AMD Radeon RX 5500 XT

AMD Radeon RX 5500 XT

AMD Radeon RX 5500 XT: Review of the Budget Gaming Solution for 2025

April 2025


Introduction

The AMD Radeon RX 5500 XT, released in late 2019, remains a popular choice for budget gaming systems. Despite its age, due to driver optimizations and price reductions, it continues to compete in the 1080p segment. This article will explore how relevant this model is in 2025 and who it may suit.


1. Architecture and Key Features

RDNA 1.0 Architecture

The RX 5500 XT is built on the RDNA 1.0 microarchitecture — AMD's first step toward increasing energy efficiency and performance per clock cycle. The card is manufactured using TSMC's 7nm process, which has reduced thermal output compared to previous generations.

Unique Features

- FidelityFX Suite: A set of technologies aimed at improving graphics, including Contrast Adaptive Sharpening (CAS) for enhancing image clarity without performance loss.

- Radeon Anti-Lag: Reduces input lag in games, which is critical for esports disciplines.

- FidelityFX Super Resolution (FSR): Support for FSR 2.0 has been added via drivers, allowing increased FPS in games with minimal loss in quality (the "Quality" mode offers an up to 30% increase).

Lack of Hardware Ray Tracing: The RX 5500 XT does not have Ray Accelerators, so ray tracing is only possible through software methods, significantly reducing FPS.


2. Memory: Type, Size, and Impact on Performance

- Memory Type: GDDR6.

- Size: 8 GB (there are rare versions with 4 GB, but they are not recommended due to limitations in modern games).

- Bus and Bandwidth: 128-bit bus with a bandwidth of 224 GB/s (memory clock speed of 14 Gbps).

For 1080p gaming, 8 GB of video memory is sufficient even for projects in 2024–2025, such as Starfield or Horizon Forbidden West. However, at 1440p, there may be issues with high-resolution textures, especially when using mods.


3. Gaming Performance

1080p (Full HD)

- Cyberpunk 2077 (high settings, FSR 2.0 Quality): 45–55 FPS.

- Apex Legends (max settings): 90–110 FPS.

- Elden Ring (high settings): 50–60 FPS.

1440p (QHD)

Requires reducing settings to medium:

- Call of Duty: Warzone (medium settings, FSR): 50–60 FPS.

4K (Ultra HD)

Not recommended — even at low settings, FPS rarely exceeds 30 frames.

Ray Tracing: In Quake II RTX with ray tracing enabled, FPS drops to 15–20 frames, making the technology impractical.


4. Professional Tasks

- Video Editing: Supports hardware encoding for H.265 (HEVC) and decoding via the AMF engine. In DaVinci Resolve, rendering a 1080p video takes 20% longer than on the NVIDIA GTX 1660 Super.

- 3D Modeling: In Blender using OpenCL, performance is modest — rendering a scene of medium complexity takes 2–3 times longer compared to the RTX 3050.

- Scientific Calculations: Suitable only for basic tasks due to a limited number of compute cores (1408 stream processors).


5. Power Consumption and Thermal Output

- TDP: 130 W.

- Recommended Power Supply: Minimum 450 W (e.g., Corsair CX450).

- Cooling: Reference models use 1–2 fans. For stable operation while overclocking, it's better to choose cards with a 3-fan system (like the Sapphire Pulse).

- Temperatures: Under load — 70–75°C. A case with 2–3 fans (intake at the front, exhaust at the back) is necessary to avoid throttling.


6. Comparison with Competitors

- NVIDIA GTX 1660 Super: Approximately equal performance in DX11, but lags behind in DX12/Vulkan. Used price — $120–140 compared to $130–150 for the RX 5500 XT.

- NVIDIA RTX 3050 (8 GB): 15–20% faster in games, supports ray tracing, but costs $180–200 (new models).

- AMD Radeon RX 6600: A more modern alternative (RDNA 2.0, 8 GB), 30% more powerful, priced at $200–220.

