NVIDIA GeForce GTX 660
About GPU
The NVIDIA GeForce GTX 660 GPU is a great choice for budget-conscious gamers looking for solid performance in 1080p gaming. With a base clock of 980MHz and a boost clock of 1032MHz, this GPU offers a good balance of power and efficiency. The 2GB of GDDR5 memory and a memory clock speed of 1502MHz ensure smooth and responsive gameplay in most modern titles.
With 960 shading units and a 384KB L2 cache, the GTX 660 has the processing power to handle demanding games with ease. The card has a TDP of 140W, making it relatively power-efficient for its performance level.
In terms of actual performance, the GTX 660 has a theoretical performance of 1.981 TFLOPS and achieves a 3DMark Time Spy score of 1311, showcasing its ability to handle modern games at decent settings.
While the GTX 660 may not be the newest or most powerful GPU on the market, it still holds up well for 1080p gaming and offers a compelling option for gamers on a budget. Its solid performance, power efficiency, and 2GB of VRAM make it a great choice for those looking for a capable entry-level GPU that can handle modern games without breaking the bank. If you're in the market for an affordable GPU that can handle 1080p gaming, the GeForce GTX 660 is definitely worth considering.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
September 2012
Model Name
GeForce GTX 660
Generation
GeForce 600
Base Clock
980MHz
Boost Clock
1032MHz
Bus Interface
PCIe 3.0 x16
Transistors
2,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler
Memory Specifications
Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1502MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
144.2 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
20.64 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
82.56 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
82.56 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.021
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
960
L1 Cache
16 KB (per SMX)
L2 Cache
384KB
TDP
140W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Power Connectors
1x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24
Suggested PSU
300W
Benchmarks
FP32 (float)
Score
2.021
TFLOPS
3DMark Time Spy
Score
1285
Blender
Score
126
OctaneBench
Score
28
Vulkan
Score
11719
OpenCL
Score
11135
Compared to Other GPU
FP32 (float)
/ TFLOPS
3DMark Time Spy
Blender
OctaneBench
Vulkan
OpenCL