AMD Radeon RX 6800M

AMD Radeon RX 6800M

AMD Radeon RX 6800M: The Power of Mobile Graphics in 2025

Overview of Architecture, Performance, and Practical Aspects


Introduction

In 2025, the AMD Radeon RX 6800M remains a popular mobile graphics card for gamers and professionals. Despite the release of new generations of GPUs, it retains its relevance due to a successful combination of price, performance, and technology. In this article, we will explore who this model is suitable for and how it compares to its competitors.


Architecture and Key Features

RDNA 2: The Foundation of Power

The RX 6800M is built on the RDNA 2 architecture, which debuted in 2020. The card is manufactured using TSMC’s 7-nanometer process, providing a balance between energy efficiency and high clock speeds (up to 2300 MHz in turbo mode).

Unique Features:

- Ray Accelerators: Hardware support for ray tracing, though with lower performance compared to NVIDIA RTX 30/40 series.

- FidelityFX Super Resolution (FSR): An upscaling technology, which in 2025 is available in version 3.1 with improved AI scaling and support for over 200 games.

- Smart Access Memory (SAM): Optimizes CPU access to video memory when used with AMD Ryzen processors.


Memory: Volume and Speed

GDDR6: Fast, but Not Revolutionary

The RX 6800M comes equipped with 12 GB GDDR6 memory on a 192-bit bus. The bandwidth reaches 384 GB/s (16 Gbps per module).

Impact on Performance:

- The 12 GB capacity allows for comfortable gameplay in 4K and with heavy textures.

- In games with high VRAM consumption (e.g., Cyberpunk 2077 Phantom Liberty), the card demonstrates stability without FPS drops.

- For professional tasks (3D scene rendering), memory capacity is critical — 12 GB is sufficient for most projects.


Gaming Performance

1440p as the Sweet Spot

In 2025, the RX 6800M handles modern games at high settings well:

- Cyberpunk 2077 (Ultra, FSR 3.1 Quality): 65–70 FPS at 1440p, 45–50 FPS with ray tracing enabled.

- Starfield (High): 75–80 FPS at 1440p.

- Call of Duty: Warzone 2.5 (Extreme): 90–100 FPS at 1080p, 70–75 FPS at 1440p.

Ray Tracing:

Enabling ray tracing reduces FPS by 30–40%, but FSR 3.1 compensates for this loss, adding 15–20 frames. For smooth gameplay in 4K with ray tracing, Medium-High settings are recommended.


Professional Tasks

Not Just for Gaming

The RX 6800M supports OpenCL and ROCm (AMD's computing platform), making it suitable for:

- Video Editing: In Adobe Premiere Pro, rendering a 4K project takes 15% longer than on the NVIDIA RTX 3070 Mobile (due to CUDA optimization).

- 3D Modeling: In Blender using Radeon ProRender, the card shows results comparable to the RTX 3060 Mobile.

- Scientific Calculations: Suitable for machine learning tasks based on OpenCL, but lags behind NVIDIA in library support (e.g., TensorFlow).


Power Consumption and Thermal Management

TDP and Cooling Recommendations

- TDP of the RX 6800M: 145 Watts (peak consumption up to 165 Watts).

- Recommendations:

- Laptops with this card should have a cooling system with at least 3 heat pipes and two fans.

- The optimal temperature under load is 75–85°C. If temperatures exceed 90°C, consider replacing the thermal paste.

- For stable operation, choose models with aluminum casings and ventilation grilles on the rear panel (e.g., ASUS ROG Strix G15).


Comparison with Competitors

NVIDIA vs AMD in 2025

- NVIDIA RTX 3070 Mobile (8 GB GDDR6):

- Better for ray tracing (+25% FPS in Cyberpunk 2077 with DLSS 3.5).

- Weaker in native 1440p games without ray tracing (–10% compared to RX 6800M).

- NVIDIA RTX 4060 Mobile (8 GB GDDR6):

- More energy-efficient (TDP 100 W), but limited VRAM capacity for 4K.

- AMD Radeon RX 7700M:

- New RDNA 3 architecture, but costs $200–300 more.

Prices (April 2025):

- Laptops with RX 6800M: $1100–$1400.

- Comparables with RTX 3070: $1300–$1600.


Practical Tips

How to Avoid Issues

1. Power Supply: At least 230 Watts for the laptop.

2. Drivers: Regularly update Adrenalin Edition — in 2025, AMD actively optimizes FSR 3.1 for new games.

3. Compatibility:

- Works best with AMD Ryzen 5/7 processors (for SAM activation).

- Supports monitors with FreeSync Premium (144 Hz and higher).


Pros and Cons

Pros:

- High performance at 1440p.

- 12 GB of memory for future projects.

- Excellent price in 2025.

Cons:

- Ray tracing performance is weaker than NVIDIA's.

- Drivers sometimes require manual adjustment.


Final Conclusion

Who is the RX 6800M Suitable For?

- Gamers who value a balance between price and quality at 1440p.

- Streamers — the 12 GB VRAM allows for playing and recording video simultaneously without lagging.

- Professionals whose software supports OpenCL (Blender, DaVinci Resolve).

In 2025, the RX 6800M is a great choice for those not willing to overpay for the latest models but wanting a powerful and reliable card.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
May 2021
Model Name
Radeon RX 6800M
Generation
Mobility Radeon
Base Clock
2116MHz
Boost Clock
2390MHz
Bus Interface
PCIe 4.0 x16
Transistors
17,200 million
RT Cores
40
Compute Units
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
384.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
153.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
382.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
24.47 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
764.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
12.485 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
L1 Cache
128 KB per Array
L2 Cache
3MB
TDP
145W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64

Benchmarks

Shadow of the Tomb Raider 2160p
Score
45 fps
Shadow of the Tomb Raider 1440p
Score
80 fps
Shadow of the Tomb Raider 1080p
Score
106 fps
GTA 5 2160p
Score
82 fps
GTA 5 1440p
Score
86 fps
GTA 5 1080p
Score
143 fps
FP32 (float)
Score
12.485 TFLOPS
3DMark Time Spy
Score
11690
Blender
Score
1396
Vulkan
Score
97530
OpenCL
Score
87271

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +328.9%
69 +53.3%
34 -24.4%
24 -46.7%
Shadow of the Tomb Raider 1440p / fps
168 +110%
114 +42.5%
63 -21.3%
Shadow of the Tomb Raider 1080p / fps
190 +79.2%
73 -31.1%
41 -61.3%
GTA 5 2160p / fps
174 +112.2%
100 +22%
GTA 5 1440p / fps
173 +101.2%
106 +23.3%
65 -24.4%
39 -54.7%
GTA 5 1080p / fps
213 +49%
69 -51.7%
FP32 (float) / TFLOPS
12.946 +3.7%
12.603 +0.9%
11.985 -4%
3DMark Time Spy
36233 +209.9%
16792 +43.6%
9097 -22.2%
Vulkan
382809 +292.5%
140875 +44.4%
61331 -37.1%
34688 -64.4%
OpenCL
206630 +136.8%
131309 +50.5%
64365 -26.2%
40953 -53.1%