AMD Radeon RX 540X Mobile

AMD Radeon RX 540X Mobile

About GPU

The AMD Radeon RX 540X Mobile GPU is a solid mid-range graphics card designed for laptops and offers decent gaming performance for its price point. With a base clock speed of 1124MHz and a boost clock of 1211MHz, it provides smooth visuals and responsive gameplay. Equipped with 2GB of GDDR5 memory running at 1500MHz, this GPU is capable of handling most modern games at 1080p resolution with medium to high settings. The 512 shading units and 512KB L2 cache contribute to its level of performance and efficiency. With a TDP of 50W, the RX 540X is power efficient and won't drain your laptop's battery too quickly during gaming sessions. The theoretical performance of 1.24 TFLOPS ensures that it can handle graphically demanding tasks with relative ease. While it may not be the most powerful GPU on the market, the Radeon RX 540X provides a good balance of performance and affordability for casual gamers, students, and professionals who require a reliable graphics solution for their daily tasks. Its capabilities make it a suitable choice for mainstream laptops and budget gaming notebooks. Overall, the AMD Radeon RX 540X Mobile GPU is a solid option for those looking for a cost-effective graphics solution that offers good performance for 1080p gaming and multimedia tasks on the go. It's a great choice for budget-conscious consumers who want a reliable GPU for their everyday computing needs.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
April 2018
Model Name
Radeon RX 540X Mobile
Generation
Mobility Radeon
Base Clock
1124MHz
Boost Clock
1211MHz
Bus Interface
PCIe 3.0 x8
Transistors
2,200 million
Compute Units
8
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
96.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
19.38 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
38.75 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
1240 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
77.50 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.265 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
50W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.265 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.325 +4.7%
1.28 +1.2%
1.223 -3.3%