NVIDIA GeForce GTX 1660 Ti Max Q

NVIDIA GeForce GTX 1660 Ti Max Q

NVIDIA GeForce GTX 1660 Ti Max Q: Review and Analysis in 2025

Introduction

The NVIDIA GeForce GTX 1660 Ti Max Q is a mobile graphics card that has remained popular among gamers and users who appreciate a balance between performance, energy efficiency, and cost for several years. Despite the release of newer models, such as the RTX 40 series, this card continues to attract attention due to its reliability and accessibility. In this article, we will examine its key features, performance, and practical value in 2025.


1. Architecture and Key Features

Turing Architecture: A Timeless Foundation

The GTX 1660 Ti Max Q is built on NVIDIA's Turing architecture, introduced in 2018. Unlike flagship RTX cards, it lacks specialized RT cores for ray tracing and tensor cores for DLSS. However, Turing brought optimizations to enhance shader computation efficiency and improve texture handling.

Manufacturing Technology: 12 nm from TSMC

The card is manufactured using TSMC's 12 nm process, which ensures a good balance between performance and power consumption. This is especially important for mobile versions (Max Q), where heat dissipation is limited.

Unique Features: CUDA and NVENC

Although RTX features are unavailable, the GTX 1660 Ti Max Q supports CUDA (with 1408 cores), which accelerates rendering and computations. It also includes an NVENC chip for hardware video encoding, useful for streaming and editing.


2. Memory: Speed and Impact on Performance

GDDR6: Fast but Not the Newest

The card is equipped with 6 GB of GDDR6 memory on a 192-bit bus. The bandwidth reaches 336 GB/s (14 Gbps per module), which is sufficient for most games at 1080p.

Memory Capacity Limitations

6 GB is an acceptable amount in 2025 for medium settings, but in games with detailed textures (e.g., Cyberpunk 2077 or Horizon Forbidden West), memory shortages may occur, especially at 1440p.


3. Gaming Performance

1080p: Comfortable Gaming

In popular titles, the GTX 1660 Ti Max Q exhibits stable results:

- Apex Legends: 90–110 FPS (high settings).

- Elden Ring: 45–55 FPS (high settings, no ray tracing).

- Fortnite: 70–85 FPS (epic settings).

1440p: Acceptable but with Compromises

For a resolution of 2560×1440, settings must be reduced to medium:

- Red Dead Redemption 2: 35–40 FPS (medium settings).

- Call of Duty: Warzone: 50–60 FPS (medium).

4K: Not Recommended

At 3840×2160, the card only manages to handle less demanding games, such as CS:GO (60–80 FPS), but it is not a viable option for AAA titles.

Ray Tracing: No Support

Since the GTX 1660 Ti lacks RT cores, enabling ray tracing in games is impossible. This is a significant drawback for enthusiasts of "cinematic" graphics.


4. Professional Tasks

Video Editing: Decent Performance

Thanks to CUDA and NVENC, the card is suitable for work in DaVinci Resolve and Premiere Pro. Rendering 1080p videos takes 20–30% less time than on integrated graphics.

3D Modeling: Moderate Capabilities

In Blender or Maya, the GTX 1660 Ti Max Q can handle simple projects, but for complex scenes with high-polygon objects, a card with more memory may be required.

Scientific Calculations: Limited Specialization

For CUDA/OpenCL tasks (e.g., machine learning), the card is only suitable for training small models. Serious projects need GPUs with tensor cores (RTX 3060 and above).


5. Power Consumption and Heat Dissipation

TDP: 60–80 W

The Max Q model is optimized for laptops: its TDP is lower than that of the desktop GTX 1660 Ti (120 W). This allows the card to be used in thin chassis without overheating.

Cooling Recommendations

- For laptops: choose models with two fans and copper heat pipes.

- In compact PCs: install at least one case fan for exhaust.


6. Comparison with Competitors

AMD Radeon RX 5600M: Parity with Caveats

The RX 5600M is close in performance but excels in Vulkan games (e.g., Doom Eternal). However, its drivers are less stable, and power consumption is higher.

NVIDIA RTX 3050 Mobile: New vs. Old

The RTX 3050 supports DLSS and ray tracing but costs $100–150 more. For those who do not need "ultra" settings, the GTX 1660 Ti Max Q remains a cost-effective choice.


7. Practical Tips

Power Supply: 400–450 W

For PCs with this card, a budget PSU of 450 W (e.g., Corsair CV450) will suffice. Ensure that the unit has an 8-pin PCIe connector.

Platform Compatibility

- Laptops: compatible with Intel 10th-12th generations and AMD Ryzen 4000/5000.

- Desktops: requires a motherboard with PCIe 3.0 x16.

Drivers: Stability First

Use NVIDIA Studio drivers for professional tasks and Game Ready drivers for gaming. Avoid beta versions, as they may cause crashes.


8. Pros and Cons

Pros:

- Energy efficiency (ideal for laptops).

- Sufficient performance for 1080p.

- Low price ($250–300 for new models).

Cons:

- No ray tracing or DLSS support.

- 6 GB of memory is insufficient for some modern games.


9. Final Verdict: Who is the GTX 1660 Ti Max Q For?

This graphics card is an excellent option for:

- Budget gamers looking to play at medium settings in 1080p.

- Owners of slim laptops seeking balanced performance.

- Students and freelancers working with video editing and basic 3D tasks.

However, if you want maximum graphics in 4K or dream of ray tracing, consider the RTX 3050 or RX 6600M. Nonetheless, for its price, the GTX 1660 Ti Max Q remains a reliable and practical solution in 2025.


Prices are based on new devices as of April 2025.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
April 2019
Model Name
GeForce GTX 1660 Ti Max Q
Generation
GeForce 16 Mobile
Base Clock
1140MHz
Boost Clock
1335MHz
Bus Interface
PCIe 3.0 x16
Transistors
6,600 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
96
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
64.08 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
128.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
8.202 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
128.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.183 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
24
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1536
L1 Cache
64 KB (per SM)
L2 Cache
1536KB
TDP
Unknown
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
7.5
Power Connectors
None
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48

Benchmarks

FP32 (float)
Score
4.183 TFLOPS
3DMark Time Spy
Score
4854
Blender
Score
814
OctaneBench
Score
107

Compared to Other GPU

FP32 (float) / TFLOPS
4.365 +4.4%
4.287 +2.5%
4.094 -2.1%
4.014 -4%
3DMark Time Spy
7004 +44.3%
2329 -52%
Blender
2554 +213.8%
1456 +78.9%
379 -53.4%
OctaneBench
371 +246.7%
61 -43%
31 -71%