NVIDIA GeForce GTX 980M

NVIDIA GeForce GTX 980M

About GPU

The NVIDIA GeForce GTX 980M is a powerful mobile GPU that offers impressive performance for gaming and multimedia tasks. With a base clock speed of 1038MHz and a boost clock of 1127MHz, this GPU is capable of handling demanding gaming titles and graphics-intensive applications. The 8GB of GDDR5 memory and a memory clock speed of 1253MHz ensure smooth and lag-free performance, even when running multiple tasks simultaneously. The 1536 shading units and 2MB L2 cache further enhance the GPU's capabilities, delivering exceptional visual quality and rendering speeds. In terms of performance, the GTX 980M boasts a theoretical performance of 3.462 TFLOPS, making it an ideal choice for gamers and content creators looking for a high-performance GPU for their laptops. Additionally, the 3DMark Time Spy score of 2947 demonstrates the GPU's ability to handle modern gaming titles with ease. While the TDP of the GTX 980M is not specified, it is likely to be on the higher side due to its impressive performance capabilities. As a result, users should ensure that their laptop's cooling system is up to the task of dissipating the heat generated by this GPU. Overall, the NVIDIA GeForce GTX 980M is a top-tier mobile GPU that delivers exceptional performance, making it a great choice for gamers and professionals seeking a powerful graphics solution for their laptops.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
October 2014
Model Name
GeForce GTX 980M
Generation
GeForce 900M
Base Clock
1038MHz
Boost Clock
1127MHz
Bus Interface
MXM-B (3.0)
Transistors
5,200 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
96
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell 2.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1253MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
160.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
72.13 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
108.2 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
108.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.393 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1536
L1 Cache
48 KB (per SMM)
L2 Cache
2MB
TDP
Unknown
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
5.2
Power Connectors
None
Shader Model
6.7 (6.4)
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64

Benchmarks

FP32 (float)
Score
3.393 TFLOPS
3DMark Time Spy
Score
2888
Vulkan
Score
26002
OpenCL
Score
23366

Compared to Other GPU

FP32 (float) / TFLOPS
3.713 +9.4%
3.552 +4.7%
3.337 -1.7%
3.246 -4.3%
3DMark Time Spy
4147 +43.6%
1855 -35.8%
1056 -63.4%
Vulkan
98839 +280.1%
69708 +168.1%
40716 +56.6%
5522 -78.8%
OpenCL
64365 +175.5%
40953 +75.3%
12037 -48.5%
3977 -83%