AMD Playstation 5 GPU

AMD Playstation 5 GPU

About GPU

The AMD PlayStation 5 GPU is an impressive piece of hardware that delivers exceptional performance for gaming enthusiasts. With a memory size of 16GB and utilizing GDDR6 memory type, it offers smooth and high-quality graphics rendering. The memory clock speed of 1750MHz ensures fast and efficient data transfer, resulting in seamless gameplay and immersive visuals. The GPU features 2304 shading units and 4MB of L2 cache, enabling it to handle complex graphics and physics calculations with ease. With a TDP of 180W, it strikes a good balance between power consumption and performance, making it suitable for extended gaming sessions without overheating issues. One of the most notable aspects of the AMD PlayStation 5 GPU is its impressive theoretical performance of 10.29 TFLOPS. This translates to excellent frame rates and overall gaming experience, allowing for smooth gameplay even in demanding titles. Overall, the AMD PlayStation 5 GPU is a powerhouse when it comes to gaming performance. It offers a high level of graphics fidelity and performance, making it an ideal choice for gamers looking for a top-tier gaming experience. Whether it's for playing the latest AAA titles or experiencing cutting-edge virtual reality content, the AMD PlayStation 5 GPU delivers on all fronts. If you're looking for a game console that can handle the most demanding games with ease, the AMD PlayStation 5 GPU is definitely worth considering.

Basic

Label Name
AMD
Platform
Game console
Launch Date
September 2022
Model Name
Playstation 5 GPU
Generation
Console GPU
Transistors
10,600 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
TSMC
Process Size
6 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
142.9 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
321.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
20.58 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
643.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
10.084 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L2 Cache
4MB
TDP
180W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
N/A
Power Connectors
None
Shader Model
N/A
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64

Benchmarks

FP32 (float)
Score
10.084 TFLOPS
Blender
Score
1010

Compared to Other GPU

FP32 (float) / TFLOPS
10.839 +7.5%
10.535 +4.5%
8.832 -12.4%