AMD Radeon RX 540X Mobile

AMD Radeon RX 540X Mobile

AMD Radeon RX 540X Mobile: Budget Mobile Graphics for Basic Tasks

Overview of Capabilities, Performance, and Target Audience


Architecture and Key Features

Polaris Architecture and 2017 Technologies

The AMD Radeon RX 540X Mobile graphics card is based on the Polaris (GCN 4.0) architecture, released in 2016-2017. Despite its age, this architecture is still found in budget laptops. The manufacturing process is 14 nm, which by 2025 standards is considered outdated, but it allows for low-cost devices.

Support for Modern Features

The RX 540X Mobile does not support ray tracing (RTX) or hardware acceleration for AI technologies, such as DLSS. However, it is compatible with AMD FidelityFX—a set of optimizations for improving image quality (for example, contrast sharpening FSR 1.0). This helps to slightly increase FPS in games when activating "Quality" or "Performance" mode.


Memory: Modest Specs for Basic Tasks

Type and Volume of Memory

The card is equipped with 2–4 GB GDDR5 with a 128-bit bus. The bandwidth reaches 112 GB/s, which in 2025 is insufficient for modern games with high texture settings. For instance, in projects like Cyberpunk 2077 or Hogwarts Legacy, the memory capacity quickly becomes a bottleneck.

Impact on Performance

For less demanding tasks (office applications, browsing, older games), 4 GB is sufficient, but in professional editing or 3D rendering software, the limitations are noticeable. For example, working with 4K video in DaVinci Resolve will require reducing the resolution or using proxy files.


Gaming Performance: Only 1080p on Low Settings

FPS Examples in Popular Games (2025)

- CS:GO: 90–110 FPS (1080p, high settings).

- Fortnite: 45–55 FPS (1080p, medium settings + FSR 1.0).

- Apex Legends: 40–50 FPS (1080p, low settings).

- The Witcher 3: 30–35 FPS (1080p, low settings).

Resolutions Above 1080p and Ray Tracing

The card is not designed for 1440p or 4K. Even in simple projects (like Stardew Valley), increasing the resolution leads to a drop in FPS. Ray tracing is not supported, and driver emulation reduces performance to unacceptable levels (below 15 FPS).


Professional Tasks: Minimum for Starting Out

Video Editing and 3D Modeling

The RX 540X Mobile can handle basic editing in Premiere Pro or Blender thanks to support for OpenCL and Vulkan. Rendering a simple scene in Blender Cycles will take 2-3 times longer than on CUDA-based cards (like the NVIDIA GTX 1650).

Scientific Calculations

For tasks in MATLAB or Python using OpenCL, the card is only suitable for educational projects. Calculations requiring large memory volumes (neural networks, simulations) will be executed extremely slowly.


Power Consumption and Heat Dissipation: Cool and Quiet

TDP and Cooling Recommendations

The TDP of the RX 540X Mobile is 50–65 W, allowing it to be used in thin laptops. However, in compact cases, overheating can occur (up to 85–90°C under load). For stable operation, it is recommended to:

- Regularly clean the cooling system from dust.

- Use cooling pads during long gaming sessions.

Compatibility with Cases

The card is built into laptops, so case selection is irrelevant. When buying a device, it is worth paying attention to the presence of two fans and heat pipes.


Comparison with Competitors: Budget Segment

NVIDIA GeForce MX450

The main competitor is the MX450 with 2 GB GDDR6. In games, it shows 10-15% higher FPS due to the newer Turing architecture. However, the MX450 is more expensive: laptops with it start at $600, while models with RX 540X start from $450–500 (2025).

AMD Radeon RX 6400 Mobile

A more modern card from AMD (RDNA 2 architecture) offers FSR 2.0 support and 30-40% higher performance. But its price starts at $700, putting it in a different segment.


Practical Advice: How to Avoid Problems

Power Supply

A standard power supply of 65–90 W is sufficient, but upgrading other components (such as installing a more powerful processor) may require replacing it with a 120 W supply.

Platform Compatibility

The card works on Windows 10/11 and Linux (with open-source Mesa drivers). It is recommended to update drivers via AMD Adrenalin Edition—this improves stability in games.

Driver Nuances

In Linux, there may be issues with Vulkan support in older distributions. It is better to choose Ubuntu 22.04 LTS or newer.


Pros and Cons of RX 540X Mobile

Pros:

- Low laptop prices (from $450).

- Energy efficiency for basic tasks.

- Support for FidelityFX for a slight FPS boost.

Cons:

- Weak performance in modern games.

- Only 2–4 GB of outdated GDDR5.

- Lack of ray tracing support.


Final Conclusion: Who Is This Card Suitable For?

As of 2025, the RX 540X Mobile is a choice for those looking for a budget laptop for:

- Office work and education.

- Video watching and light editing at 1080p.

- Games from 2010-2018 (Skyrim, GTA V, Dota 2).

It is not suitable for gamers who want to play the latest releases or professionals working with 3D and 4K content. However, for its price, it's one of the best solutions for users with modest needs who value the balance between cost and basic performance.


Basic

Label Name
AMD
Platform
Mobile
Launch Date
April 2018
Model Name
Radeon RX 540X Mobile
Generation
Mobility Radeon
Base Clock
1124MHz
Boost Clock
1211MHz
Bus Interface
PCIe 3.0 x8
Transistors
2,200 million
Compute Units
8
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
96.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
19.38 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
38.75 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
1240 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
77.50 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.265 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
50W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.265 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.325 +4.7%
1.28 +1.2%
1.223 -3.3%