NVIDIA GeForce RTX 3050 4 GB

NVIDIA GeForce RTX 3050 4 GB

NVIDIA GeForce RTX 3050 4 GB: A Budget GPU for Gamers and Beyond

April 2025

The NVIDIA GeForce RTX 3050 4 GB remains a popular choice for budget builds, despite the release of newer models. This article examines who this card is suitable for in 2025, how it handles modern games and tasks, and whether it is worth purchasing in an era of GPUs with 8+ GB of memory.


Architecture and Key Features

Ampere: The Foundation of Performance

The RTX 3050 4 GB is built on the Ampere architecture, which debuted in 2020. Despite its age, optimizations from NVIDIA and driver updates help keep the card relevant. The manufacturing process is 8 nm (Samsung), striking a balance between power efficiency and performance.

Unique Technologies

- RTX (Ray Tracing): Supports real-time ray tracing, but with a caveat: due to the 4 GB memory, enabling RT in games like Cyberpunk 2077 or Alan Wake 2 often necessitates downgrading settings to medium or low.

- DLSS 3.5: NVIDIA's artificial intelligence enhances performance through image reconstruction. For instance, in Horizon Forbidden West, DLSS improves FPS by 40-50% in Quality mode at 1080p.

- FidelityFX Super Resolution (FSR): Supports AMD’s open technology, which is useful for games where DLSS is unavailable (e.g., Starfield).


Memory: Strengths and Weaknesses

GDDR6 and Limited Capacity

The graphics card utilizes 4 GB GDDR6 with a 96-bit bus, providing a bandwidth of 168 GB/s (compared to 224 GB/s for the original RTX 3050 8 GB). This may not be sufficient for games in 2025:

- In Avatar: Frontiers of Pandora on ultra settings at 1080p, VRAM usage climbs to 6-7 GB, leading to FPS drops and texture issues.

- Solution: Lower texture quality to "Medium" or use DLSS/FSR.

What Tasks Are 4 GB Sufficient For?

- Games from 2020-2023 (like Elden Ring, Apex Legends) run comfortably at high settings.

- Indie projects and esports titles (such as Valorant, CS2) yield stable 100+ FPS at 1080p.


Gaming Performance: Numbers and Realities

1080p Resolution: The Optimal Choice

- Cyberpunk 2077 (with patch 2.2):

- Without RT: 55-60 FPS (high settings, DLSS Quality).

- With RT Ultra: 28-35 FPS (DLSS Performance + reduced detail).

- Call of Duty: Modern Warfare IV: 70-80 FPS (high settings, FSR 2.2).

- Fortnite (Luminary mode with RT): 45-50 FPS (DLSS Balanced).

1440p and 4K: Only for Undemanding Projects

The card can handle 1440p in games like Rocket League (120+ FPS) or Overwatch 2 (90 FPS), but AAA titles require reduced settings. 4K is not recommended.


Professional Tasks: Not Just for Gaming

Video Editing and Rendering

- DaVinci Resolve: Accelerates encoding with NVENC. Sufficient for editing 1080p videos, but 4K projects with effects may cause stuttering.

- Blender: Supports CUDA and OptiX, but rendering complex scenes (e.g., with >5 million polygons) will take 2-3 times longer than on the RTX 3060 12 GB.

Scientific Calculations

The card is suitable for beginner-level neural network training (e.g., in TensorFlow/Keras) thanks to CUDA cores, but the memory limit restricts model sizes.


Power Consumption and Heat Generation

TDP and Cooling Recommendations

- TDP: 100 W — one of the most energy-efficient cards in the lineup.

- Temperatures: In models with 2 fans (ASUS Dual, MSI Ventus), temperatures do not exceed 70°C under load. For cases with poor ventilation, a version with 3 fans (Zotac AMP) is recommended.

Power Supply and Case

- Minimum PSU: 450 W (e.g., Corsair CX450).

- Case Recommendations: Mid-Tower with 2-3 fans (NZXT H510, Deepcool MACUBE 110).


Comparison with Competitors

AMD Radeon RX 6500 XT 4 GB

- Pros: Cheaper (~$180), supports PCIe 4.0.

