AMD Xbox One S GPU

AMD Xbox One S GPU

About GPU

The AMD Xbox One S GPU is a powerful and reliable GPU designed specifically for gaming consoles. With a memory size of 8GB and a memory type of DDR3, this GPU is able to handle the demands of modern gaming with ease. The memory clock speed of 1066MHz ensures smooth and efficient performance, while the 768 shading units allow for impressive visual quality and realistic graphics. One of the standout features of the AMD Xbox One S GPU is its low thermal design power (TDP) of 95W, which means it operates efficiently and doesn't overheat even during intense gaming sessions. This not only improves the overall performance of the GPU but also ensures a longer lifespan. In terms of performance, the AMD Xbox One S GPU boasts a theoretical performance of 1.404 TFLOPS, making it more than capable of handling graphically demanding games at high resolutions. Whether you're playing action-packed first-person shooters or visually stunning open-world adventures, this GPU delivers a consistently smooth and immersive gaming experience. Overall, the AMD Xbox One S GPU is a fantastic choice for gamers who want a reliable and high-performing GPU for their console. With impressive specs and a track record of delivering exceptional gaming experiences, it's clear that this GPU is a top contender in the world of gaming consoles.

Basic

Label Name
AMD
Platform
Game console
Launch Date
August 2016
Model Name
Xbox One S GPU
Generation
Console GPU
Transistors
5,000 million
Compute Units
12
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
TSMC
Process Size
16 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
8GB
Memory Type
DDR3
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1066MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
68.22 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
14.62 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
43.87 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.376 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
TDP
95W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
1.2
OpenGL
N/A
DirectX
12 (11_1)
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.376 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.457 +5.9%
1.399 +1.7%
1.353 -1.7%
1.325 -3.7%