NVIDIA GeForce MX570 A

NVIDIA GeForce MX570 A

About GPU

The NVIDIA GeForce MX570 A is a mobile GPU that brings high performance and efficiency to laptops and notebooks. With a base clock of 832MHz and a boost clock of 1155MHz, this GPU offers smooth and responsive gameplay for a wide range of modern gaming titles and productivity applications. Equipped with 2GB of GDDR6 memory and a memory clock of 1500MHz, the MX570 A delivers fast and reliable performance for multitasking, content creation, and gaming. Its 2048 shading units and 2MB of L2 cache ensure that demanding graphics tasks are handled with ease, resulting in stunning visuals and seamless user experiences. One of the standout features of the MX570 A is its low 25W TDP, which makes it a power-efficient choice for portable devices without sacrificing performance. This allows for longer battery life and cooler operation, even during intense gaming sessions. With a theoretical performance of 4.731 TFLOPS, the MX570 A offers impressive graphics processing power that can handle high-resolution gaming, content creation, and video editing tasks with ease. Whether you're a casual gamer, a content creator, or a professional on the go, the MX570 A provides the performance and efficiency needed to get the job done. Overall, the NVIDIA GeForce MX570 A is a compelling choice for those seeking a powerful yet power-efficient GPU for their mobile computing needs. Its combination of high performance, efficiency, and advanced features make it a standout option for laptops and notebooks.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
May 2022
Model Name
GeForce MX570 A
Generation
GeForce MX
Base Clock
832MHz
Boost Clock
1155MHz
Bus Interface
PCIe 4.0 x8
Transistors
Unknown
RT Cores
16
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
64
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere

Memory Specifications

Memory Size
2GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
96.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
46.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
73.92 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
4.731 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
73.92 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.636 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
16
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
128 KB (per SM)
L2 Cache
2MB
TDP
25W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
None
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
40

Benchmarks

FP32 (float)
Score
4.636 TFLOPS
Vulkan
Score
38904
OpenCL
Score
42810

Compared to Other GPU

FP32 (float) / TFLOPS
4.922 +6.2%
4.803 +3.6%
4.408 -4.9%
Vulkan
98839 +154.1%
69708 +79.2%
40716 +4.7%
5522 -85.8%
OpenCL
90580 +111.6%
65116 +52.1%
25034 -41.5%
12811 -70.1%