Intel Arc A310

Intel Arc A310

Intel Arc A310: Budget GPU for Everyday Tasks and Gaming

Overview of the 2025 graphics card for those seeking a balance between price and capabilities


1. Architecture and Key Features

Xe-HPG Architecture: The Evolution of Intel

The Intel Arc A310 graphics card is built on the Xe-HPG architecture (Xe High Performance Graphics), which debuted in 2022. By 2025, Intel has optimized its solutions, emphasizing energy efficiency and support for modern technologies. The A310 utilizes a 6nm manufacturing process from TSMC, which has helped reduce heat generation and improve transistor density compared to earlier models in the Arc series.

Unique Features

- XeSS (Xe Super Sampling): This is Intel's answer to NVIDIA's DLSS and AMD's FSR. The technology increases FPS in games through AI-driven image scaling. The A310 uses a simplified version of XeSS, showing performance boosts of up to 30% at 1080p.

- Hardware Ray Tracing: RT Core blocks provide RTX support, but due to a limited number of cores, performance in ray tracing modes is modest (more details in section 3).

- FidelityFX Support: Compatibility with AMD technologies including CAS (Contrast Adaptive Sharpening), which expands the list of optimized games.


2. Memory: Speed and Capacity

GDDR6 and 96-Bit Bus

The Arc A310 is equipped with 4 GB of GDDR6 memory and a 96-bit bus. The bandwidth reaches 192 GB/s, which is sufficient for most tasks at 1080p resolution, but in high-load scenarios (such as 4K textures), slowdowns may occur.

Impact on Performance

The limited memory capacity (4 GB) makes the card less appealing for modern AAA games at ultra-settings. However, in eSports titles (CS2, Valorant) or at medium graphical presets, memory does not become a bottleneck. For video editing in 1080p, resources are adequate, but working with 4K footage will require project optimization.


3. Gaming Performance

1080p: Comfortable Gaming

- Cyberpunk 2077 (No RT): Average FPS — 45-50 (medium settings, XeSS enabled).

- Fortnite (Epic Settings): 60-70 FPS.

- Hogwarts Legacy: 40-45 FPS (medium settings).

1440p and 4K: Only for Undemanding Titles

At 1440p resolution, FPS drops by 25-40%. For instance, in Apex Legends, the average is around 50 FPS. 4K gaming is possible only in older games (Skyrim, GTA V) or at minimal settings.

Ray Tracing: Not for Weak PCs

Enabling RT reduces FPS by 50-60%. In Cyberpunk 2077 with Medium RT settings, the card only achieves 20-25 FPS. Using XeSS in balanced mode is recommended to compensate for performance losses.


4. Professional Tasks

Video Editing and Rendering

The A310 supports hardware AV1 encoding/decoding, which speeds up work in DaVinci Resolve and Adobe Premiere. Rendering a 10-minute video at 1080p takes about 15 minutes (compared to 22 minutes on the NVIDIA GTX 1650).

3D Modeling

In Blender and Maya, the card demonstrates modest results due to a limited number of compute cores. It is suitable for simple scenes, but complex projects are better rendered on a GPU with CUDA support (NVIDIA) or with more VRAM.

Scientific Calculations

With OpenCL and DP4a support, the A310 can be used for entry-level machine learning tasks; however, its performance is 2-3 times lower than that of the NVIDIA RTX 3050.


5. Power Consumption and Cooling

TDP 75W: Powered via PCIe Slot

The card does not require additional power cables, simplifying the assembly of compact PCs. With a TDP of 75W, it is one of the most energy-efficient in its class.

Cooling Recommendations

The A310 is available in two versions: with passive (fanless) and active cooling. For cases with poor ventilation, the model with a cooler is preferable. The ideal case is a Mini-ITX with 1-2 exhaust fans.


6. Comparison with Competitors

NVIDIA GeForce GTX 1650

- Pros of NVIDIA: Better driver optimization, support for DLSS.

- Cons: No AV1 decoder, more expensive ($140 vs. $120 for the A310).

AMD Radeon RX 6400

- Pros of AMD: Slightly higher FPS in Vulkan games.

- Cons: Lack of hardware RT, driver issues on Linux.

Conclusion: The A310 wins with support for AV1 and XeSS but loses in raw performance.


7. Practical Tips

Power Supply: A 400W unit is sufficient (e.g., be quiet! System Power 10).

Compatibility:

- Motherboards with PCIe 4.0 x8 (backward compatible with PCIe 3.0).

- Be sure to update drivers to version 2025.4 or newer — this will improve stability in DX12 games.

Driver Nuances:

- Support on Linux is currently weaker than for AMD and NVIDIA.

- For streaming, use OBS with AV1 enabled — this will reduce CPU load.


8. Pros and Cons

Pros:

- Low price ($120-130).

- Support for AV1 and XeSS.

- Energy efficiency.

Cons:

- Only 4 GB of memory.

- Limited performance in RT scenarios.

- Drivers still require refinement.


9. Final Verdict: Who Is the Arc A310 For?

This graphics card is an ideal choice for:

- Budget gamers playing at 1080p on medium settings.

- Office PCs with occasional gaming (such as Fortnite or CS2).

- HTPC systems, where AV1 decoding is important for 4K streaming.

- Users who need modern architecture at minimal cost.

If you are not ready to spend more than $150 and are looking for a card for everyday tasks, the A310 will be a reasonable compromise. However, for professional 3D rendering or 4K gaming, it’s best to consider more powerful options.


Prices are current as of April 2025. Information is based on manufacturer data and independent testing.

Basic

Label Name
Intel
Platform
Desktop
Launch Date
October 2022
Model Name
Arc A310
Generation
Alchemist
Base Clock
1750MHz
Boost Clock
1750MHz
Bus Interface
PCIe 4.0 x8
Transistors
7,200 million
RT Cores
6
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
96
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
Foundry
TSMC
Process Size
6 nm
Architecture
Generation 12.7

Memory Specifications

Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
1937MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
124.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
28.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
56.00 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
5.376 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
672.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.742 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L2 Cache
4MB
TDP
30W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
200W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
7 fps
Shadow of the Tomb Raider 1440p
Score
20 fps
Shadow of the Tomb Raider 1080p
Score
29 fps
FP32 (float)
Score
2.742 TFLOPS
3DMark Time Spy
Score
3087
Hashcat
Score
157126 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
39 +457.1%
26 +271.4%
15 +114.3%
Shadow of the Tomb Raider 1440p / fps
54 +170%
Shadow of the Tomb Raider 1080p / fps
141 +386.2%
107 +269%
79 +172.4%
46 +58.6%
FP32 (float) / TFLOPS
2.915 +6.3%
2.81 +2.5%
2.742
2.666 -2.8%
2.559 -6.7%
3DMark Time Spy
4346 +40.8%
3087
1205 -61%
Hashcat / H/s
161084 +2.5%
160182 +1.9%
157126
157087 -0%
154346 -1.8%