NVIDIA GeForce RTX 3080 Mobile

NVIDIA GeForce RTX 3080 Mobile

NVIDIA GeForce RTX 3080 Mobile: Power in a Compact Format

April 2025


Introduction

The NVIDIA GeForce RTX 3080 Mobile remains a benchmark for performance in the world of mobile GPUs, even several years after its release. This graphics card combines advanced technologies, making it an ideal choice for both gamers and professionals. In this article, we will explore what sets it apart from competitors, how it performs in gaming and work tasks, and who should consider it.


1. Architecture and Key Features

Ampere Architecture: The Power Foundation

The RTX 3080 Mobile is built on the Ampere architecture, which debuted in 2020 but remains relevant due to optimizations. The chips are manufactured using Samsung's 8nm process, providing a balance between energy efficiency and high clock speeds (up to 1710 MHz in turbo mode).

Unique Technologies

- RTX (Ray Tracing): Hardware support for ray tracing creates realistic lighting and reflections.

- DLSS 3.5: Artificial intelligence enhances image resolution with minimal quality loss, increasing FPS by 40-70% in supported games.

- NVIDIA Reflex: Reduces input lag in competitive games (e.g., in Counter-Strike 2 or Apex Legends).

- FidelityFX Super Resolution (FSR): Although FSR is an AMD technology, many games support it on NVIDIA GPUs; it's an alternative to DLSS for projects lacking its implementation.


2. Memory: Speed and Impact on Performance

GDDR6X: Speed Matters

The RTX 3080 Mobile is equipped with 12GB of GDDR6X memory on a 256-bit bus. The bandwidth reaches 768 GB/s, which is critical for 4K work and rendering complex scenes.

Why Memory Size and Type Matter

- 12GB is sufficient for modern games with ultra settings and texture packs. For example, Avatar: Frontiers of Pandora consumes up to 10GB of VRAM at 1440p.

- GDDR6X is 15-20% faster than GDDR6, which reduces FPS drops in highly detailed scenes.


3. Gaming Performance: Real Numbers

Average FPS in Popular Games (2025)

- Cyberpunk 2077: Phantom Liberty (with ray tracing + DLSS 3.5):

- 1080p: 95 FPS

- 1440p: 72 FPS

- 4K: 48 FPS

- Starfield: Enhanced Edition (without DLSS):

- 1440p: 88 FPS

- Call of Duty: Warzone 3 (1440p, maximum settings): 115 FPS.

Ray Tracing: Beauty Comes at a Cost

Enabling ray tracing reduces FPS by 30-40%, but DLSS 3.5 compensates for losses. For instance, in Alan Wake 2 with RTX Ultra and DLSS, the card delivers a steady 60 FPS at 1440p.

4K Support

For a comfortable 4K gaming experience, it's advisable to enable DLSS/FSR. In AAA titles without upscaling, the frame rate rarely exceeds 50-60 FPS.


4. Professional Tasks: Not Just Games

Video Editing and Rendering

- In DaVinci Resolve, rendering 8K video is accelerated by 30% compared to the RTX 3070 Mobile due to a greater number of CUDA cores (6144 vs. 5120).

- NVENC support ensures fast encoding of stream video in OBS or Twitch.

3D Modeling

- In Blender (optimized for OptiX), rendering a BMW scene takes ~7 minutes compared to ~10 minutes with the RTX 3060 Mobile.

Scientific Calculations

CUDA and OpenCL allow using the GPU for machine learning (TensorFlow) or simulations in MATLAB. However, for serious tasks, it's better to consider desktop RTX A-series.


5. Power Consumption and Heat Dissipation

TDP: 150-200 Watts

The mobile RTX 3080 requires an efficient cooling system. Gaming laptops (e.g., ASUS ROG Zephyrus or MSI Raider) use advanced coolers with dual fans and heat pipes.

Laptop Selection Tips

- Avoid ultra-thin cases: they can't handle extended loads.

- Optimal thickness is from 20mm.

- Check the maximum GPU temperature under load: over 85°C is a warning sign.


