NVIDIA GeForce GTX TITAN

NVIDIA GeForce GTX TITAN

About GPU

The NVIDIA GeForce GTX TITAN GPU is a powerhouse when it comes to desktop gaming and graphic-intensive tasks. With a base clock of 836MHz and a boost clock of 876MHz, this GPU delivers impressive performance that can handle even the most demanding games and applications. One of the standout features of the GTX TITAN is its massive 6GB of GDDR5 memory, which allows for smooth and seamless multitasking and ensures that even the most detailed textures and high-resolution graphics are displayed with exceptional clarity. The 1502MHz memory clock further enhances the overall performance of this GPU, providing lightning-fast data transfer speeds. With 2688 shading units and 1536KB of L2 cache, the GTX TITAN is capable of handling complex shading and rendering tasks with ease, delivering stunning visual effects and lifelike graphics. Despite its impressive performance, the GTX TITAN maintains a TDP of 250W, ensuring that it remains power efficient and does not overheat during prolonged use. In terms of actual performance, the GTX TITAN boasts a theoretical performance of 4.709 TFLOPS and achieves a 3DMark Time Spy score of 2900, showcasing its capabilities in real-world gaming scenarios. Overall, the NVIDIA GeForce GTX TITAN GPU is a top-tier choice for gamers and professionals looking for a reliable and high-performance graphics solution. Its impressive specs and exceptional performance make it a worthy investment for anyone seeking an unparalleled gaming and computing experience.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
February 2013
Model Name
GeForce GTX TITAN
Generation
GeForce 700
Base Clock
836MHz
Boost Clock
876MHz
Bus Interface
PCIe 3.0 x16
Transistors
7,080 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
224
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
6GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1502MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
49.06 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
196.2 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.570 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.803 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2688
L1 Cache
16 KB (per SMX)
L2 Cache
1536KB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.5
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
600W

Benchmarks

FP32 (float)
Score
4.803 TFLOPS
3DMark Time Spy
Score
2958
Vulkan
Score
26189
OpenCL
Score
25034

Compared to Other GPU

FP32 (float) / TFLOPS
4.993 +4%
4.922 +2.5%
4.636 -3.5%
4.408 -8.2%
3DMark Time Spy
5663 +91.4%
4243 +43.4%
1059 -64.2%
Vulkan
98839 +277.4%
69708 +166.2%
40716 +55.5%
5522 -78.9%
OpenCL
65116 +160.1%
42810 +71%
12811 -48.8%
6816 -72.8%