- Cons: No hardware Ray Tracing, weaker in DX12 games.

- Conclusion: RTX 3050 wins due to DLSS and CUDA.

Intel Arc A580 8 GB

- Pros: 8 GB memory, good performance in Vulkan projects.

- Cons: Drivers are still less stable than NVIDIA's.

- Price: ~$220.


Practical Tips

1. Power Supply: Don’t skimp on the PSU — even for a 100 W card, it's better to choose a model with a margin (500-550 W) for future upgrades.

2. Compatibility: Ensure that the motherboard supports PCIe 4.0 (for maximum performance).

3. Drivers: Regularly update GeForce Experience — NVIDIA actively optimizes older cards for new games.


Pros and Cons

Pros:

- Support for DLSS 3.5 and RT.

- Low power consumption.

- Affordable price (~$230 in 2025).

Cons:

- 4 GB VRAM — a limitation for modern games.

- Weak performance at 1440p+ without DLSS/FSR.


Final Conclusion: Who Is the RTX 3050 4 GB Suitable For?

This graphics card is an ideal choice for:

1. Gamers with 1080p monitors, willing to play on medium settings for stable FPS.

2. Students and beginners, needing an affordable GPU for editing or 3D modeling.

3. Owners of older PCs, looking to upgrade their system without changing the PSU.

However, if you plan to play the latest AAA titles at ultra settings or work with 4K content, it's better to consider models with 8+ GB of memory (such as the RTX 4060 or RX 7600).

The RTX 3050 4 GB proves that even in 2025, it can remain relevant if you leverage its strengths — DLSS, energy efficiency, and affordability.

Basic

Label Name
NVIDIA
Platform
Desktop
Model Name
GeForce RTX 3050 4 GB
Generation
GeForce 30
Base Clock
1545MHz
Boost Clock
1740MHz
Bus Interface
PCIe 4.0 x8
Transistors
8,700 million
RT Cores
18
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
72
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
72
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere

Memory Specifications

Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
55.68 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
125.3 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
8.018 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
125.3 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.858 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
18
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
128 KB (per SM)
L2 Cache
2MB
TDP
90W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
1x 6-pin
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
250W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
31 fps
Shadow of the Tomb Raider 1440p
Score
59 fps
Shadow of the Tomb Raider 1080p
Score
83 fps
Cyberpunk 2077 2160p
Score
27 fps
Cyberpunk 2077 1440p
Score
40 fps
Cyberpunk 2077 1080p
Score
41 fps
Battlefield 5 2160p
Score
49 fps
Battlefield 5 1440p
Score
72 fps
Battlefield 5 1080p
Score
103 fps
GTA 5 2160p
Score
39 fps
GTA 5 1440p
Score
73 fps
GTA 5 1080p
Score
108 fps
FP32 (float)
Score
7.858 TFLOPS
Blender
Score
1693
OctaneBench
Score
185

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
55 +77.4%
41 +32.3%
18 -41.9%
7 -77.4%
Shadow of the Tomb Raider 1440p / fps
98 +66.1%
77 +30.5%
34 -42.4%
12 -79.7%
Shadow of the Tomb Raider 1080p / fps
151 +81.9%
51 -38.6%
22 -73.5%
Cyberpunk 2077 2160p / fps
67 +148.1%
8 -70.4%
Cyberpunk 2077 1440p / fps
11 -72.5%
Cyberpunk 2077 1080p / fps
127 +209.8%
55 +34.1%
Battlefield 5 2160p / fps
58 +18.4%
39 -20.4%
Battlefield 5 1440p / fps
103 +43.1%
50 -30.6%
Battlefield 5 1080p / fps
156 +51.5%
128 +24.3%
76 -26.2%
41 -60.2%
GTA 5 2160p / fps
146 +274.4%
68 +74.4%
55 +41%
GTA 5 1440p / fps
153 +109.6%
103 +41.1%
82 +12.3%
29 -60.3%
GTA 5 1080p / fps
213 +97.2%
136 +25.9%
FP32 (float) / TFLOPS
8.108 +3.2%
7.332 -6.7%
6.977 -11.2%
OctaneBench
1328 +617.8%
47 -74.6%