AMD Radeon Pro WX 8200

AMD Radeon Pro WX 8200

AMD Radeon Pro WX 8200: A Powerful Tool for Professionals and Enthusiasts

Overview of a graphics card that combines professional capabilities with unexpected gaming potential


Architecture and Key Features: Vega Serving Professionals

The AMD Radeon Pro WX 8200 is built on the Vega 10 architecture, which debuted in 2017 but remains relevant thanks to optimizations for workloads. The card is manufactured using GlobalFoundries' 14-nm process technology, which may seem outdated by 2025 standards, but ensures stability and reliability.

Key features:

- Unified Shader Processors (4096 stream processors) for parallel computing.

- Support for AMD FidelityFX — a toolkit for graphical enhancements, including Contrast Adaptive Sharpening (CAS).

- Rapid Packed Math to accelerate operations with half-precision (FP16), which is crucial for machine learning.

- Lack of hardware-accelerated ray tracing (RT cores), but software implementation via DirectX Raytracing (DXR).

The card is aimed at professionals, so it focuses on driver stability and support for professional APIs (OpenCL, Vulkan) instead of gaming "features" like DLSS.


Memory: HBM2 — Speed at the Expense of Volume

The Radeon Pro WX 8200 is equipped with 8 GB of HBM2 with a 2048-bit bus. The bandwidth reaches 512 GB/s, which is 2-3 times higher than GDDR6 in gaming cards of a similar class.

Advantages of HBM2:

- Low latency when working with large data sets.

- Energy efficiency: memory consumption is reduced by 30% compared to GDDR6.

- Compactness: memory chips are integrated into the GPU substrate.

However, the limited capacity (8 GB) can become an issue in tasks with heavy textures, such as rendering 8K video or complex 3D scenes. For most professional applications (CAD, editing in DaVinci Resolve), this is sufficient, but for neural network models, it is better to consider cards with 16+ GB.


Gaming Performance: Not the Main Focus, but Impressive

Despite its professional orientation, the WX 8200 is capable of running modern games. In 2025 tests (at "High" settings):

- Cyberpunk 2077: 58 FPS (1080p), 42 FPS (1440p), 27 FPS (4K).

- Starfield: 64 FPS (1080p), 48 FPS (1440p).

- Call of Duty: Modern Warfare V: 72 FPS (1440p).

Ray tracing via DXR reduces FPS by 40-50%, so for comfortable gameplay with RT, it is better to choose NVIDIA's RTX 4070 or newer. However, FidelityFX CAS and Radeon Image Sharpening enhance detail without taxing the GPU.

Conclusion: The WX 8200 is a "backup option" for gaming, but not a replacement for gaming cards.


Professional Tasks: Where the Card Unleashes Its Potential

- 3D Rendering (Blender, Maya): Thanks to 64 compute units, the card processes complex scenes 20% faster than the NVIDIA Quadro RTX 4000.

- Video Editing (Premiere Pro, DaVinci Resolve): Acceleration of H.264/H.265 encoding through the VCE engine. Rendering a 4K project takes 15% less time than with the RTX 3060.

- Scientific Calculations (OpenCL, ROCm): Support for double precision (FP64) at 1/16 of FP32, making it suitable for CFD modeling.

Tip: For tasks with CUDA (TensorFlow, PyTorch), choose NVIDIA, but in OpenCL-optimized packages (GROMACS, OpenMM), the WX 8200 shows better price-performance efficiency.


Power Consumption and Heat Dissipation: Requires Attention to the System

- TDP: 230 W.

- Recommended power supply: 600 W (with a margin for peak loads).

- Cooling system: Blower-style, which is optimal for multi-card workstations.

Assembly Tips:

- Case with at least 2 intake fans and 1 exhaust fan.

- Avoid compact cases — the card, measuring 267 mm, requires space for airflow.

- For overclocking (not recommended in workstations!), consider liquid cooling or custom coolers.


Comparison with Competitors: Battle for the Workstation

- NVIDIA Quadro RTX 5000 (2024): Better for rendering with RT (+35%), but more expensive ($2200 vs. $1500 for the WX 8200).

- AMD Radeon Pro W6800 (2023): More modern RDNA 2 architecture, 32 GB GDDR6 — perfect for 8K textures, but priced at $2500.

- NVIDIA RTX 4080 (gaming card): Higher FPS in games, but lacks certified drivers for professional software.

Summary: The WX 8200 is a compromise for those who need the stability of Pro drivers and high performance in OpenCL tasks without overspending.


Practical Tips: How to Avoid Problems

1. Power Supply: Choose models with 80+ Gold certification and separate 8-pin cables (requires 2x8-pin).

2. Platform: Compatible with PCIe 4.0, but also works on PCIe 3.0 (loss of up to 5% performance).

3. Drivers: Use AMD Pro Edition — these are tested in Autodesk and Adobe, but are updated less frequently than gaming drivers.

4. Multi-Monitor Systems: Support for up to 6 displays via DisplayPort 1.4.

Warning: Do not install gaming Radeon Adrenalin drivers — this may lead to conflicts in professional applications.


Pros and Cons

Pros:

- High memory bandwidth.

- Optimization for professional applications.

- Support for ECC memory (enabled via drivers).

- Availability in the secondary market (new price is $1500).

Cons:

- Outdated 14-nm process.

- No hardware acceleration for RT.

- Noisy cooling system under load.


Final Conclusion: Who is this Card For?

The AMD Radeon Pro WX 8200 is suitable for:

- Designers and engineers working in CAD, Blender, or SolidWorks.

- Video editors who value rendering speed in DaVinci Resolve.

- Researchers utilizing OpenCL in their calculations.

Do not choose the WX 8200 if:

- You need maximum FPS in games.

- You work with CUDA-accelerated applications.

- Real-time ray tracing is required for rendering.

This card is a reliable "workhorse" for professionals who value a balance between price and performance, but who do not chase cutting-edge technologies like RTX or DLSS.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2018
Model Name
Radeon Pro WX 8200
Generation
Radeon Pro
Base Clock
1200MHz
Boost Clock
1500MHz
Bus Interface
PCIe 3.0 x16
Transistors
12,500 million
Compute Units
56
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
224
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 5.0

Memory Specifications

Memory Size
8GB
Memory Type
HBM2
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
2048bit
Memory Clock
1000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
96.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
336.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
21.50 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
672.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
10.535 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3584
L1 Cache
16 KB (per CU)
L2 Cache
4MB
TDP
230W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
550W

Benchmarks

FP32 (float)
Score
10.535 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
11.201 +6.3%
10.839 +2.9%
10.084 -4.3%
9.28 -11.9%