NVIDIA GeForce RTX 3080 Mobile
About GPU
The NVIDIA GeForce RTX 3080 Mobile GPU is a powerhouse in terms of performance and efficiency. With a base clock of 1110MHz and a boost clock of 1545MHz, this GPU is well-equipped to handle even the most demanding games and tasks. The 8GB of GDDR6 memory and 1750MHz memory clock ensure smooth and seamless performance, while the 6144 shading units and 4MB L2 cache further enhance its capabilities.
One of the most impressive aspects of the RTX 3080 Mobile is its TDP of 115W, which allows for impressive performance without sacrificing power efficiency. With a theoretical performance of 18.98 TFLOPS, this GPU is well-suited for high-end gaming and professional applications. The 3DMark Time Spy score of 12002 further showcases the GPU's capabilities, as does its exceptional performance in games such as GTA 5, Battlefield 5, and Shadow of the Tomb Raider at 1080p resolution.
In addition to its impressive performance, the RTX 3080 Mobile also features NVIDIA's advanced ray tracing and AI technologies, which further enhance the visual fidelity and realism of games and applications. This GPU truly represents a significant leap forward in terms of mobile graphics performance and is a great choice for gamers and professionals alike.
Overall, the NVIDIA GeForce RTX 3080 Mobile GPU offers exceptional performance, efficiency, and features, making it a top choice for anyone in need of a high-performance mobile graphics solution.
Basic
Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2021
Model Name
GeForce RTX 3080 Mobile
Generation
GeForce 30 Mobile
Base Clock
1110MHz
Boost Clock
1545MHz
Bus Interface
PCIe 4.0 x16
Transistors
17,400 million
RT Cores
48
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
192
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere
Memory Specifications
Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
148.3 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
296.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
18.98 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
296.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
19.36
TFLOPS
Miscellaneous
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
48
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6144
L1 Cache
128 KB (per SM)
L2 Cache
4MB
TDP
115W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
None
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Benchmarks
Shadow of the Tomb Raider 2160p
Score
46
fps
Shadow of the Tomb Raider 1440p
Score
81
fps
Shadow of the Tomb Raider 1080p
Score
112
fps
Battlefield 5 2160p
Score
69
fps
Battlefield 5 1440p
Score
120
fps
Battlefield 5 1080p
Score
160
fps
GTA 5 2160p
Score
90
fps
GTA 5 1440p
Score
90
fps
GTA 5 1080p
Score
161
fps
FP32 (float)
Score
19.36
TFLOPS
3DMark Time Spy
Score
11762
Blender
Score
3235
OctaneBench
Score
419
Compared to Other GPU
Shadow of the Tomb Raider 2160p
/ fps
Shadow of the Tomb Raider 1440p
/ fps
Shadow of the Tomb Raider 1080p
/ fps
Battlefield 5 2160p
/ fps
Battlefield 5 1440p
/ fps
Battlefield 5 1080p
/ fps
GTA 5 2160p
/ fps
GTA 5 1440p
/ fps
GTA 5 1080p
/ fps
FP32 (float)
/ TFLOPS
3DMark Time Spy
Blender
OctaneBench