NVIDIA GeForce 940M

NVIDIA GeForce 940M

About GPU

The NVIDIA GeForce 940M is a mobile GPU that offers solid performance for gaming and multimedia tasks. With a base clock of 1020MHz and a boost clock of 1098MHz, this GPU provides enough power to handle most modern games at decent settings. The 2GB of DDR3 memory and a memory clock of 900MHz ensure smooth performance and fast loading times. With 512 shading units and 2MB of L2 cache, the GeForce 940M delivers impressive graphics processing power for a mobile GPU. The 1.124 TFLOPS theoretical performance also ensures that it can handle demanding graphics tasks with ease. In terms of power efficiency, the GeForce 940M has a TDP of 75W, which is relatively low for a discrete GPU, making it a good choice for laptops and other mobile devices. This means that you can enjoy decent gaming performance without sacrificing battery life. Overall, the NVIDIA GeForce 940M is a solid choice for casual gamers and multimedia enthusiasts who want a reliable and efficient GPU for their mobile devices. While it may not offer the same level of performance as high-end desktop GPUs, it provides a good balance of power and efficiency for its intended market. If you are looking for a GPU that can handle modern games and multimedia tasks on the go, the GeForce 940M is definitely worth considering.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
March 2015
Model Name
GeForce 940M
Generation
GeForce 900M
Base Clock
1020MHz
Boost Clock
1098MHz
Bus Interface
MXM-B (3.0)
Transistors
1,870 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell

Memory Specifications

Memory Size
2GB
Memory Type
DDR3
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
900MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
14.40 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
17.57 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
35.14 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
35.14 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.102 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
L1 Cache
64 KB (per SMM)
L2 Cache
2MB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
5.0
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.102 TFLOPS
Vulkan
Score
5522
OpenCL
Score
6073

Compared to Other GPU

FP32 (float) / TFLOPS
1.16 +5.3%
1.131 +2.6%
1.102
1.067 -3.2%
Vulkan
98839 +1689.9%
69708 +1162.4%
40716 +637.3%
18660 +237.9%
OpenCL
62821 +934.4%
38843 +539.6%
21442 +253.1%
11291 +85.9%