AMD Radeon RX 470

AMD Radeon RX 470

AMD Radeon RX 470 in 2025: Is It Worth Considering an Outdated Legend?

Analysis of architecture, performance, and relevance for modern tasks

Despite being released in 2016, the AMD Radeon RX 470 still captures the interest of budget segment enthusiasts. In 2025, it's mostly found on the secondary market, but even almost a decade later, it remains a symbol of affordable gaming. In this article, we will explore what the RX 470 is capable of today, who might benefit from it, and how it compares to modern solutions.


Architecture and Key Features

Polaris: A Modest Foundation for Its Era

The RX 470 is built on the Polaris architecture (codename Polaris 10), marking AMD's first step into the 14nm technology process from GlobalFoundries. The card is equipped with 2048 stream processors, 128 texture units, and 32 render units.

Noteworthy features include support for DirectX 12 and Vulkan, which still allow it to run most games in 2025, albeit with limitations. Technologies like FidelityFX Super Resolution (FSR) version 1.0 work on the RX 470, though the quality of upscaling lags behind FSR 2.x and 3.x due to a lack of hardware optimization. Ray tracing and NVIDIA’s DLSS equivalents are not supported—these are purely software solutions.


Memory: A Modest Yet Important Resource

GDDR5: A Legacy of the Past

The RX 470 utilizes 4 GB of GDDR5 memory (occasionally 8 GB in modified versions) with a 256-bit bus. Its bandwidth reaches 224 GB/s, which in 2025 seems modest even compared to budget cards like the NVIDIA GTX 1650 Super (192 GB/s).

For gaming at 1080p, 4 GB of VRAM is the critical minimum. For instance, in Hogwarts Legacy (2023) at medium settings, around 5-6 GB of VRAM is required, leading to FPS drops and low-quality textures. However, in less demanding games like CS2, Fortnite, or Valorant, this amount is sufficient.


Gaming Performance: Realistic Expectations

1080p: Comfortable but Not Extravagant

In 2025, the RX 470 is well-suited for undemanding games and esports titles. Here are examples of average FPS (settings are on medium unless otherwise noted):

- CS2: 90-110 FPS (high settings);

- Fortnite: 45-55 FPS (without FSR);

- Apex Legends: 50-60 FPS (low settings);

- Cyberpunk 2077: 25-30 FPS (FSR 1.0, low settings).

For 1440p and 4K, the card is not recommended: even with FSR 1.0, reaching a stable 30 FPS is challenging. Ray tracing, as mentioned, is not available.


Professional Tasks: Limited Applicability

OpenCL and Modest Capabilities

The RX 470 supports OpenCL, allowing its use in software like Blender or DaVinci Resolve, but its performance significantly lags behind modern GPUs. For example, rendering a scene in Blender Cycles takes 3-4 times longer than on an NVIDIA RTX 3050.

For video editing at 1080p, the card can handle basic tasks, but 4K footage will cause lag even in Premiere Pro. In scientific computations and machine learning, its role is marginal—NVIDIA's CUDA cores are unmatched here.


Power Consumption and Heat Output

TDP 120W: A Modest Appetite

The RX 470 has a TDP of 120W, which is acceptable by 2025 standards. A 450W power supply (with some headroom) is sufficient for a build with this card. The cooling systems of reference models are simple—a heatsink plus one fan. In gaming, temperatures reach 70-80°C, thus a case with good ventilation (2-3 intake/exhaust fans) is necessary.

Advice: avoid compact Mini-ITX cases—high temperatures may lead to throttling.


Comparison with Competitors

Positioning Against the Modern Market

In 2025, the RX 470 can be compared to budget newcomers:

- NVIDIA GTX 1650 Super (4 GB GDDR6): 20-30% faster in games, supports FSR 2.0;

- AMD Radeon RX 6400 (4 GB GDDR6): Comparable performance but lower power consumption (53W);

- Intel Arc A380 (6 GB GDDR6): Better handling of modern APIs (DX12 Ultimate) but requires updated drivers.

Even among the used market, the RX 470 falls behind the NVIDIA GTX 1060 6 GB, which remains popular due to its larger memory capacity.


Practical Tips

How to Revive an Old Card

1. Power Supply: 450W with 80+ Bronze certification.

2. Compatibility: PCIe 3.0 x16 works on any modern motherboards, but check for UEFI BIOS support.

3. Drivers: AMD officially ended support for the RX 470 in 2024. Use the latest available version, Adrenalin 23.12.1.

4. Overclocking: With MSI Afterburner, you can increase the core frequency by 5-10%, but the effect will be minimal.


Pros and Cons

Why the RX 470 is a Conditional Choice

Pros:

- Low price on the secondary market ($50-80);

- Energy-efficient for its class;

- Support for FSR 1.0.

Cons:

- Only 4 GB of VRAM;

- No ray tracing or FSR 3.x;

- Outdated drivers.


Final Conclusion: Who Should Consider the RX 470 in 2025?

This graphics card is an option for those who:

1. Are building a PC for office tasks or esports games (CS2, Dota 2) with a budget of up to $100.

2. Are looking for a temporary solution before upgrading to a modern GPU.

3. Want to upgrade an old computer without changing the power supply.

However, if your budget allows for $150-200, it’s better to look for newer models like the Intel Arc A580 or AMD Radeon RX 6600—these will provide double the performance and support for current technologies. The RX 470 in 2025 is a story of nostalgia, not pragmatism.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2016
Model Name
Radeon RX 470
Generation
Arctic Islands
Base Clock
926MHz
Boost Clock
1206MHz
Bus Interface
PCIe 3.0 x16
Transistors
5,700 million
Compute Units
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1650MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
211.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
38.59 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
154.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
4.940 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
308.7 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.841 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
120W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
1x 6-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
300W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
12 fps
Shadow of the Tomb Raider 1440p
Score
24 fps
Shadow of the Tomb Raider 1080p
Score
41 fps
GTA 5 1440p
Score
35 fps
GTA 5 1080p
Score
96 fps
FP32 (float)
Score
4.841 TFLOPS
3DMark Time Spy
Score
3778
Hashcat
Score
154346 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
26 +116.7%
15 +25%
Shadow of the Tomb Raider 1440p / fps
95 +295.8%
75 +212.5%
54 +125%
Shadow of the Tomb Raider 1080p / fps
141 +243.9%
107 +161%
79 +92.7%
46 +12.2%
GTA 5 1440p / fps
153 +337.1%
103 +194.3%
82 +134.3%
62 +77.1%
GTA 5 1080p / fps
213 +121.9%
136 +41.7%
FP32 (float) / TFLOPS
5.013 +3.6%
4.922 +1.7%
4.677 -3.4%
4.463 -7.8%
3DMark Time Spy
4952 +31.1%
2399 -36.5%
1635 -56.7%
Hashcat / H/s
157126 +1.8%
157087 +1.8%
154346
151963 -1.5%
144625 -6.3%