NVIDIA GeForce RTX 3080 12 GB

NVIDIA GeForce RTX 3080 12 GB

NVIDIA GeForce RTX 3080 12GB: Power for Gaming and Work in 2025

Review and analysis of last-generation flagship graphics card that is still relevant

Architecture and Key Features: Ampere in Detail

The NVIDIA GeForce RTX 3080 12GB graphics card is built on the Ampere architecture, which was introduced in 2020. Despite the release of the RTX 40 series, this model remains popular due to its balance of price and performance. The chip is manufactured on Samsung's 8nm process, providing a high transistor density (28 billion) and efficient power management.

Key technologies:

- RTX (Ray Tracing): Hardware support for ray tracing through second-generation RT cores.

- DLSS 2.0: Artificial intelligence enhances image resolution with minimal quality loss, increasing FPS.

- NVIDIA Reflex: Reduces input lag in competitive games (e.g., Valorant, CS:GO 2).

- Broadcast: Tools for streamers—noise suppression and virtual background.

It's worth noting that the RTX 3080 does not support DLSS 3.0 with Frame Generation technology, which is available in the RTX 40 series. However, for most games in 2025, DLSS 2.0 is still relevant.


Memory: GDDR6X and Its Advantages

The RTX 3080 12GB features GDDR6X memory with a 384-bit bus and a bandwidth of 912 GB/s (compared to 760 GB/s for the 10GB version). This improvement is particularly noticeable in high-resolution (4K) games and when working with large textures.

- 12GB capacity: Allows for comfortable use of 4K textures in projects such as Microsoft Flight Simulator 2024 or Horizon Forbidden West PC Edition.

- Speed of 19 Gbps: Outperforms many competing models, including the AMD Radeon RX 6800 XT (GDDR6, 16GB, 512 GB/s).

For ray tracing games and professional tasks, 12GB is the optimal minimum in 2025.


Gaming Performance: 4K Without Compromises

The RTX 3080 12GB demonstrates outstanding performance even five years after its release.

FPS Examples (Ultra settings, without DLSS):

- Cyberpunk 2077: Phantom Liberty: 48-55 FPS at 4K (with RT Ultra), 75-85 FPS with DLSS Quality.

- Call of Duty: Black Ops 6: 110 FPS at 1440p, 70 FPS at 4K.

- Starfield: Galactic Expansion: 60 FPS at 4K (DLSS Balanced).

Resolutions:

- 1080p: Excess power for Full HD—suitable for esports projects with refresh rates of 240+ Hz.

- 1440p: Ideal choice for monitors with refresh rates of 144-165 Hz.

- 4K: Comfortable gameplay in most AAA titles with DLSS.

Ray tracing reduces FPS by 30-40%, but DLSS compensates for the losses. In games supporting AMD's FidelityFX Super Resolution (FSR), the RTX 3080 also shows good results thanks to its high base performance.


Professional Tasks: Not Just for Gaming

The RTX 3080 12GB is a great tool for creativity:

- Video Editing: In DaVinci Resolve and Premiere Pro, 4K video rendering is accelerated by 40% compared to the RTX 3070, thanks to 8704 CUDA cores.

- 3D Rendering: In Blender (OptiX engine), the card processes scenes at a level comparable to the RTX 4070.

- Scientific Calculations: Support for CUDA and OpenCL makes it suitable for machine learning and simulations (e.g., in MATLAB).

For professionals who do not need the 24GB of memory offered by the RTX 4090, this model is a budget-friendly alternative.


Power Consumption and Cooling

- TDP: 340W. A power supply of at least 750W is recommended (better 850W for systems with Intel Core i7/i9 or AMD Ryzen 7/9 processors).

- Temperatures: In reference models (NVIDIA Founders Edition) — up to 78°C under load. Custom versions (ASUS ROG Strix, MSI Suprim) maintain temperatures at around 65-70°C thanks to three-slot coolers.

Cooling Tips:

1. Use a case with good ventilation (e.g., Lian Li Lancool III or Fractal Design Meshify 2).

2. Install at least two intake fans and one exhaust fan.

3. Regularly clean the radiator of dust—clogged coolers can increase temperatures by 10-15°C.


Comparison with Competitors

In 2025, the main competitors to the RTX 3080 12GB are:

- AMD Radeon RX 7800 XT ($650): Better in native 4K (16GB GDDR6), but weaker in rendering with RT and DLSS.

