Intel Arc Pro A50
About GPU
The Intel Arc Pro A50 GPU is a solid offering for desktop gaming and professional workloads. With a base clock of 2000MHz and a boost clock of 2350MHz, this GPU provides ample power for demanding tasks. The 6GB of GDDR6 memory and a memory clock of 2000MHz ensure smooth performance and quick data access, while the 1024 shading units and 4MB of L2 cache contribute to the GPU's overall efficiency.
One of the most impressive aspects of the Intel Arc Pro A50 GPU is its TDP of 75W, making it an energy-efficient option that can easily be integrated into a wide range of desktop setups. Despite its relatively low power consumption, the theoretical performance of 4.813 TFLOPS is more than enough to handle modern games and content creation tasks with ease.
In terms of real-world performance, the Intel Arc Pro A50 GPU delivers excellent frame rates and smooth gameplay at 1080p and 1440p resolutions in a variety of AAA titles. Additionally, its hardware-accelerated ray tracing and AI-based features further enhance the visual quality and overall immersion in supported games.
Overall, the Intel Arc Pro A50 GPU is a compelling option for budget-conscious gamers and professionals looking for a balance of performance and efficiency. Its solid specs, energy-efficient design, and competitive performance make it a worthy contender in the mid-range GPU market.
Basic
Label Name
Intel
Platform
Desktop
Launch Date
August 2022
Model Name
Arc Pro A50
Generation
Alchemist
Base Clock
2000MHz
Boost Clock
2350MHz
Bus Interface
PCIe 4.0 x8
Transistors
7,200 million
RT Cores
8
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
6 nm
Architecture
Generation 12.7
Memory Specifications
Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
96bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
75.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
150.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
9.626 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1203 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.909
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
L2 Cache
4MB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
250W
Benchmarks
FP32 (float)
Score
4.909
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS