NVIDIA GeForce GTX 760 OEM Rebrand

NVIDIA GeForce GTX 760 OEM Rebrand

About GPU

The NVIDIA GeForce GTX 760 OEM Rebrand GPU is a solid mid-range graphics card that offers good performance for gaming and other graphics-intensive tasks. With a base clock speed of 823MHz and a boost clock speed of 888MHz, this GPU delivers smooth and responsive gameplay in most modern titles. The 3GB of GDDR5 memory with a memory clock speed of 1400MHz ensures that the card can handle high-resolution textures and other demanding graphical elements without slowing down. The 1152 shading units and 512KB of L2 cache contribute to the card's overall performance, allowing it to handle complex rendering tasks with ease. With a TDP of 130W, the GTX 760 OEM Rebrand is relatively power-efficient, making it a good choice for users who want a balance between performance and energy consumption. In terms of real-world performance, the GTX 760 OEM Rebrand GPU is capable of delivering a theoretical performance of 2.046 TFLOPS, which translates to smooth gameplay in most AAA titles at medium to high settings. It also performs well in content creation applications, making it a versatile option for users who need a graphics card for both work and play. Overall, the NVIDIA GeForce GTX 760 OEM Rebrand GPU is a solid choice for users who want good performance at a reasonable price point. While it may not be the most cutting-edge option on the market, it offers a good balance of performance, power efficiency, and affordability.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
August 2013
Model Name
GeForce GTX 760 OEM Rebrand
Generation
GeForce 700
Base Clock
823MHz
Boost Clock
888MHz
Bus Interface
PCIe 3.0 x16
Transistors
3,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
96
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
3GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1400MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
179.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
21.31 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
85.25 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
85.25 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.005 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1152
L1 Cache
16 KB (per SMX)
L2 Cache
512KB
TDP
130W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Power Connectors
1x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
300W

Benchmarks

FP32 (float)
Score
2.005 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.099 +4.7%
2.021 +0.8%
1.918 -4.3%