NVIDIA GeForce RTX 3050 8 GB
About GPU
The NVIDIA GeForce RTX 3050 8GB GPU is a powerful and reliable option for desktop gaming and graphic design needs. With a base clock of 1552MHz and a boost clock of 1777MHz, this GPU offers impressive performance for a variety of tasks. The 8GB of GDDR6 memory and a memory clock of 1750MHz ensure smooth and efficient operation, even with demanding applications and games.
With 2560 shading units and 2MB of L2 cache, the RTX 3050 is capable of handling complex graphics and calculations with ease. Its TDP of 130W and theoretical performance of 9.098 TFLOPS make it a solid choice for those looking for a balance of power and energy efficiency.
In benchmark tests, the RTX 3050 performs admirably, with a 3DMark Time Spy score of 6203 and impressive frame rates in popular games such as GTA 5, Battlefield 5, Cyberpunk 2077, and Shadow of the Tomb Raider at 1080p resolution. With 114fps in GTA 5, 82fps in Battlefield 5, and 42fps in Cyberpunk 2077, this GPU provides a smooth and immersive gaming experience.
Overall, the NVIDIA GeForce RTX 3050 8GB GPU is a strong contender in its price range, offering excellent performance for both gaming and professional applications. Its solid specs and benchmark results make it a great choice for anyone in need of a reliable and capable GPU for their desktop setup.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
January 2022
Model Name
GeForce RTX 3050 8 GB
Generation
GeForce 30
Base Clock
1552MHz
Boost Clock
1777MHz
Bus Interface
PCIe 4.0 x8
Transistors
12,000 million
RT Cores
20
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
80
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere
Memory Specifications
Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
56.86 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
142.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
9.098 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
142.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
9.28
TFLOPS
Miscellaneous
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
20
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
L1 Cache
128 KB (per SM)
L2 Cache
2MB
TDP
130W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
1x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
300W
Benchmarks
Shadow of the Tomb Raider 2160p
Score
20
fps
Shadow of the Tomb Raider 1440p
Score
43
fps
Shadow of the Tomb Raider 1080p
Score
84
fps
Cyberpunk 2077 2160p
Score
25
fps
Cyberpunk 2077 1440p
Score
38
fps
Cyberpunk 2077 1080p
Score
41
fps
Battlefield 5 2160p
Score
28
fps
Battlefield 5 1440p
Score
66
fps
Battlefield 5 1080p
Score
80
fps
GTA 5 2160p
Score
41
fps
GTA 5 1440p
Score
47
fps
GTA 5 1080p
Score
116
fps
FP32 (float)
Score
9.28
TFLOPS
3DMark Time Spy
Score
6327
Compared to Other GPU
Shadow of the Tomb Raider 2160p
/ fps
Shadow of the Tomb Raider 1440p
/ fps
Shadow of the Tomb Raider 1080p
/ fps
Cyberpunk 2077 2160p
/ fps
Cyberpunk 2077 1440p
/ fps
Cyberpunk 2077 1080p
/ fps
Battlefield 5 2160p
/ fps
Battlefield 5 1440p
/ fps
Battlefield 5 1080p
/ fps
GTA 5 2160p
/ fps
GTA 5 1440p
/ fps
GTA 5 1080p
/ fps
FP32 (float)
/ TFLOPS
3DMark Time Spy