20.4%
3DMark Time Spy
36233 +127.2%
16792 +5.3%
9097 -42.9%
Blender
12832 +452.4%
2669 +14.9%
521 -77.6%
203 -91.3%
Vulkan
254749 +86.7%
83205 -39%
54373 -60.2%
30994 -77.3%
OpenCL
362331 +186%
147444 +16.4%
66179 -47.8%
45244 -64.3%