AMD FirePro M8900
About GPU
The AMD FirePro M8900 is a powerful mobile GPU designed for professional use in demanding applications such as computer-aided design (CAD) and digital content creation. With 2GB of GDDR5 memory, 960 shading units, and a memory clock of 900MHz, this GPU delivers impressive performance for complex 2D and 3D graphics tasks.
One of the standout features of the FirePro M8900 is its high theoretical performance of 1.306 TFLOPS, making it a suitable choice for professionals who require fast and reliable hardware for rendering and simulation workloads. Additionally, the 512KB L2 cache contributes to improved memory bandwidth and overall system responsiveness.
The FirePro M8900 is also relatively power-efficient, with a thermal design power (TDP) of 75W. This means it can deliver excellent performance without consuming excessive amounts of power, resulting in longer battery life for mobile workstations.
In terms of real-world performance, the FirePro M8900 is capable of handling complex visual effects, intricate 3D models, and high-resolution textures with ease. Its advanced architecture and high memory bandwidth make it a suitable choice for professionals who rely on accurate and detailed visual representations in their work.
Overall, the AMD FirePro M8900 mobile GPU offers an impressive combination of performance, power efficiency, and reliability, making it a solid choice for professionals in need of a high-quality graphics solution for their mobile workstations.
Basic
Label Name
AMD
Platform
Mobile
Launch Date
April 2011
Model Name
FirePro M8900
Generation
FirePro Mobile
Bus Interface
MXM-B (3.0)
Transistors
1,700 million
Compute Units
12
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2
Memory Specifications
Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
900MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
115.2 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
21.76 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
32.64 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.28
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
960
L1 Cache
8 KB (per CU)
L2 Cache
512KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Power Connectors
None
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Benchmarks
FP32 (float)
Score
1.28
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS