NVIDIA GeForce GTX 560
About GPU
The NVIDIA GeForce GTX 560 is a solid mid-range GPU that offers good performance for a variety of gaming and multimedia tasks. With a memory size of 1024MB and a memory type of GDDR5, this GPU is suitable for running modern games at medium to high settings with decent frame rates. The 1000MHz memory clock allows for fast data transfer and smooth performance.
With 336 shading units and 512KB of L2 cache, the GTX 560 offers impressive graphical capabilities for its price range. The 1.089 TFLOPS theoretical performance ensures that it can handle demanding games and applications with ease. The TDP of 150W is also reasonable, making it suitable for a wide range of desktop systems.
In terms of real-world performance, the GTX 560 delivers consistent and reliable graphics processing. It can handle modern games such as Fortnite, Apex Legends, and Valorant at 1080p resolution with respectable frame rates. Additionally, it excels at tasks such as video editing and 3D rendering, making it a versatile choice for users with diverse multimedia needs.
Overall, the NVIDIA GeForce GTX 560 is a capable GPU that offers good value for gamers and content creators on a budget. While it may not have the raw power of higher-end GPUs, it provides a solid balance of performance, power efficiency, and affordability. If you're looking for a dependable mid-range GPU for your desktop system, the GTX 560 is definitely worth considering.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
May 2011
Model Name
GeForce GTX 560
Generation
GeForce 500
Bus Interface
PCIe 2.0 x16
Transistors
1,950 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
56
Foundry
TSMC
Process Size
40 nm
Architecture
Fermi 2.0
Memory Specifications
Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
128.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
11.34 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
45.36 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
90.72 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.067
TFLOPS
Miscellaneous
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
7
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
336
L1 Cache
64 KB (per SM)
L2 Cache
512KB
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.1
OpenGL
4.6
DirectX
12 (11_0)
CUDA
2.1
Power Connectors
2x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W
Benchmarks
FP32 (float)
Score
1.067
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS