NVIDIA Quadro 4100
About GPU
The NVIDIA Quadro 4100 GPU is a professional-grade graphics processing unit designed for demanding workloads such as 3D rendering, CAD design, and video editing. With its 2GB of DDR3 memory and 891MHz memory clock speed, it offers reliable performance for complex tasks. The GPU boasts 1344 shading units and a 512KB L2 cache, allowing for efficient rendering and processing of graphics.
One of the standout features of the Quadro 4100 is its low 35W TDP, making it an energy-efficient option for workstations that require high-performance computing. Despite its low power consumption, the GPU delivers impressive theoretical performance, with a rating of 2.142 TFLOPS. This makes it well-suited for handling intensive workloads without overheating or causing system slowdowns.
The Quadro 4100 excels in tasks that require precision and accuracy, thanks to its professional-grade platform. Its hardware is optimized for stability and reliability, providing users with the peace of mind that their projects will be completed without any hiccups.
Overall, the NVIDIA Quadro 4100 GPU is a solid choice for professionals in need of a reliable and powerful graphics solution. Its combination of high performance, energy efficiency, and professional-grade features make it a compelling option for workstations that handle demanding graphics workloads. Whether you are a professional designer, engineer, or content creator, the Quadro 4100 is capable of delivering the performance and stability required for your most demanding projects.
Basic
Label Name
NVIDIA
Platform
Professional
Model Name
Quadro 4100
Generation
Quadro
Bus Interface
PCIe 3.0 x16
Transistors
3,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler
Memory Specifications
Memory Size
2GB
Memory Type
DDR3
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
891MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
57.02 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
22.32 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
89.26 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
89.26 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.099
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1344
L1 Cache
16 KB (per SMX)
L2 Cache
512KB
TDP
35W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
200W
Benchmarks
FP32 (float)
Score
2.099
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS