AMD Radeon HD 6990M

AMD Radeon HD 6990M

About GPU

The AMD Radeon HD 6990M is a powerful mobile GPU that offers impressive performance for gaming and multimedia applications. With a memory size of 2GB and a memory type of GDDR5, this GPU is able to handle demanding graphics tasks with ease. The memory clock of 900MHz ensures fast and efficient data processing, while the 1120 shading units contribute to high-quality visuals and smooth rendering. One of the standout features of the Radeon HD 6990M is its high theoretical performance, boasting a TFLOPS rating of 1.602. This means that the GPU is capable of delivering excellent frame rates and overall graphics performance, making it an ideal choice for gamers and content creators alike. Despite its powerful performance, the Radeon HD 6990M maintains a relatively low TDP of 100W, making it a more energy-efficient option compared to some other high-end GPUs. This is beneficial for users who are conscious of power consumption and heat output. Overall, the AMD Radeon HD 6990M is a top-notch mobile GPU that offers exceptional performance for gaming and graphics-intensive tasks. Its high theoretical performance, efficient memory system, and energy-efficient design make it a standout choice for users who require top-tier graphics performance on the go. Whether you're a hardcore gamer or a professional content creator, the Radeon HD 6990M is definitely worth considering for your mobile graphics needs.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
July 2011
Model Name
Radeon HD 6990M
Generation
Vancouver
Bus Interface
MXM-B (3.0)
Transistors
1,700 million
Compute Units
14
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
56
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
900MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
115.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
22.88 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
40.04 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.57 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1120
L1 Cache
8 KB (per CU)
L2 Cache
512KB
TDP
100W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Power Connectors
None
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
1.57 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.671 +6.4%
1.618 +3.1%
1.508 -3.9%
1.457 -7.2%