NVIDIA GeForce GTX 1650 GDDR6

NVIDIA GeForce GTX 1650 GDDR6

About GPU

The NVIDIA GeForce GTX 1650 GDDR6 GPU is a powerful and efficient graphics card designed for desktop gaming. With a base clock of 1410MHz and a boost clock of 1590MHz, this GPU delivers impressive performance and smooth gameplay. The 4GB of GDDR6 memory and a memory clock of 1500MHz ensure fast and reliable data processing, while the 896 shading units and 1024KB of L2 cache further enhance the overall speed and efficiency of the card. One of the standout features of the GeForce GTX 1650 GDDR6 is its low TDP of 75W, which means it doesn't require a lot of power to operate, making it an excellent choice for budget-conscious gamers. Despite its low power consumption, the theoretical performance of 2.849 TFLOPS ensures that it can handle even the most demanding games with ease. In terms of real-world performance, the GeForce GTX 1650 GDDR6 delivers impressive results. In popular titles like GTA 5, Battlefield 5, and Shadow of the Tomb Raider, it achieves frame rates of 100fps, 65fps, and 44fps, respectively, at 1080p resolution, providing a smooth and immersive gaming experience. Overall, the NVIDIA GeForce GTX 1650 GDDR6 GPU is a solid choice for gamers looking for a reliable and budget-friendly graphics card that offers impressive performance and efficiency. Whether you're playing the latest AAA titles or tackling graphic-intensive tasks, this GPU is more than capable of handling whatever you throw at it.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
April 2020
Model Name
GeForce GTX 1650 GDDR6
Generation
GeForce 16
Base Clock
1410MHz
Boost Clock
1590MHz
Bus Interface
PCIe 3.0 x16
Transistors
4,700 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
56
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
50.88 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
89.04 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
5.699 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
89.04 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.906 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
14
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
896
L1 Cache
64 KB (per SM)
L2 Cache
1024KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
7.5
Power Connectors
None
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
250W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
14 fps
Shadow of the Tomb Raider 1440p
Score
30 fps
Shadow of the Tomb Raider 1080p
Score
45 fps
Battlefield 5 2160p
Score
22 fps
Battlefield 5 1440p
Score
49 fps
Battlefield 5 1080p
Score
66 fps
GTA 5 2160p
Score
29 fps
GTA 5 1440p
Score
31 fps
GTA 5 1080p
Score
102 fps
FP32 (float)
Score
2.906 TFLOPS
Blender
Score
471
OctaneBench
Score
72

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
39 +178.6%
26 +85.7%
15 +7.1%
Shadow of the Tomb Raider 1440p / fps
95 +216.7%
54 +80%
Shadow of the Tomb Raider 1080p / fps
141 +213.3%
107 +137.8%
79 +75.6%
Battlefield 5 2160p / fps
46 +109.1%
34 +54.5%
Battlefield 5 1440p / fps
100 +104.1%
91 +85.7%
14 -71.4%
Battlefield 5 1080p / fps
139 +110.6%
122 +84.8%
90 +36.4%
GTA 5 2160p / fps
146 +403.4%
68 +134.5%
55 +89.7%
GTA 5 1440p / fps
153 +393.5%
103 +232.3%
82 +164.5%
GTA 5 1080p / fps
213 +108.8%
136 +33.3%
FP32 (float) / TFLOPS
3.161 +8.8%
2.81 -3.3%
2.71 -6.7%