NVIDIA GeForce GTX 780 Ti

NVIDIA GeForce GTX 780 Ti

NVIDIA GeForce GTX 780 Ti in 2025: Nostalgia or a Rational Choice?

An overview of the capabilities and limitations of the legendary graphics card in modern conditions


1. Architecture and Key Features

Kepler Architecture: A Look Back

Released in 2013, the GTX 780 Ti is based on the Kepler architecture (GK110 chip), manufactured using a 28 nm process. It was the flagship model of its time, featuring 2880 CUDA cores that provided high parallel performance. However, technologies such as RTX (ray tracing), DLSS (deep learning super sampling), or FidelityFX (AMD optimizations) are absent—these emerged years after the card's release.

Unique Features for Its Time

The card supported NVIDIA GPU Boost 2.0, dynamically raising the core frequency depending on temperature and power consumption. It also offered enhanced gameplay recording capabilities through ShadowPlay (now part of NVIDIA Experience). Yet, in 2025, these features seem outdated compared to modern solutions.


2. Memory: Volume and Bandwidth

GDDR5 and Limitations

The GTX 780 Ti is equipped with 3 GB of GDDR5 memory and a 384-bit bus. The bandwidth reached 336 GB/s—an impressive figure for 2013 but critically insufficient for modern games and applications. For instance, textures in AAA titles of 2025 (like GTA VI or Starfield 2) require a minimum of 6-8 GB of VRAM even on medium settings.

Future Challenges

The lack of memory capacity results in FPS drops and crashes in resource-intensive scenes. Additionally, GDDR5 significantly lags behind GDDR6X (found in RTX 4080/4090) and HBM (relevant for workstations) in speed.


3. Gaming Performance: What Can GTX 780 Ti Do in 2025?

1080p: Minimum Settings

In lighter titles like CS2 or Fortnite, the card achieves 60-80 FPS at low settings. However, in demanding games such as Cyberpunk 2077: Phantom Liberty, even at 1080p the average FPS barely reaches 25-30 frames (minimum presets, without RT).

1440p and 4K: Not Feasible

The power of the GTX 780 Ti is insufficient for 1440p and 4K. For example, in Hogwarts Legacy 2 at 1440p, the frame rate drops below 20 FPS.

Ray Tracing: Lack of Support

RTX features are unavailable; hardware support for RT and Tensor cores is required, which only became available in the RTX 20xx series and newer.


4. Professional Tasks: CUDA on an Old Architecture

Video Editing and Rendering

Thanks to CUDA, the card is theoretically suitable for basic tasks in DaVinci Resolve or Adobe Premiere Pro. However, the 3 GB of memory limit work with 4K materials and complex effects.

3D Modeling and Scientific Computations

In Blender or Autodesk Maya, rendering simple scenes is possible, but execution time is 3-5 times longer than on modern GPUs with OptiX support. For scientific computations via OpenCL/CUDA, the card even lags behind budget newcomers like the RTX 3050.


5. Power Consumption and Heat Output

TDP 250 W: Efficiency Issues

The GTX 780 Ti consumes up to 250 W under load—just as much as the RTX 4060 Ti, but with drastically lower performance.

Cooling Recommendations

- Use cases with good ventilation (at least 2 intake fans and 1 exhaust fan).

- Replace thermal paste if the card is used—older units often overheat.

- Ideal operating temperature under load: 75-80°C. Above 85°C is a cause for concern.


6. Comparison with Competitors

AMD Radeon R9 290X (2013)

The nearest competitor with 4 GB of GDDR5. In 2025, the R9 290X slightly handles textures better due to more memory, but falls short in power efficiency.

Modern Budget Models

Even the NVIDIA GTX 1650 (4 GB GDDR6) is 30-40% faster in 2025 games with a TDP of 75 W.


7. Practical Tips

Power Supply

A minimum of 550 W (e.g., Corsair CX550) with an 8-pin PCIe cable.

Compatibility

- PCIe 3.0 x16 slot. On platforms with PCIe 4.0/5.0, the card will work but without speed gains.

- Drivers: Official support has ended. Use community-modified drivers (e.g., “NVCleanstall”) for Windows 11.


8. Pros and Cons

Pros

- Low price on the secondary market ($50-80).

- CUDA support for basic professional tasks.

- Reliability (provided it's in good condition).

Cons

- Outdated architecture.

- Insufficient memory for modern games.

- High power consumption.


9. Final Conclusion: Who is GTX 780 Ti Suitable For?

This graphics card is a choice for:

1. Retro gaming enthusiasts (2010 era games at ultra settings).

2. Budget builds for office tasks and streaming.

3. A temporary solution before purchasing a modern GPU.

Alternatives in 2025

- NVIDIA RTX 3050 ($200-250): Support for DLSS 3, RTX, 8 GB GDDR6.

- AMD Radeon RX 6600 ($180-220): High power efficiency, 8 GB of memory.


Conclusion

The GTX 780 Ti in 2025 is an artifact of its time, suitable only for narrow tasks. If your budget is limited to $100, it’s better to consider a used GTX 1060 6 GB or RX 580. However, if you value nostalgia or are building a PC for specific purposes—this legend might still serve you well.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
November 2013
Model Name
GeForce GTX 780 Ti
Generation
GeForce 700
Base Clock
875MHz
Boost Clock
928MHz
Bus Interface
PCIe 3.0 x16
Transistors
7,080 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
240
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
3GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1753MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.6 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
55.68 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
222.7 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
222.7 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.238 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2880
L1 Cache
16 KB (per SMX)
L2 Cache
1536KB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_1)
CUDA
3.5
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
600W

Benchmarks

FP32 (float)
Score
5.238 TFLOPS
3DMark Time Spy
Score
3421
Blender
Score
379
OctaneBench
Score
104
Vulkan
Score
30994
OpenCL
Score
26013
Hashcat
Score
113870 H/s

Compared to Other GPU

FP32 (float) / TFLOPS
5.613 +7.2%
5.147 -1.7%
5.092 -2.8%
3DMark Time Spy
6169 +80.3%
4558 +33.2%
2093 -38.8%
1295 -62.1%
Blender
1506.77 +297.6%
848 +123.7%
45.58 -88%
Vulkan
98446 +217.6%
69708 +124.9%
40716 +31.4%
5522 -82.2%
OpenCL
66179 +154.4%
45244 +73.9%
13395 -48.5%
7957 -69.4%
Hashcat / H/s
124363 +9.2%
114752 +0.8%
113137 -0.6%
112347 -1.3%