NVIDIA GeForce GTX 1660 Ti Max Q

NVIDIA GeForce GTX 1660 Ti Max Q

About GPU

The NVIDIA GeForce GTX 1660 Ti Max Q is a powerful mobile GPU that offers impressive performance for gaming and content creation. With a base clock of 1140MHz and a boost clock of 1335MHz, this GPU provides smooth and fast graphics rendering for demanding applications. The 6GB of GDDR6 memory, with a memory clock of 1500MHz, ensures that the GTX 1660 Ti Max Q can handle high-resolution textures and complex scenes without sacrificing performance. With 1536 shading units and 1536KB of L2 cache, this GPU is capable of handling a wide range of tasks with ease. One of the standout features of the GTX 1660 Ti Max Q is its TDP (thermal design power), which allows for efficient power usage without sacrificing performance. This makes it an excellent choice for laptops and other mobile devices where power efficiency is crucial. In terms of performance, the GTX 1660 Ti Max Q boasts a theoretical performance of 4.101 TFLOPS and a 3DMark Time Spy score of 4953, indicating its ability to handle modern games and applications with ease. Overall, the NVIDIA GeForce GTX 1660 Ti Max Q is a solid choice for users looking for a high-performance mobile GPU. Its combination of power efficiency, high memory bandwidth, and impressive performance make it a great option for gaming laptops and mobile workstations. Whether you're a gamer, content creator, or professional user, the GTX 1660 Ti Max Q has the capabilities to meet your needs.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
April 2019
Model Name
GeForce GTX 1660 Ti Max Q
Generation
GeForce 16 Mobile
Base Clock
1140MHz
Boost Clock
1335MHz
Bus Interface
PCIe 3.0 x16
Transistors
6,600 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
96
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
64.08 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
128.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
8.202 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
128.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.183 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
24
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1536
L1 Cache
64 KB (per SM)
L2 Cache
1536KB
TDP
Unknown
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
7.5
Power Connectors
None
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48

Benchmarks

FP32 (float)
Score
4.183 TFLOPS
3DMark Time Spy
Score
4854
Blender
Score
814
OctaneBench
Score
107

Compared to Other GPU

FP32 (float) / TFLOPS
4.365 +4.4%
4.287 +2.5%
4.094 -2.1%
4.014 -4%
3DMark Time Spy
7004 +44.3%
2329 -52%