AMD Radeon 660M
About GPU
The AMD Radeon 660M is a great GPU for integrated graphics, providing reliable and efficient performance for a variety of tasks including gaming and multimedia. With a base clock speed of 1500MHz and a boost clock of 1900MHz, this GPU is capable of handling demanding applications with ease. The 384 shading units and 2MB L2 cache provide smooth and consistent performance, while the 15W TDP ensures that power consumption is kept to a minimum.
One of the standout features of the Radeon 660M is its system shared memory size and type, allowing for seamless integration with the system's RAM and enabling a more efficient use of resources. The theoretical performance of 1.459 TFLOPS ensures that it can handle even the most demanding tasks without breaking a sweat.
In terms of gaming, the Radeon 660M is capable of running modern titles at medium to high settings, providing a smooth and enjoyable gaming experience. Multimedia tasks such as video editing and rendering are also handled with ease, making this GPU a great choice for content creators and multimedia professionals.
Overall, the AMD Radeon 660M is a reliable and efficient GPU that delivers excellent performance for integrated graphics. Its combination of high clock speeds, system shared memory, and efficient power consumption make it a great choice for both gaming and multimedia tasks. Whether you're a casual gamer or a professional content creator, the Radeon 660M has the power and versatility to meet your needs.
Basic
Label Name
AMD
Platform
Integrated
Launch Date
January 2022
Model Name
Radeon 660M
Generation
Rembrandt
Base Clock
1500MHz
Boost Clock
1900MHz
Bus Interface
PCIe 4.0 x8
Transistors
13,100 million
RT Cores
6
Compute Units
6
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
24
Foundry
TSMC
Process Size
6 nm
Architecture
RDNA 2.0
Memory Specifications
Memory Size
System Shared
Memory Type
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
SystemShared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
30.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
45.60 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
2.918 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
91.20 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.43
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
384
L1 Cache
128 KB per Array
L2 Cache
2MB
TDP
15W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Benchmarks
FP32 (float)
Score
1.43
TFLOPS
3DMark Time Spy
Score
1526
Blender
Score
92
Compared to Other GPU
FP32 (float)
/ TFLOPS
3DMark Time Spy
Blender