NVIDIA GeForce GTX 765M

NVIDIA GeForce GTX 765M

About GPU

The NVIDIA GeForce GTX 765M is a mid-range mobile GPU that offers solid performance for gaming and graphic-intensive applications. With a base clock of 797MHz and a boost clock of 863MHz, it provides a smooth and responsive gaming experience. The 2GB of GDDR5 memory and a memory clock of 1002MHz ensure fast and efficient data processing, allowing for high-resolution gaming and multitasking. With 768 shading units and a 256KB L2 cache, the GTX 765M delivers impressive graphics rendering and image quality. The TDP of 75W makes it a relatively power-efficient option for a mobile GPU, allowing for longer gaming sessions without draining the battery too quickly. In terms of real-world performance, the GTX 765M can handle most modern games at medium to high settings, providing a good balance of visual fidelity and frame rate. It also performs well in graphic design and video editing software, making it a versatile option for professionals and casual users alike. The theoretical performance of 1.326 TFLOPS further showcases the capabilities of this GPU, allowing for quick and efficient processing of complex calculations and graphics. Overall, the NVIDIA GeForce GTX 765M is a reliable and capable mobile GPU that offers a good balance of performance, power efficiency, and affordability for gaming and content creation on the go.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
May 2013
Model Name
GeForce GTX 765M
Generation
GeForce 700M
Base Clock
797MHz
Boost Clock
863MHz
Bus Interface
MXM-B (3.0)
Transistors
2,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1002MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
64.13 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
13.81 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
55.23 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
55.23 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.353 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
16 KB (per SMX)
L2 Cache
256KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.353 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.399 +3.4%
1.376 +1.7%
1.325 -2.1%
1.28 -5.4%