Conclusion: The RX 5500 XT is relevant only within a budget of $150. In other cases, it’s better to pay extra for the RX 6600 or RTX 3050.


7. Practical Tips

- Power Supply: 450–500 W with an 80+ Bronze certification. Avoid no-name models.

- Compatibility: PCIe 4.0 x8 (backward compatible with PCIe 3.0). Supports AMD AM4/AM5 and Intel LGA 1700 motherboards.

- Drivers: Use Adrenalin Edition 2025 — a stable branch with optimizations for new games. Avoid beta versions.

Important: Update the motherboard BIOS to avoid conflicts with UEFI.


8. Pros and Cons

Pros:

- Low price ($130–150 for new models).

- Support for FSR 2.0/3.0.

- Energy efficiency for its class.

Cons:

- No hardware ray tracing.

- Limited performance in 1440p.

- Outdated RDNA 1.0 architecture.


9. Final Conclusion: Who is the RX 5500 XT For?

This graphics card is an ideal choice for:

1. Gamers with a 1080p/60 Hz monitor who want to play at high settings without upgrading their power supply.

2. New streamers: Hardware encoding will ensure smooth streaming at 1080p.

3. PC owners on a tight budget: At a price of $130–150, it is one of the most affordable new cards of 2025.

However, if you plan to transition to 1440p or want to explore technologies like ray tracing, it would be better to consider the RX 6600 or RTX 3050. Otherwise, the RX 5500 XT proves that even six years after its release, budget solutions can still remain relevant.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
December 2019
Model Name
Radeon RX 5500 XT
Generation
Navi
Base Clock
1607MHz
Boost Clock
1845MHz
Bus Interface
PCIe 4.0 x8
Transistors
6,400 million
Compute Units
22
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
88
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 1.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
59.04 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
162.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
10.39 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
324.7 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.092 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1408
L2 Cache
2MB
TDP
130W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
1x 8-pin
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
300W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
23 fps
Shadow of the Tomb Raider 1440p
Score
44 fps
Shadow of the Tomb Raider 1080p
Score
72 fps
Battlefield 5 2160p
Score
34 fps
Battlefield 5 1440p
Score
63 fps
Battlefield 5 1080p
Score
90 fps
GTA 5 2160p
Score
43 fps
GTA 5 1440p
Score
60 fps
GTA 5 1080p
Score
122 fps
FP32 (float)
Score
5.092 TFLOPS
3DMark Time Spy
Score
4952
Blender
Score
495
Vulkan
Score
43484
OpenCL
Score
48679

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
39 +69.6%
26 +13%
1 -95.7%
Shadow of the Tomb Raider 1440p / fps
95 +115.9%
75 +70.5%
54 +22.7%
Shadow of the Tomb Raider 1080p / fps
141 +95.8%
107 +48.6%
79 +9.7%
Battlefield 5 2160p / fps
46 +35.3%
Battlefield 5 1440p / fps
100 +58.7%
91 +44.4%
14 -77.8%
Battlefield 5 1080p / fps
139 +54.4%
122 +35.6%
20 -77.8%
GTA 5 2160p / fps
146 +239.5%
68 +58.1%
55 +27.9%
GTA 5 1440p / fps
103 +71.7%
82 +36.7%
GTA 5 1080p / fps
213 +74.6%
136 +11.5%
FP32 (float) / TFLOPS
5.154 +1.2%
4.968 -2.4%
4.909 -3.6%
3DMark Time Spy
9097 +83.7%
3778 -23.7%
2399 -51.6%
Blender
1813.5 +266.4%
973 +96.6%
251 -49.3%
97.72 -80.3%
Vulkan
98839 +127.3%
71147 +63.6%
18717 -57%
8278 -81%
OpenCL
98226 +101.8%
69550 +42.9%
29623 -39.1%
14494 -70.2%