NVIDIA GeForce RTX 3080 12 GB
About GPU
The NVIDIA GeForce RTX 3080 12GB GPU is an absolute powerhouse when it comes to gaming and performance. With a base clock of 1260MHz and a boost clock of 1710MHz, this GPU delivers exceptional speed and efficiency. The 12GB of GDDR6X memory and a memory clock of 1188MHz ensure smooth and seamless gameplay, even for the most demanding titles.
With its impressive 8960 shading units and 5MB of L2 cache, the RTX 3080 is able to handle intense graphics and rendering with ease. The TDP of 350W may be on the higher end, but the theoretical performance of 30.64 TFLOPS more than makes up for it. In benchmark tests, such as 3DMark Time Spy, GTA 5, Battlefield 5, Cyberpunk 2077, and Shadow of the Tomb Raider, the RTX 3080 consistently delivers outstanding results, with frame rates well above 100 fps at 1080p resolution.
The RTX 3080 also excels in ray tracing and DLSS technology, providing breathtakingly realistic visuals and improved performance in supported games. The cooling system on the GPU is efficient, ensuring that it stays at optimal temperatures even during extended gaming sessions.
Overall, the NVIDIA GeForce RTX 3080 12GB GPU is a top-of-the-line choice for serious gamers and content creators who require uncompromising performance and stunning visuals. While it may come at a higher price point, the RTX 3080 is well worth the investment for those who demand the best in gaming and graphics technology.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
January 2022
Model Name
GeForce RTX 3080 12 GB
Generation
GeForce 30
Base Clock
1260MHz
Boost Clock
1710MHz
Bus Interface
PCIe 4.0 x16
Transistors
28,300 million
RT Cores
70
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
280
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
280
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere
Memory Specifications
Memory Size
12GB
Memory Type
GDDR6X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1188MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
912.4 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
164.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
478.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
30.64 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
478.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
31.253
TFLOPS
Miscellaneous
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
70
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
8960
L1 Cache
128 KB (per SM)
L2 Cache
5MB
TDP
350W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
1x 12-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Suggested PSU
750W
Benchmarks
Shadow of the Tomb Raider 2160p
Score
90
fps
Shadow of the Tomb Raider 1440p
Score
154
fps
Shadow of the Tomb Raider 1080p
Score
187
fps
Cyberpunk 2077 2160p
Score
62
fps
Cyberpunk 2077 1440p
Score
73
fps
Cyberpunk 2077 1080p
Score
104
fps
Battlefield 5 2160p
Score
111
fps
Battlefield 5 1440p
Score
188
fps
Battlefield 5 1080p
Score
194
fps
GTA 5 2160p
Score
96
fps
GTA 5 1440p
Score
145
fps
GTA 5 1080p
Score
175
fps
FP32 (float)
Score
31.253
TFLOPS
3DMark Time Spy
Score
18299
Blender
Score
5326
OctaneBench
Score
568
Compared to Other GPU
Shadow of the Tomb Raider 2160p
/ fps
Shadow of the Tomb Raider 1440p
/ fps
Shadow of the Tomb Raider 1080p
/ fps
Cyberpunk 2077 2160p
/ fps
Cyberpunk 2077 1440p
/ fps
Cyberpunk 2077 1080p
/ fps
Battlefield 5 2160p
/ fps
Battlefield 5 1440p
/ fps
Battlefield 5 1080p
/ fps
GTA 5 2160p
/ fps
GTA 5 1440p
/ fps
GTA 5 1080p
/ fps
FP32 (float)
/ TFLOPS
3DMark Time Spy
Blender
OctaneBench