6. Comparison with Competitors

AMD Radeon RX 7800M XT

- Pros: Cheaper (~$1800 compared to $2200 for RTX 3080), better in Vulkan games (Red Dead Redemption 2).

- Cons: Weaker in ray tracing, no equivalent to DLSS 3.5.

Intel Arc A770M

- Good in DX12 games but lags in older titles. Priced around $1500, but drivers are still less stable.

Conclusion: The RTX 3080 Mobile outperforms competitors in versatility, especially when working with RTX and AI technologies.


7. Practical Tips

Power Supply

- At least 230 Watts for the laptop (preferably 280-300 Watts).

- Use only original adapters.

Compatibility

- Supports PCIe 4.0, works with Intel 12-14th Gen and AMD Ryzen 6000-8000 processors.

Drivers

- Update through GeForce Experience: in 2025, NVIDIA regularly releases optimizations for new games.

- For professional tasks, download Studio Drivers—they are more stable.


8. Pros and Cons

Pros:

- Best-in-class performance with DLSS and RTX.

- 12GB GDDR6X for future projects.

- Support for professional tools.

Cons:

- High price (laptops start from $2200).

- Requires efficient cooling.

- Sometimes lacks power in 4K without DLSS.


9. Final Conclusion: Who Should Consider RTX 3080 Mobile?

This graphics card is the choice for those seeking maximum performance in a mobile format:

- Gamers: For gaming at 1440p/4K with ultra settings and RTX.

- Creative Professionals: Video editing, 3D rendering on the go.

- Streamers: Thanks to NVENC and high computational power.

If budget is a concern, consider the RTX 4070 Mobile or AMD RX 7700M, but remember: the RTX 3080 Mobile still reigns as the king of mobile gaming and work.


Prices are current as of April 2025. The data provided is based on tests from open sources and may vary depending on the laptop configuration.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2021
Model Name
GeForce RTX 3080 Mobile
Generation
GeForce 30 Mobile
Base Clock
1110MHz
Boost Clock
1545MHz
Bus Interface
PCIe 4.0 x16
Transistors
17,400 million
RT Cores
48
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
192
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
148.3 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
296.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
18.98 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
296.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
19.36 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
48
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6144
L1 Cache
128 KB (per SM)
L2 Cache
4MB
TDP
115W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
None
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96

Benchmarks

Shadow of the Tomb Raider 2160p
Score
46 fps
Shadow of the Tomb Raider 1440p
Score
81 fps
Shadow of the Tomb Raider 1080p
Score
112 fps
Battlefield 5 2160p
Score
69 fps
Battlefield 5 1440p
Score
120 fps
Battlefield 5 1080p
Score
160 fps
GTA 5 2160p
Score
90 fps
GTA 5 1440p
Score
90 fps
GTA 5 1080p
Score
161 fps
FP32 (float)
Score
19.36 TFLOPS
3DMark Time Spy
Score
11762
Blender
Score
3235
OctaneBench
Score
419

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +319.6%
69 +50%
34 -26.1%
24 -47.8%
Shadow of the Tomb Raider 1440p / fps
44 -45.7%
Shadow of the Tomb Raider 1080p / fps
206 +83.9%
151 +34.8%
51 -54.5%
Battlefield 5 2160p / fps
194 +181.2%
106 +53.6%
56 -18.8%
Battlefield 5 1440p / fps
203 +69.2%
165 +37.5%
Battlefield 5 1080p / fps
204 +27.5%
190 +18.8%
131 -18.1%
110 -31.3%
GTA 5 2160p / fps
174 +93.3%
100 +11.1%
GTA 5 1440p / fps
191 +112.2%
116 +28.9%
73 -18.9%
GTA 5 1080p / fps
231 +43.5%
176 +9.3%
141 -12.4%
86 -46.6%
FP32 (float) / TFLOPS
20.441 +5.6%
18.787 -3%
16.856 -12.9%
3DMark Time Spy
36233 +208.1%
16792 +42.8%
9097 -22.7%
Blender
15026.3 +364.5%
3514.46 +8.6%
1064 -67.1%
552 -82.9%
OctaneBench
1328 +216.9%
163 -61.1%
87 -79.2%
47 -88.8%