- NVIDIA RTX 4070 ($600): Lower power consumption (200W), support for DLSS 3.0, but only 12GB of memory and a narrow bus (192-bit).

Conclusion: The RTX 3080 outperforms its competitors in scenarios where memory bandwidth is important (4K + RT). However, DLSS 3.0 in the RTX 40 series provides an advantage in new games.


Practical Advice

1. Power Supply: Choose models with an 80+ Gold certification (Corsair RM850x, be quiet! Straight Power 11).

2. Compatibility: The card requires PCIe 4.0 x16. Ensure that the motherboard supports this standard (relevant for owners of PCs based on AMD Ryzen 3000/Intel 10th Gen and newer).

3. Drivers: Regularly update through GeForce Experience. For professional tasks, use studio drivers (Studio Driver).


Pros and Cons

Pros:

- High performance in 4K and with RT.

- 12GB GDDR6X—future-proofing.

- Support for NVIDIA Broadcast and Reflex.

Cons:

- Lack of DLSS 3.0.

- High power consumption.

- Limited availability of new units (more commonly found on the second-hand market in 2025).


Final Verdict: Who is the RTX 3080 12GB For?

This graphics card is an ideal choice for:

- Gamers who want to play in 4K without upgrading to the RTX 40 series.

- Streamers who value NVIDIA Broadcast and stable FPS.

- Professionals working with rendering but not willing to overpay for the RTX 4080/4090.

In 2025, the new RTX 3080 12GB costs around $600-700, making it a cost-effective alternative to newer but more expensive models. If you’re looking for a balance between price and power—this is your option.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
January 2022
Model Name
GeForce RTX 3080 12 GB
Generation
GeForce 30
Base Clock
1260MHz
Boost Clock
1710MHz
Bus Interface
PCIe 4.0 x16
Transistors
28,300 million
RT Cores
70
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
280
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
280
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1188MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
912.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
164.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
478.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
30.64 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
478.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
31.253 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
70
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
8960
L1 Cache
128 KB (per SM)
L2 Cache
5MB
TDP
350W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
1x 12-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Suggested PSU
750W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
90 fps
Shadow of the Tomb Raider 1440p
Score
154 fps
Shadow of the Tomb Raider 1080p
Score
187 fps
Cyberpunk 2077 2160p
Score
62 fps
Cyberpunk 2077 1440p
Score
73 fps
Cyberpunk 2077 1080p
Score
104 fps
Battlefield 5 2160p
Score
111 fps
Battlefield 5 1440p
Score
188 fps
Battlefield 5 1080p
Score
194 fps
GTA 5 2160p
Score
96 fps
GTA 5 1440p
Score
145 fps
GTA 5 1080p
Score
175 fps
FP32 (float)
Score
31.253 TFLOPS
3DMark Time Spy
Score
18299
Blender
Score
5326
OctaneBench
Score
568

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +114.4%
34 -62.2%
24 -73.3%
Shadow of the Tomb Raider 1440p / fps
292 +89.6%
67 -56.5%
49 -68.2%
Shadow of the Tomb Raider 1080p / fps
310 +65.8%
72 -61.5%
Cyberpunk 2077 2160p / fps
90 +45.2%
24 -61.3%
Cyberpunk 2077 1440p / fps
185 +153.4%
35 -52.1%
Cyberpunk 2077 1080p / fps
203 +95.2%
48 -53.8%
Battlefield 5 2160p / fps
194 +74.8%
56 -49.5%
Battlefield 5 1440p / fps
Battlefield 5 1080p / fps
213 +9.8%
169 -12.9%
139 -28.4%
122 -37.1%
GTA 5 2160p / fps
174 +81.3%
100 +4.2%
GTA 5 1440p / fps
191 +31.7%
73 -49.7%
GTA 5 1080p / fps
176 +0.6%
141 -19.4%
86 -50.9%
FP32 (float) / TFLOPS
37.936 +21.4%
28.325 -9.4%
23.531 -24.7%
3DMark Time Spy
36233 +98%
9097 -50.3%
Blender
15026.3 +182.1%
2020.49 -62.1%
1064 -80%
552 -89.6%
OctaneBench
1328 +133.8%
163 -71.3%
87 -84.7%
47 -91.7%