AMD Radeon RX 5600 OEM

AMD Radeon RX 5600 OEM

AMD Radeon RX 5600 OEM: Overview and Analysis of the Graphics Card for Gamers and Enthusiasts

(Current as of April 2025)


Introduction

The AMD Radeon RX 5600 OEM is a mid-range graphics card designed for those seeking a balance between price and performance. Although it's an OEM model (shipped with pre-built PCs), it captures the attention of users looking to upgrade their systems or build budget-friendly setups. In this article, we will explore its architecture, gaming capabilities, energy efficiency, and compare it with competitors.


1. Architecture and Key Features

RDNA 2: The Foundation of Performance

The RX 5600 OEM is built on the RDNA 2 architecture, which debuted in 2020. This chip offers improved energy efficiency and an IPC increase (instructions per clock) of 15-20% compared to the first generation RDNA. The manufacturing process is 7nm, allowing for 10.3 billion transistors on the chip.

Unique Technologies

- FidelityFX Super Resolution (FSR) 3.0: An upscaling technology that boosts FPS in games with minimal loss of quality. It supports resolutions up to 4K.

- Ray Tracing: Hardware-accelerated ray tracing is implemented via Ray Accelerators, but their number is limited (16 blocks), which affects performance in ray tracing scenarios.

- Radeon Anti-Lag and Boost: These features reduce input latency in competitive games.

Important: Unlike NVIDIA's DLSS 3.5, FSR 3.0 does not require special AI cores, making it compatible with older GPUs.


2. Memory: Fast, But Not Maximum

GDDR6 and Bandwidth

- Capacity: 6GB of GDDR6.

- Bus: 192-bit.

- Bandwidth: 288 GB/s (memory frequency of 14 GHz).

This is sufficient for gaming at 1080p and 1440p, but 4K or heavy use of ray tracing may result in memory shortages. For example, in Cyberpunk 2077 with ray tracing enabled on ultra settings, the graphics card uses over 6GB, leading to FPS drops.


3. Gaming Performance

1080p: The Queen of Budget Builds

- Apex Legends: 110–130 FPS (high settings).

- Call of Duty: Modern Warfare V: 90–100 FPS (ultra).

- Cyberpunk 2077: 55–65 FPS (high settings without RT), 35–45 FPS (medium settings + RT).

1440p: Moderate Success

With FSR 3.0 (Quality mode):

- Horizon Forbidden West: 60–70 FPS.

- Starfield: 45–55 FPS.

4K: Not Recommended

Without FSR 3.0, the graphics card only handles less demanding titles (CS2, Valorant) on medium settings (40–50 FPS).

Conclusion: The RX 5600 OEM is a choice for 1080p gaming with the option for light immersion into 1440p through FSR.


4. Professional Tasks

Video Editing and Rendering

- DaVinci Resolve: Accelerates H.264/H.265 encoding through AMD Media Engine.

- Blender: OpenCL support ensures rendering is 2–3 times faster than the CPU, but it falls short compared to NVIDIA's RTX 3060 with CUDA.

Scientific Calculations

For machine learning tasks or simulations, the card is lacking: there is no hardware support for Tensor cores, and 6GB of memory limits work with large datasets.

Advice: Consider the RX 5600 OEM for editing at resolutions up to 1440p, but for professional 3D tracking, it's better to choose models with 8GB+ of memory.


5. Power Consumption and Heat Dissipation

- TDP: 130W.

- Recommended PSU: 450W (with headroom for the CPU and peripherals).

Cooling

- Reference Design: Typically equipped with 2 fans. Temperature under load is 70–75°C.

- Case Recommendations: Use a case with 2–3 intake fans and at least 1 exhaust fan. Avoid compact designs, as hot air will get trapped.


6. Comparison with Competitors

NVIDIA GeForce RTX 3050 Ti

- Price: $220 (new models, 2025).

- Pros: DLSS 3.5, better RT performance.

- Cons: 4GB GDDR6 (in the base version).

AMD Radeon RX 6600

- Price: $240.

- Pros: 8GB of memory, higher performance in 1440p.

- Cons: 15-20% more expensive.

Summary: The RX 5600 OEM ($190–200) wins on price but lags behind in RT and memory.


7. Practical Tips

- Power Supply: Don’t skimp! Choose models with an 80+ Bronze certification (Corsair CX450, EVGA 500 BQ).

- Compatibility: PCIe 4.0 x8 — check if your motherboard supports this.

- Drivers: Use Adrenalin Edition 2025.4.1 — a stable branch with optimizations for new games.


8. Pros and Cons

Pros

- Price below $200.

- Support for FSR 3.0.

- Energy efficiency.

Cons

- Only 6GB of memory.

- Weak RT potential.

- OEM status: hard to find in retail.


9. Final Conclusion: Who is the RX 5600 OEM Suitable For?

This graphics card is an excellent choice for:

- Gamers with a 1080p monitor wanting to play at high settings without overspending.

- Owners of pre-built PCs needing an upgrade without changing the PSU.

- Budget-conscious enthusiasts willing to compromise on "ultra" settings in RT games.

If you are looking for a "workhorse" for comfortable gaming and basic creative tasks, the RX 5600 OEM will meet your expectations. However, for flagship projects in 2025 featuring ray tracing, consider the RX 7600 or RTX 4060.


Prices and specifications are current as of April 2025. Please check with the manufacturer for the latest information prior to purchase.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
January 2020
Model Name
Radeon RX 5600 OEM
Generation
Navi
Base Clock
1130MHz
Boost Clock
1560MHz
Bus Interface
PCIe 4.0 x16
Transistors
10,300 million
Compute Units
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 1.0

Memory Specifications

Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
99.84 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
199.7 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
12.78 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
399.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.518 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L2 Cache
3MB
TDP
125W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
1x 8-pin
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
300W

Benchmarks

FP32 (float)
Score
6.518 TFLOPS
3DMark Time Spy
Score
7004
Vulkan
Score
52494
OpenCL
Score
64365

Compared to Other GPU

FP32 (float) / TFLOPS
6.969 +6.9%
5.881 -9.8%
3DMark Time Spy
10952 +56.4%
Vulkan
117697 +124.2%
79806 +52%
27656 -47.3%
10692 -79.6%
OpenCL
131309 +104%
87271 +35.6%
40953 -36.4%
23366 -63.7%