NVIDIA GeForce GTX 780 Ti

NVIDIA GeForce GTX 780 Ti

About GPU

The NVIDIA GeForce GTX 780 Ti is a high-performance GPU designed for desktop gaming and graphics-intensive applications. With a base clock of 875MHz and a boost clock of 928MHz, this GPU offers excellent processing power for smooth and immersive gameplay. The 3GB GDDR5 memory and a memory clock of 1753MHz ensure fast and efficient performance, making it suitable for handling high-resolution textures and complex visual effects. The 2880 shading units and 1536KB L2 cache further contribute to its ability to handle demanding graphics workloads. With a TDP of 250W, this GPU is designed for high-power applications, which may require a robust cooling solution to maintain optimal performance. However, the theoretical performance of 5.345 TFLOPS and a 3DMark Time Spy score of 3354 demonstrate its capability to deliver exceptional graphics processing power. Overall, the NVIDIA GeForce GTX 780 Ti is a reliable and high-performing GPU that is well-suited for gamers and professionals who require top-tier graphics performance. Its robust specifications and impressive benchmark scores make it a compelling choice for those in search of a powerful GPU for their desktop system. While it may consume more power and generate more heat compared to lower-end GPUs, its raw performance and feature set make it an attractive option for demanding gaming and graphics workloads.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
November 2013
Model Name
GeForce GTX 780 Ti
Generation
GeForce 700
Base Clock
875MHz
Boost Clock
928MHz
Bus Interface
PCIe 3.0 x16
Transistors
7,080 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
240
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
3GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1753MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.6 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
55.68 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
222.7 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
222.7 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.238 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2880
L1 Cache
16 KB (per SMX)
L2 Cache
1536KB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_1)
CUDA
3.5
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
600W

Benchmarks

FP32 (float)
Score
5.238 TFLOPS
3DMark Time Spy
Score
3421
Blender
Score
379
OctaneBench
Score
104
Vulkan
Score
30994
OpenCL
Score
26013

Compared to Other GPU

FP32 (float) / TFLOPS
5.613 +7.2%
5.147 -1.7%
5.092 -2.8%
3DMark Time Spy
6169 +80.3%
4558 +33.2%
2093 -38.8%
1295 -62.1%
OctaneBench
361 +247.1%
29 -72.1%
Vulkan
98839 +218.9%
69708 +124.9%
40716 +31.4%
5522 -82.2%
OpenCL
66179 +154.4%
45244 +73.9%
13395 -48.5%
7957 -69.4%