AMD FirePro W5100
About GPU
The AMD FirePro W5100 is a desktop GPU with a 4GB GDDR5 memory size and a memory clock of 1500MHz. With 768 shading units and 256KB L2 cache, this GPU offers impressive performance for professional applications.
One of the key features of the FirePro W5100 is its low TDP of 50W, making it an energy-efficient option for users who require powerful graphics performance without excessive power consumption. This makes it an ideal choice for professionals who rely on their GPU for heavy workloads but also want to keep their energy costs in check.
In terms of performance, the FirePro W5100 boasts a theoretical performance of 1.428 TFLOPS, making it suitable for a range of professional tasks such as 3D rendering, video editing, and computer-aided design. Its 4GB memory size also allows for smooth handling of large datasets and complex visualizations.
The GPU is reliable and stable, offering excellent compatibility with professional applications and providing the reliability and efficiency that professionals need. The FirePro W5100 offers impressive performance for its price point, making it a great option for professionals in need of a high-performance GPU without breaking the bank.
Overall, the AMD FirePro W5100 is a solid choice for professionals in need of a powerful and energy-efficient GPU for their demanding workloads. Its impressive performance, low TDP, and 4GB memory size make it a strong contender in the professional graphics market.
Basic
Label Name
AMD
Platform
Desktop
Launch Date
March 2014
Model Name
FirePro W5100
Generation
FirePro
Bus Interface
PCIe 3.0 x16
Transistors
2,080 million
Compute Units
12
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 2.0
Memory Specifications
Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
96.00 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
14.88 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
44.64 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
89.28 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.457
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
50W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.0
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.3
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
250W
Benchmarks
FP32 (float)
Score
1.457
TFLOPS
Vulkan
Score
13903
OpenCL
Score
12037
Compared to Other GPU
FP32 (float)
/ TFLOPS
Vulkan
OpenCL