AMD Radeon Sky 900

AMD Radeon Sky 900

About GPU

The AMD Radeon Sky 900 GPU is a powerful and efficient graphics processing unit designed for desktop use. With a base clock of 825MHz and a boost clock of 950MHz, this GPU offers excellent performance for a wide range of graphics-intensive applications, including gaming, content creation, and professional visualization. The 3GB of GDDR5 memory and a memory clock of 1250MHz provide ample capacity and speed for handling large datasets and complex visual scenes. Additionally, with 1792 shading units and 768KB of L2 cache, the Radeon Sky 900 delivers impressive rendering capabilities and smooth, responsive graphics processing. One standout feature of the Radeon Sky 900 is its 300W TDP, which makes it a relatively power-efficient option compared to other GPUs in its class. This means users can enjoy high-performance gaming and content creation without worrying about excessive power consumption or heat generation. With a theoretical performance of 3.405 TFLOPS, the AMD Radeon Sky 900 GPU is well-suited for demanding workloads and high-resolution gaming experiences. Its robust specs and efficient design make it a solid choice for users who require reliable and high-quality graphics performance for their desktop computing needs. In conclusion, the AMD Radeon Sky 900 GPU offers impressive performance, efficiency, and reliability for desktop users who demand top-tier graphics processing capabilities. Whether for gaming, content creation, or professional visualization, this GPU delivers the power and features needed to meet the demands of modern graphics applications.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
March 2013
Model Name
Radeon Sky 900
Generation
Radeon Sky
Base Clock
825MHz
Boost Clock
950MHz
Bus Interface
PCIe 3.0 x16
Transistors
4,313 million
Compute Units
28
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
3GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
240.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
30.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
106.4 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
851.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.337 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
L1 Cache
16 KB (per CU)
L2 Cache
768KB
TDP
300W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
2x 8-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
700W

Benchmarks

FP32 (float)
Score
3.337 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
3.552 +6.4%
3.393 +1.7%
3.246 -2.7%
3.098 -7.2%